# Patch Log


# Patch Log

{% hint style="info" %}
**waiting for update**
{% endhint %}


# Speed-Server F.A.Q

prepared an FAQ section regarding the Speed to educate further our Community.

{% hint style="info" %}
Hello **OriginMU** community, in this guide we will clear all doubts about the speed server.
{% endhint %}

## How to access the speed server ?

{% hint style="info" %} <mark style="color:$info;">No need to pay to play Speed ServerTicket</mark> <mark style="color:$info;"></mark><mark style="color:$info;">**Access FREE !!**</mark>

1. Access the [panel](https://originmu.com/panel/) and Create your sub-account and check the box for free access to the speed server&#x20;

<p align="center"><img src="/files/AwaNJhOvdZPAcQ9bD2F4" alt="" data-size="original"></p>

<p align="center">Access the client and enter the SpeedServer channel <br><mark style="color:red;">(it is not possible to access other channels with this account)</mark></p>
{% endhint %}

### What happens when I transfer my character?&#x20;

{% hint style="success" %}
**Migration Allowed:**

* All equipped gear will be migrated (Set, Weapon, Shield, Earring, Rings, Pendant, Pentagram, Wings, Artifact, Mount)
* Level, Master Level, Skill Tree

Everything obtained during the speed server that your character can equip will be carried over to the main server.
{% endhint %}

{% hint style="danger" %}
**Limitations:**

* Zen, Ruud, GoblinPoints, WCOINC: Will be deleted
* Main Inventory, Extended Inventory, Pet Muuns Inventory: Will be deleted
* Vaults: Will be deleted
* Alternate characters on the same account: Will be deleted
* Gremory Case: Will be deleted
* Web quests are not migrated
  {% endhint %}

## How many characters can I transfer from the Speed Server to the Original Server, per account ?

{% hint style="info" %}
It is possible to transfer only 1 character per sub-account; all other characters created on the same sub-account will be deleted.
{% endhint %}

## Can I use my existing account to access the Speed Server ?

{% hint style="info" %}
No, the only way to access the speed server is by creating a new sub-account and checking the free access box.
{% endhint %}

## Can I access the original server with my speedserver account?

{% hint style="info" %}
No, you will only have access to the main server after migrating your character.
{% endhint %}

## Once my character is transferred, can I return with the same character?

{% hint style="info" %}
No, after transferring your character to the main server, you have ended your cycle on the speed server and cannot return with the same character.
{% endhint %}

## Will the attributes or master level remain the same after the transfer? Or will they be reset?

{% hint style="info" %}
Everything will remain the same after the transfer, except for the character's name. You will have the opportunity to rename it for free.
{% endhint %}

## Can I create all the characters on the Speed Server?

{% hint style="info" %}
Yes, you can create multiple accounts to access the Speed Server, but keep in mind that only one character migration is allowed per sub-account.
{% endhint %}

## Will premium services like mupass and buffs be carried over to the main server?

{% hint style="info" %}
No, no services like mupass and buffs will be carried over to the main server.
{% endhint %}

## Why can't I transfer currencies like (Ruud, GoblinPoints, WCOINC)?

{% hint style="info" %}
During the event, all currencies (RUUD, GoblinPoints, WCOINC) are given as rewards in extremely large amounts to benefit the challengers of the speed-server event and help them acquire as many items as possible for their character. Since the economy during the speed-server event is completely different from the main server, no currency migration will be made to maintain the stability of the entire main server market.
{% endhint %}

## I bought a premium package for the SpeedServer, how do I redeem it?

{% hint style="info" %}

<p align="center">Access the speedserver panel inside the game</p>

<p align="center"><img src="/files/tLzeLQRays6m05UxAMbI" alt=""></p>

<p align="center">The redeemed items will be sent directly to your inventory. Make sure you have enough space to redeem your items; in case of loss, nothing will be refunded.</p>

<p align="center"></p>

<p align="center"><img src="/files/8U2oyZ8cVzarcMvyFcXx" alt=""></p>
{% endhint %}

## PersonalStore disabled?

{% hint style="info" %}
During the speedserver event within the speed server, the personal store is disabled. You cannot transfer ruud, gp, wc, or list items for sale. Everything obtained on your character can be invested in your character, except for ( /trade) where you can trade almost everything in the game.
{% endhint %}

