Hunt Point System
Hunt Point System – Overview
The Hunt Point System rewards players for actively hunting monsters and participating in both PvE and PvP combat. By defeating monsters and engaging in player-versus-player battles, players earn Hunt Points, which are converted into temporary and permanent bonuses that enhance character performance.
This system is designed to encourage active gameplay, competitive interaction, and long-term progression, rewarding players who consistently farm, train, and fight other players.
Hunt Points improve various character attributes such as HP recovery, defense, damage, and special combat bonuses, depending on the player’s progress within the system.
Some bonuses are always active, while others depend on weekly activity, ensuring that active and competitive players gain the maximum benefits. Hunt Point bonuses are active across all server channels. Once unlocked, their effects apply everywhere, regardless of the channel you are playing on.
However, Hunt Points can only be earned, lost, or ranked within the dedicated Hunt Server. This means that increasing or decreasing your Hunt Rank is exclusive to the Hunt Server.
PvP Rules Inside the Hunt Server
Within the Hunt Server, PvP is fully enabled, but with specific rules depending on the type of encounter:
Player vs Player (PvP) – fully enabled in all Hunt maps
Party vs Party – fully enabled in all Hunt maps
Guild vs Guild – restricted to Hunt Arena Area only
Guild members cannot attack each other outside the Hunt Arena Area
No player is immune to PvP within these rules. All combat follows the Hunt Combat System, ensuring fair engagement, proper combat resolution, and Hunt Point tracking.
Hunt Point UI Information:
Next to your skill bar, you will identify a battle icon; just hover your mouse over it to get information about your current hunt point.

How to Understand This Information:
1. [Hunting Day]
This represents daily PvE hunting, where players defeat monsters to earn Hunt Points.
Free Players: can hunt up to 10,000 monsters per day
VIP Players: can hunt up to 15,000 monsters per day
Once the daily limit is reached, no additional Hunt Points will be earned from PvE until the next day.
2. [Hunting Week]
This represents the weekly hunting activity requirement.
Players must complete a weekly PvE hunting quota to prove they are active participants in the server.
If a player becomes inactive and fails to complete the weekly hunting requirement, they will lose 50% of their total Hunt Points.
Staying active throughout the week ensures that all Hunt Point bonuses remain fully effective.
3. [Hunt Last Reset]
Displays information about the last Hunt Point reset, including the exact date and time when the reset occurred.
This helps players track their progression and weekly activity.
4. Attribute Colors – What Do They Mean?
The Hunt Point window uses three different colors to indicate attribute status:
Gray Attributes: These attributes are not currently being upgraded.
Green Attributes: When an attribute is shown in green, it means its bonus percentage is increasing and will be applied when you level up.
Red Attributes: When an attribute appears in red, it means the chance to upgrade this attribute is decreasing and will continue to drop until it reaches 0%. Once it reaches 0%, another attribute will be selected to receive upgrades.
Hunt Combat Mechanic – Player Interaction

The Hunt Combat System operates in a dedicated Hunt channel, created exclusively for Hunt activities and player interaction.
When a player approaches another player within a short distance, a Combat Totem will automatically activate between them. This totem indicates that Hunt combat mode has been initiated.
Once the Combat Totem is active:
Both players are considered engaged in Hunt combat
Combat can occur without manual activation
Leaving the area or breaking the distance will cancel the combat state
This system encourages dynamic encounters, strategic positioning, and fair PvP interaction within Hunt zones, ensuring that combat only occurs when players are intentionally close to one another.
The Combat Totem acts as a visual indicator, making it clear when Hunt combat is active and preventing unexpected or unfair engagements.
Hunt Combat Activation & Safety Rules:

When you approach another player outside a Safe Zone, a Combat Totem will be initiated within the first 10 seconds.
If neither player attacks during this period, the combat will automatically end, and no Hunt Points will be lost, as the system recognizes this as an accidental combat initiation.
After the Combat Totem is canceled, both players will enter Invulnerability Mode for 10 seconds, allowing them to safely move away and avoid re-engaging in combat.
This mechanic ensures fair encounters, prevents forced PvP, and protects players from unintended Hunt Point loss.
Peace Seal – Combat Cancellation Mechanic:


If combat has already started and both players accidentally attacked but decide not to continue the battle, they may activate the Peace Seal mechanic.
To seal the peace, both players must remain stationary and avoid attacking each other for 30 seconds.
During this time, a countdown will appear on the screen, clearly indicating that the combat is being terminated.
Once the countdown is completed:
The combat will be officially ended
No further penalties will be applied
Players can safely disengage and move away
This system exists to prevent unnecessary conflicts, encourage fair play, and allow players to resolve unintended PvP encounters without losses.
How to Win a Battle:

After the Combat Totem is activated, Player A must defeat Player B and then interact with the Combat Totem to claim the Hunt Points. Once the interaction begins, a 30-second countdown will start.
Player A will only be declared the winner if the full 30-second countdown is completed.
Battle Rules & Conditions:
If Player B returns in time and re-engages in combat, the countdown will be interrupted, extending the confrontation.
If Player A moves away from the Combat Totem during the countdown, the timer will be reset.
Other players may join the battle at any time, expanding the combat area.
The more players involved, the larger the Combat Totem area becomes.
There is no time limit and no player limit for a Combat Totem, as long as combat continues under the system rules.
Battle Resolution
If no conflicts occur, the Peace Seal will be activated and the combat will end automatically.
If a player successfully maintains 30 uninterrupted seconds on the Combat Totem, that player will be declared the winner and will receive the Hunt Points.
During combat, if the player is killed, they will lose 1% of their hunt points.
Inactive Hunt Points – What Are They?


After a player is declared the winner of a Hunt confrontation, they will receive Inactive Hunt Points.
Inactive Hunt Points are a temporary state of Hunt Points that cannot be used immediately. They must first be activated through PvE hunting.
When the player starts hunting monsters (Hunt PvE):
The system will convert Inactive Hunt Points into Active Hunt Points first
Only after all Inactive Hunt Points are fully converted will the system begin counting the player’s daily Hunt PvE progress
Abandoning Combat:

If a player leaves the combat area, a countdown timer will be initiated.
If the player fails to return to the Combat Totem area before the countdown ends, a penalty will be applied, reducing X% of their Hunt Points.
This rule exists to prevent combat avoidance, ensure fair confrontation, and maintain the integrity of the Hunt Combat System
Map Level Restrictions & Hunt Rules:
Each map has minimum and maximum Hunt Point level requirements, preventing high-level players from overwhelming low-level players. This ensures fair and balanced PvP for all participants.
Players may enter maps below their Hunt Point level, but their Hunt attributes will be limited to the map’s maximum level.
This allows high-level players to explore lower-level maps without disrupting the progression of new players.
Example:
Player A has 500 Hunt Points and wants to enter the Lorencia map, which has a maximum Hunt level of 40.
Player A can enter Lorencia, but their Hunt attributes will be capped at 40, maintaining the map’s intended balance for lower-level players.
This system ensures that new and lower-level players are protected, while still allowing high-level players to explore freely.
More Information:
Arena Hunt InformationHunt Maps InformationBuff InformationLast updated