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# Boss Damage System

## BOSS DAMAGE Overview

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The boss reward is decided by **total group damage**, not individual damage.

The final damage is calculated by adding up the damage of all players in the same group.\
The **group with the highest total damage** will receive the boss drop.
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<figure><img src="/files/8AsqmOnCHw2SVWjDFM3S" alt=""><figcaption></figcaption></figure>

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**Example:**

* <mark style="color:orange;">**Player A**</mark> (solo) deals **2,658,247** damage
* <mark style="color:$success;">**Player B**</mark> deals **2,425,381** damage
* <mark style="color:yellow;">**Player C**</mark> deals **845,901** damage

<mark style="color:$success;">Player B</mark> and <mark style="color:yellow;">Player C</mark> are in the **same group**.

* Total group damage (<mark style="color:$success;">B</mark> + <mark style="color:yellow;">C</mark>): **3,271,282**

Since the combined damage of <mark style="color:$success;">Player B</mark> and <mark style="color:yellow;">Player C</mark> is higher than <mark style="color:orange;">Player A</mark> solo damage, <mark style="color:$success;">**Player B**</mark>**&#x20;and&#x20;**<mark style="color:yellow;">**Player C**</mark>**&#x20;group wins and receives the boss drop**.

This system encourages **teamplay**, giving all players an equal chance to win the boss by working together rather than relying only on solo damage.
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