## Is it possible to transfer Ruud, GoblinPoints, WCoinC?

{% hint style="info" %}
Yes, you can transfer your coins to other players who are participating in the speed event.\
\
**Command format:** /transfer \[currency] \[amount] \[character name] \
\
**Example:** \
\
/transfer ruud 1000 SpeedChar \
/transfer coin 1000 SpeedChar \
/transfer gp 1000  SpeedChar \
\
Use this command to send the desired amount of a specific currency directly to another character.
{% endhint %}

## When can I migrate my character?

{% hint style="info" %}

<p align="center">Access our Discord community and stay updated on the news posted about the migration period. Initially, the button will be unavailable, and once it is enabled, you can access this window and migrate your character. Remember that this function is irreversible; once completed, it will not be possible to return to the event with the same character.</p>

<p align="center"><img src="/files/a8jYuYlM0sBYM9Z0t9Iy" alt=""></p>
{% endhint %}


# How to register

Welcome to our OriginMU server! Follow this step-by-step guide to create your account and begin your adventure.

## ‣ Step 1: Acess the registration Page:&#x20;

{% hint style="info" %}
Go to our official website: [**Click Here**](https://originmu.com/register) Click the "Register"  button in the top right corner of the page.
{% endhint %}

<figure><img src="/files/US9eRabeQGSRQIN3E3cr" alt=""><figcaption></figcaption></figure>

## ‣ Step2: Complete the Registration Form:

{% hint style="info" %}
**①** Enter your valid email address. \
**②** Choose a unique username. \
**③** Create a strong password (combine uppercase and lowercase letters, numbers and symbols). \
**④** Confirm your password by entering it again. \
**⑤** Check the box "I accept the Terms of Service and Privacy Policy". \
**⑥** Click on "Create Account".
{% endhint %}

<figure><img src="/files/Ziq18xgsRCkF1LyTR3eM" alt=""><figcaption><p>Account creation alert</p></figcaption></figure>

## ‣ Step 3: Check your Email:

{% hint style="info" %}
**①** Open your email client and look for a message from \[<your_email@yourgame.com>]. \
**②** If you can't find the email, check your spam or junk folder. \
**③** Open the email with the subject "Account Verification".
{% endhint %}

<figure><img src="/files/61I7kNQPrPQLzido7zqt" alt=""><figcaption><p>Click open image</p></figcaption></figure>

## ‣ Step 4: Confirm your Email:

{% hint style="info" %}
**①** In the email, click the "Confirm My Account" button. \
**②** You will be redirected to our website. \
**③** If the button doesn't work, copy and paste the confirmation link provided in the email into your browser.
{% endhint %}

<figure><img src="/files/RHAPmr18uxoOd1ERHq1E" alt=""><figcaption><p>Email sent by the OriginMU team</p></figcaption></figure>

## ‣ Step 5: Complete Registration:

{% hint style="info" %}
**①** After clicking the confirmation link, you will see a "Account Confirmed Successfully" message. \
**②** Click "Continue to Login" or go to the website's home page. \
**③** Log in with your newly created username and password.
{% endhint %}

<figure><img src="/files/IUD3BKIiZXj2MAWkKu6Y" alt=""><figcaption></figcaption></figure>

{% hint style="success" %}
Congratulations! Your account is created and confirmed. Now you are ready to start your OriginMU journey! 🤩
{% endhint %}

## 🔸Additional Tips:

{% hint style="danger" %}
Keep your username and password in a safe place. Never share your login information with anyone. If you don't receive the confirmation email within a few minutes, check your internet connection and try requesting a new confirmation email on the website.

<mark style="color:red;">If you encounter any issues during the process, don't hesitate to contact our support team via our official discord or Facebook page. Good luck and have fun!</mark>
{% endhint %}


# System Sub-Accounts

## **Sub-Account System:**

{% hint style="info" %}
**Hello adventurers, this is the Account Panel here you can manage everything in your account. I will explain some important functions.**

* Open the Dashboard
  {% endhint %}

<figure><img src="/files/Io82a6S2DcSJcbMabEZ1" alt=""><figcaption></figcaption></figure>

**How to create alternative accounts:**

{% hint style="info" %}
*It is not necessary to make several registrations and several emails. We have an intelligent Sub-Accounts system.* *You will only create 1 account and it will be your 'MAIN' account where you will manage all your sub-accounts in just 1 panel.*
{% endhint %}

