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shieldArca War

Arca War is a strategic PvP event that requires coordination, resilience, and teamwork to secure victory

About the Event:

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Arca War is a strategic PvP event While its core mechanics are similar to Castle Siege it comes with its own unique rules and structure. The main objective is to capture the tower, activate the seal, and defend it. The guild that remains in control of the tower when the event ends is declared the winner.

NPC Gate:

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To enter Arca War you must be a member of a guild that has at least 10 members willing to participate. Minimum per guild 4 players Maximum per guild 20 players.. Entry to the event is divided into stages.

Located: in Devias coordinates 204,61

How to Register Your Guild:

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  • Registration takes place during the week via the NPC Protector – Sir Lesnar, located in Devias (204,61) or (240,59).

    • The Guild Master must select Option 7 to register the Sign of Lord (same as Castle Siege).

    • Afterward, the Guild Master must confirm the registration using Option 2.

    • Each guild member must also confirm their participation using Option 3.

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STAGE 1: Pre-register

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At this stage, the Guild Master of the Guild must pre-register the Guild before the event begins, for this he will go to the NPC Sir Iesnar in any of his locations. • Through option 7 'Register Sign of Lord' you can pre-register the guild. • You will need the Sign of Lord item (The more Sign of Lord you register, the more chances the guild has to participate). • Only the 6 guilds that register the most Sign of Lord will be able to participate.

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STAGE 2: Guild master registration

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3

STAGE 3: Guild member registration

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STAGE 4: Notice of entry guilds

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STAGE 5: Waiting in a safe zone

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STAGE 6: Arca War start and termination

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⚔️ How It Works:

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  • At the start of the event, players must choose one of two available gates: Alkmar or Ubaid.

  • The goal is to capture the tower. However, before the tower becomes vulnerable, your guild must activate three switches simultaneously — similar to Castle Siege, where two switches unlock the crown seal.

  • Once all three switches are active, the tower becomes destructible. Destroying it puts your guild in defense mode.

  • Just like in Crystal Battle, players standing on the switches must not move. Moving off the correct coordinate will reset the tower’s protection.

  • The last guild holding the defense when the timer ends wins the event.

Key Coordinates:

AlkmarSwitches: (89,58), (84,30), (104,36)Tower: (89,41) UbaidSwitches: (175,102), (192,110), (200,96)Tower: (188,101)

Tower:

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Tips & Strategy:

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  • Focus on one gate: You don’t need to win both. Concentrating your forces on a single gate gives your guild better chances of control and ensures access to the weekly buff.

  • Adjusting strategy mid-event: If your guild changes plans during the event, you can leave the map, speak to the NPC Protector, and re-enter through a different gate.

  • Guild Master as rally point: When members enter through a Battle Gate, they will be automatically teleported to the Guild Master’s location. This functions similarly to a Castle Siege Life Stone. Tip: Have the Guild Master position themselves near the battlefield before members enter the gate, so everyone arrives together and can fight as a group.

  • Death debuff: When a player dies, they receive a 2-minute debuff that slows movement. If a player enters the gate during this debuff, they will not be teleported directly to the Guild Master.

  • Use Town Portal Scroll to return to the safe zone and thereby reverse the side of your attack and surprise the enemy.

Guild Composition:

Arca War allows up to 20 registered players per guild.

If your guild requires support characters (e.g., buffers), consider using a secondary alt guild for support roles. This way, your main guild can be fully optimized with damage dealers and frontliners.

GUILD BUFF:

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The type of buff varies depending on the obelisk they captured. Increases 20% experience & 20% item drop rate.

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FIRE OBELISK BUFF: Increase skill damage +20 Increases Experience 20% Increase Fire Element drop

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WATER OBELISK BUFF: Increase Defense +30 Increases Experience 20% Increase Water Element drop

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WIND OBELISK BUFF: Increase Critical Damage Rate +5% Increases Experience 20% Increase Wind Element drop

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EARTH OBELISK BUFF: Increase Attack +20 Increases Experience 20% Increase Earth Element drop

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DARKNESS OBELISK BUFF Damage Reduction +10% Increases Experience 20% Increase Darkness Element drop

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