<figure><img src="/files/4MNBGmF5PXDwCOL0hqZU" alt="" width="321"><figcaption></figcaption></figure>

**How to create multiple accounts:**

{% hint style="info" %}
*Just press the blue button \[+] and set your login and password. then press* **'Create Game Account'**
{% endhint %}

<figure><img src="/files/u5N13Ivhnj9u3culGUmj" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
*Your account has been created, now you need to go to the same email and confirm your account. Please 'Logout' and access your account again.* *Now you can manage your accounts.*
{% endhint %}

<figure><img src="/files/NKzTTlKFpEgaHaohCmkp" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}

* **Credits are global and will remain in your 'MAIN' account and you can buy VIP in your Sub-Account without having to do multiple logins, WCoin & Ruud are individual for each account.**
* *Before you buy VIP, make sure you have at least one Selected account, see the image as an example.*
  {% endhint %}


# How to install the game


# How to create my character

Learn to create your character OriginMU

Hello adventurer, to start, now that you have created your account, let's create your character.

{% hint style="info" %}
1- Open your gamelauncher.exe

2- Select the channel and log in to your account.
{% endhint %}

<figure><img src="/files/8929WLEQAv9ssVB8Pf4F" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
Press 'Create' and choose your character and define your nickname.
{% endhint %}

<figure><img src="/files/gWCsRqr4U1Z0igamb2dZ" alt=""><figcaption></figcaption></figure>

{% hint style="success" %} <mark style="color:green;">Good luck and have fun!</mark>
{% endhint %}


# Character Information Window

## 🔸**Character Window UI:**<br>

{% hint style="info" %}

### **You can open Character Information Window with hotkey&#x20;**<mark style="color:orange;">**\[C]**</mark>**.**

{% endhint %}

## **🔸You can open&#x20;**<mark style="color:orange;">**\[Normal]**</mark>**&#x20;tab at Character Information Window to open the basic information window.**

<figure><img src="/files/XWWL7FkAIMjFQSJm8WaU" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}

1. **Display of specialized attributes**\
   **Displays specialized attributes below each stat.**
2. **Permanent Statistics**\
   **Stats acquired through leveling up, fruits, and with \[increase stats] in the master skill tree are permanent stats, displayed in yellow.**
3. **Variable statistics**\
   **Stats increased in certain situations, such as using equipment with options, are variable stats, displayed in sky blue on the right side of the permanent stats.**

<mark style="color:red;">**The difference between Permanent Statistics and Variable Statistics**</mark>\ <mark style="color:red;">**The stats required to use equipment must be met with permanent stats only. The stats required to acquire and use skills must be met with permanent stats only.**</mark>
{% endhint %}

### **Expanded information Window:**

{% hint style="info" %}

1. **You can open and close the Expanded Information Window by clicking the button on the right side of the Basic Information Window or using the hotkey&#x20;**<mark style="color:orange;">**\[Shift + C]**</mark>**.**
2. **The expanded information window displays additional effects and options, such as equipment or master skill tree.**
   {% endhint %}

<figure><img src="/files/rBdTXbnNzLi1DKcUVUfb" alt=""><figcaption></figcaption></figure>

### **🔎 Options displayed in Expanded Information Window are as follows:**

&#x20;

| <mark style="color:orange;">**Options**</mark>                               | <mark style="color:orange;">**Displayed**</mark> | <mark style="color:orange;">**Explanation of displayed information**</mark>                                                                                                        |
| ---------------------------------------------------------------------------- | ------------------------------------------------ | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **Critical Damage Rate**                                                     | **Critical DMG Rate**                            | **Displays chance for critical damage when attacking.**                                                                                                                            |
| <p><strong>Excellent</strong><br><strong>Damage Chance</strong></p>          | **Excellent DMG Rate**                           | **Displays chance for excellent damage when attacking.**                                                                                                                           |
| **Double Damage Chance**                                                     | **Double DMG Rate**                              | **Displays chance for double damage when attacking.**                                                                                                                              |
| **Triple Damage Chance**                                                     | **Triple dmg Rate**                              | **Displays chance for triple damage when attacking.**                                                                                                                              |
| <p><strong>Chance to ignore</strong><br><strong>enemy's defense</strong></p> | **DEF Ignore Rate**                              | **Displays chance for ignoring enemy's defense and afflict damage.**                                                                                                               |
| <p><strong>Chance to</strong><br><strong>return damage</strong></p>          | **Return DMG Rate**                              | <p><strong>Displays chance for returning the damage</strong><br><strong>afflicted by the enemy when being attacked.</strong></p>                                                   |
| <p><strong>Skill attack</strong><br><strong>damage increase</strong></p>     | **Skill ATK DMG inc**                            | **Displays skill attack damage increase.**                                                                                                                                         |
| <p><strong>Critical</strong><br><strong>damage increase</strong></p>         | **Critical DMG inc**                             | <p><strong>Displays critical damage increase</strong><br><strong>when a critical damage occurs.</strong></p>                                                                       |
| <p><strong>Excellent</strong><br><strong>damage increase</strong></p>        | **Excellent DMG inc**                            | <p><strong>Displays excellent damage increase</strong><br><strong>when an excellent damage occurs.</strong></p>                                                                    |
| **Damage increase rate**                                                     | **DMG inc. Rate**                                | **Displays % value of damage increase when attacking.**                                                                                                                            |
| **Damage reduction rate**                                                    | **DMG Red. Rate**                                | <p><strong>Displays % value of damage reduction</strong><br><strong>when being attacked.</strong></p>                                                                              |
| **Damage reduction**                                                         | **DMG Reduction**                                | <p><strong>Displays the damage reduction value</strong><br><strong>when being attacked.</strong></p>                                                                               |
| **Damage reflection rate**                                                   | **DMG Reflect Rate**                             | <p><strong>Displays chance for reflecting</strong><br><strong>damage to the enemy when being attacked.</strong></p>                                                                |
| **Damage absorb rate**                                                       | **DMG Absorption Rate**                          | <p><strong>Displays % value for absorbing</strong><br><strong>damage when being attacked.</strong></p>                                                                             |
| **HP recovery rate**                                                         | **HP Rec Rate**                                  | **Displays amount of HP recovered at HP auto recovery.**                                                                                                                           |
| **Damage Correction**                                                        | **DMG Correction**                               | **New wing attribute lv5**                                                                                                                                                         |
| <p><strong>Monster attack</strong><br><strong>HP recovery</strong></p>       | **Mob ATK HP Rec**                               | **Displays amount of HP recovered at monster kill.**                                                                                                                               |
| **Chance to restore all HP**                                                 | **Restore all HP Rate**                          | **Displays chance to restore all HP when being attacked.**                                                                                                                         |
| **HP absorb amount**                                                         | **HP Absorption**                                | <p><strong>Displays amount of HP absorbed</strong><br><strong>with a chance at successful attack.</strong></p>                                                                     |
| **MP recovery rate**                                                         | **MP rec Rate**                                  | **Displays amount of MP recovered at MP auto recovery.**                                                                                                                           |
| <p><strong>Monster attack</strong><br><strong>MP recovery</strong></p>       | **Mob Atk MP rec**                               | **Displays amount of MP recovered at monster kill.**                                                                                                                               |
| **Chance to restore all MP**                                                 | **Res All MP rate**                              | **Displays chance to restore all MP when being attacked.**                                                                                                                         |
| **MP usage reduction rate**                                                  | **MP Use Red. Rate**                             | **Displays % value for skill MP usage reduction rate.**                                                                                                                            |
| **AG recovery rate**                                                         | **AG Rec Rate**                                  | **Displays amount of AG recovered at AG auto recovery.**                                                                                                                           |
| **AG usage reduction rate**                                                  | **AG Usage Red. Rate**                           | **Displays % value for skill AG usage reduction rate.**                                                                                                                            |
| **SD recovery rate**                                                         | **SD Rec Rate**                                  | **Displays amount of SD recovered at SD auto recovery.**                                                                                                                           |
| <p><strong>Monster Attack</strong><br><strong>SD recovery</strong></p>       | **Mob Atk SD rec**                               | **Displays amount of SD recovered at monster kill.**                                                                                                                               |
| **Chance to restore all SD**                                                 | **Restore all SD rate**                          | **Displays chance to restore all SD when attacking.**                                                                                                                              |
| **SD absorb amount**                                                         | **SD absorption**                                | <p><strong>Displays amount of HP absorbed</strong><br><strong>with a chance when attacking.</strong></p>                                                                           |
| **SD rate when attacked**                                                    | **SD (%) when atkd**                             | <p><strong>\[SD rate increase] Displays % value</strong><br><strong>of increasing Absorb Shield rate.</strong></p>                                                                 |
| **SD rate when attack**                                                      | **SD (%) when atk**                              | <p><strong>\[SD reduction rate increase] Displays %</strong><br><strong>value of reducing</strong><br><strong>opponent's Absorb Shield rate according to options.</strong></p>     |
| **SD ignore rate**                                                           | **SD Ignore Rate**                               | <p><strong>Displays chance to ignore SD and</strong><br><strong>afflict direct damage to opponent's HP at PVP.</strong></p>                                                        |
| **Stun rate**                                                                | **Stun Rate**                                    | <p><strong>Displays chance to afflict stun</strong><br><strong>effect to opponent when attacking.</strong></p>                                                                     |
| **Stun resistance rate**                                                     | **Stun Res Rate**                                | **Displays stun resistance rate when being attacked.**                                                                                                                             |
| **Basic defense**                                                            | **Basic Def**                                    | <p><strong>Displays absolute defense by \[Steel Armor]</strong><br><strong>at master skill tree.</strong><br><strong>Basic defense is not affected by ignore defense.</strong></p> |
| <p><strong>Shield absorb</strong><br><strong>damage amount</strong></p>      | **Shield Absorb**                                | <p><strong>Displays shield absorb damage amount</strong><br><strong>by \[Shield Block] at master skill tree.</strong></p>                                                          |
| **Shield block**                                                             | **Shield Block Rate**                            | <p><strong>Displays chance for shield block by</strong><br><strong>\[Protection Shield] at master skill tree.</strong></p>                                                         |
| **Weapon block rate**                                                        | **Weapon block Rate**                            | <p><strong>Displays chance to block physical attacks by</strong><br><strong>\[Weapon Block] at master skill tree.</strong></p>                                                     |
| **Zen obtain increase rate**                                                 | **Zen ob Inc**                                   | <p><strong>Displays increased % value</strong><br><strong>for obtaining Zen at monster hunting.</strong></p>                                                                       |

## **🔸Elemental information Window:**

<figure><img src="/files/CfjSikUk4cCv7zI3lNLr" alt=""><figcaption></figcaption></figure>

1. &#x20;‣ **Elemental Attributes**
2. &#x20;‣ **Elemental Attack Power - Elemental attack power against monsters;**\
   &#x20;‣ **PvP Elemental Attack Power - Elemental attack power against other players;**\
   &#x20;‣ **Attack Rate (PvP) - PvP elemental attack rate, greater amounts of points decrease the chances of causing MISS on the target;**\
   &#x20;‣  **Defense (PvP) - Elemental defense against other players;**\
   &#x20;‣  **Defense Rate (PvP) - Elemental defense rate against other players, higher amounts of points reduce the chances of receiving elemental damage;**
3. ‣  **Elemental Imprint - This option shows the amount of points that will be added to skills of the same element as the pentagram.**
4. ‣  **PvE and PvP Increases and Reductions caused by the pentagram;**

&#x20;

5. &#x20;‣ **Element Option:**

**This option shows, in percentage, the increase in damage and defense against other elements.**

| <mark style="color:orange;">**Options**</mark>                             | <mark style="color:orange;">**Displayed**</mark> | <mark style="color:orange;">**Explanation of displayed information**</mark>                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    |
| -------------------------------------------------------------------------- | ------------------------------------------------ | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| <p><strong>Element Critical</strong><br><strong>Damage Chance</strong></p> | **Crit Ele Dmg rate**                            | <p><strong>Displays chance for elemental damage</strong><br><strong>to be applied as critical damage.</strong><br> <strong>This option is activated depending on Errtel</strong><br><strong>equipment for Pentagrams above Equip Level 180.</strong></p>                                                                                                                                                                                                                                                                                                       |
| <p><strong>Resistance to</strong><br><strong>stronger element</strong></p> | **Res to Str Elem**                              | <p><strong>Displays chance for completely resisting elemental</strong><br><strong>attack and evade damage when being attacked</strong><br><strong>by an opponent with stronger element.</strong><br><strong>When your element is fire, the displayed value is</strong><br><strong>resistance against water and earth elements</strong><br><strong>that are stronger elements than fire.</strong><br> <strong>This option is activated depending</strong><br><strong>on Errtel equipment for Pentagrams</strong><br><strong>above Equip Level 180.</strong></p> |
| <p><strong>Resistance to</strong><br><strong>elemental damage</strong></p> | **Res to Ele Dmg**                               | <p><strong>Displays chance for completely resisting</strong><br><strong>elemental attack and evade damage</strong><br><strong>when receiving elemental attack.</strong><br> <strong>This option is activated depending on</strong><br><strong>Errtel equipment for Pentagrams above Equip Level 180.</strong></p>                                                                                                                                                                                                                                              |
| **Absorb Shield**                                                          | **Absorb Shield**                                | <p><strong>Displays % value of absorbing damage</strong><br><strong>into SD with a chance.</strong><br> <strong>The option can be acquired through</strong><br><strong>Errtel of Radiance rank up.</strong></p>                                                                                                                                                                                                                                                                                                                                                |
| **Absorb HP**                                                              | **Absorb HP**                                    | <p><strong>Displays % value of absorbing damage to</strong><br><strong>HP with a chance.</strong><br> <strong>The option can be acquired through</strong><br><strong>Errtel of Radiance rank up.</strong></p>                                                                                                                                                                                                                                                                                                                                                  |
| **Bleeding**                                                               | **Bleeding (Dmg)**                               | <p><strong>Displays damage afflicted by a durable effect</strong><br><strong>invoking damages to the target with certain chance.</strong><br> <strong>The option can be acquired through</strong><br><strong>Errtel of Radiance rank up.</strong></p>                                                                                                                                                                                                                                                                                                          |
| **Paralyzing**                                                             | **Paralyzing (sec)**                             | <p><strong>Displays chance for afflicting speed reduction</strong><br><strong>and all recovery ability reduced by 90%.</strong><br> <strong>The option can be acquired through</strong><br><strong>Errtel of Radiance rank up.</strong></p>                                                                                                                                                                                                                                                                                                                    |
| **Bind**                                                                   | **Bind (sec)**                                   | <p><strong>Displays chance for binding opponent's</strong><br><strong>legs to disable mobility.</strong><br> <strong>The option can be acquired through</strong><br><strong>Errtel of Radiance rank up.</strong></p>                                                                                                                                                                                                                                                                                                                                           |
| **Punish**                                                                 | **Punish (Add Dmg)**                             | <p><strong>Afflicts additional damage by % value of object's</strong><br><strong>max HP when a critical elemental attack occurs.</strong><br> <strong>The option can be acquired through</strong><br><strong>Errtel of Radiance rank up.</strong></p>                                                                                                                                                                                                                                                                                                          |
| **Blinding**                                                               | **Blind (Redd Atk)**                             | <p><strong>Reduces target's attack success rate by % value.</strong><br> <strong>The option can be acquired</strong><br><strong>through Errtel of Radiance rank up.</strong></p>                                                                                                                                                                                                                                                                                                                                                                               |


# Controls - HUD/KEYS

OriginMU command list

## 🔎Game UI:

<figure><img src="/files/CkAixnZSWMTvZ3dKsUWC" alt=""><figcaption></figcaption></figure>

## 🔸Hotkeys:

{% hint style="info" %} <mark style="color:orange;">**I, or V:**</mark> ‣ **opens the character inventory.**

<mark style="color:orange;">**I, then S:**</mark> ‣ **opens the Personal Store window.**

<mark style="color:orange;">**K:**</mark> ‣ **opens tthe Gremory Case.**

<mark style="color:orange;">**C:**</mark> ‣ **opens the character's stat menu.**

<mark style="color:orange;">**U:**</mark> ‣ **opens the character's skill tree.**

<mark style="color:orange;">**Z:**</mark> ‣ **opens the MU Helper settings.**

<mark style="color:orange;">**M:**</mark> ‣ **opens the warp window.**

<mark style="color:orange;">**T:**</mark> ‣ **opens the quest window.**

<mark style="color:orange;">**Y:**</mark> ‣ **opens the Muun inventory.**

<mark style="color:orange;">**D:**</mark> ‣ **opens a list of character commands.**

<mark style="color:orange;">**F:**</mark> ‣ **opens the Friends List and Mailbox.**

<mark style="color:orange;">**B:**</mark> ‣ **opens the Gens information window.**

<mark style="color:orange;">**G:**</mark> ‣ **opens your guilds information.**

<mark style="color:orange;">**A:**</mark> ‣ **opens the Master Skill Tree window.**

<mark style="color:orange;">**Ctrl + A:**</mark> ‣ **opens the Enhance Skill Tree window.**

<mark style="color:orange;">**Ctrl + V:**</mark> ‣ **opens the event inventory window.**

<mark style="color:orange;">**N:**</mark> ‣ **opens party & guild matching.**

<mark style="color:orange;">**X:**</mark> ‣ **opens the Cash Item Shop.**

<mark style="color:orange;">**P:**</mark> ‣ **opens the Personal Store List.**

<mark style="color:orange;">**L:**</mark> ‣ **opens the window hunt system.**

<mark style="color:orange;">**END:**</mark> ‣ **opens the Hunting Log.**

<mark style="color:orange;">**O:**</mark> ‣ **opens the Option Menu.**

<mark style="color:orange;">**ESC:**</mark> ‣ **opens the System Menu.**

<mark style="color:orange;">**F1:**</mark> ‣ **opens the in-game Play Guide.**

<mark style="color:orange;">**F2:**</mark> ‣ **opens the Block Users window.**

<mark style="color:orange;">**F10:**</mark>**&#x20;‣ Turn on/off 3d camera**\ <mark style="color:orange;">**F11:**</mark>**&#x20;‣ Return default camera**

<mark style="color:orange;">**Tab:**</mark> ‣ **opens the mini-map:**

**use&#x20;**<mark style="color:orange;">**]**</mark> ‣ **to increases opacity**

**use&#x20;**<mark style="color:orange;">**\[**</mark> ‣ **to decreases opacity**

**use&#x20;**<mark style="color:orange;">**-**</mark> ‣ **to reduces size**

**use&#x20;**<mark style="color:orange;">**+**</mark> ‣ **to increases size**
{% endhint %}

## 🔸Commands:

{% hint style="info" %}

### ‣ **Events:**

&#x20;\
**/cp -> Use to win the 'Lighting Cupom' Event**\
**/stack -> Stack Rena to Auction**\
**/bid -> Bid Rena during Auction**

&#x20;

### ‣ **Open Store:**

&#x20;

**- Set the value in "ZEN"**\
\
**- Type the Command: /store coin ; /store gp ; /store ruud**

<mark style="color:red;">**IMPORTANT: To offstore just open store and command to offstore (Example: /offstore)**</mark>\
\ <mark style="color:red;">**IMPORTANT: Do not open your store with the OPEN button.Without command will sell things to Zen!**</mark>

&#x20;

&#x20;

## ‣ **Offline LevelUP:**

&#x20;

**/offattack -> Use the Offlevel System (configuration of MuHelper will be used here)**\
\ <mark style="color:red;">**(Some low maps the Offlevel does not work, only in mid/high maps)**</mark>\
\
**/offlevel -> Use the Offlevel System (configuration of MuHelper will be used here)**\
\ <mark style="color:red;">**(Some low maps the Offlevel does not work, only in mid/high maps)**</mark>

&#x20;

&#x20;

## ‣ **Add Points:**

&#x20;

**/addstr xxx -> Adds points to strength.**

\
**/addagi xxx -> Adds points to agility.**

\
**/addene xxx -> Adds points to energy**

\
**/addvit xxx -> Adds points to vitality**

\
**/addcmd xxx -> Adds points to command**

&#x20;

&#x20;

## ‣ **Auto Distribute Points:**

&#x20;

**/addstr auto X -> Auto Adds X points to strenght**

\
**/addagi auto X ->  Auto Adds X points to agility**

\
**/addene auto X ->  Auto Adds X points to energy**

\
**/addvit auto X ->  Auto Adds X points to vitality**

\
**/addcmd auto X ->  Auto Adds X points to command**

\ <mark style="color:red;">**\*To disable: /addstr auto**</mark>

&#x20;

## ‣ **Clean PK:**

**/pkclear**

&#x20;

## ‣ **How to know which Quest do I have to do?**

\
**/infoquest -> Command to know what you have to do to farm WC on Quest System**

## ‣ **Extras:**

\
**/openware -> Open ware in spot**\
**/ware 1-5 -> Change your ware to another one (VIP)**\
**/clearinv -> Clear your Inventory**\
**/cleareventinv -> Clear Event Inventory last lines**\
**/clearmuuninv -> Clear Muun Page last Page**\
**/clearvault -> Clear your warehouse**\
**/npc -> Open NPC**
{% endhint %}


# Equipament/Skill For My Class

You can check the details of each NPC including their location

## Information:

{% hint style="info" %}
Find out where to buy your gear and skills to enhance your **OriginMU** journey.

Firstly, by pressing **“TAB”** you will have access to the city map.

Now follow our guide and meet the merchants and enjoy shopping.
{% endhint %}

## 🔸Lorencia Shop equipaments:

### ‣ Hanzo the Blacksmith:

**Sells items to&#x20;**<mark style="color:green;">**\[BK,SL]**</mark>**&#x20;and fully repairs his items.**

<figure><img src="/files/nHfVoB4Ocpb92SRu9o8z" alt="" width="82"><figcaption><p>Lorencia 116,141</p></figcaption></figure>

### ‣ Alex Merchant:

**Alex is a merchant who sells equipment to&#x20;**<mark style="color:green;">**(IK,GL)**</mark>**.**

<figure><img src="/files/UQLdweCopmVNwqKKaQbC" alt="" width="70"><figcaption><p>Lorencia 104,129</p></figcaption></figure>

### ‣ **Pasi Merchant:**

**the Mage, sells basic equipment for&#x20;**<mark style="color:green;">**(DW,KM,LM)**</mark>**&#x20;who begin their journey.**

<figure><img src="/files/ioCTICqx2Fd4LZflIFdh" alt="" width="63"><figcaption><p>Lorencia 118,113</p></figcaption></figure>

### ‣ Wandering Merchant:

Wandering merchants sell equipment to <mark style="color:green;">(DL,MG)</mark> and skills outside Lorencia's east gate.

<figure><img src="/files/maAgpDwei8KnRsPeWJjg" alt="" width="76"><figcaption><p>Lorencia 182,136</p></figcaption></figure>

### ‣ Wandering Merchant Martin:

**Wandering merchants sell equipment to&#x20;**<mark style="color:green;">**(DL,MG)**</mark>**&#x20;and skills outside Lorencia's east gate.**

<figure><img src="/files/WB1iQC2C9aE4UNk8PFnA" alt="" width="79"><figcaption><p>Lorencia 132,96</p></figcaption></figure>

## 🔸Noria Shop equipaments:

### ‣ Craftsman:

**sells equipment to&#x20;**<mark style="color:green;">**(Elf,RW)**</mark>**&#x20;in Noria.**

<figure><img src="/files/d80a9UpMQcrvUpwurVj4" alt="" width="82"><figcaption><p>Noria 196,123</p></figcaption></figure>

## 🔸Elbeland Shop equipaments:

### ‣ Rhea:

**sells intermediate weapons and armor to&#x20;**<mark style="color:green;">**(SUM,GC, AL)**</mark>**.**

<figure><img src="/files/ehOsCyygTdSCw11qxzTN" alt="" width="87"><figcaption><p>Elbeland 36,219</p></figcaption></figure>


# How to evolve my class

Hello adventurer, to evolve your class just type the following command <mark style="color:green;">'/evo'.</mark>

<figure><img src="/files/GklxOI8IgEao8F3Jrqq6" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/1C9u9wwYX1TVwC5rGO1N" alt=""><figcaption><p>In-game</p></figcaption></figure>


# How to redeem codes for beginners

Learn how to redeem your gift code.

## 🔸How to get Gift Codes:

{% hint style="info" %}
Our OriginMU team distributes gift codes on our discord community and facebook page. Follow our networks.\
‣[Discord Community](https://discord.gg/whhugDwVbE)

‣Facebook Page
{% endhint %}

<figure><img src="/files/fVL459rVrIX1pTlZJphb" alt=""><figcaption></figcaption></figure>


# How to configure MUHELPER

#### Controls:

{% hint style="info" %}

* Start/Stop: ⌨️ \[HOME] or 🖱️ Middle Click
* Settings Menu: `Z`
  {% endhint %}

<figure><img src="/files/2lePhT8iSLWtiLl4ZPuh" alt="" width="236"><figcaption></figcaption></figure>

#### Tabs Overview:

{% hint style="info" %}

* Hunting Tab: Combat settings
* Obtaining Tab: Loot settings

When activated, a visible circle appears showing the auto-attack range.\
The Instant Hunt Log is also displayed, offering real-time combat data.\
Settings vary slightly by class.\ <br>
{% endhint %}

<figure><img src="/files/b8C25do1F1pzYDLyTnDe" alt="" width="375"><figcaption></figcaption></figure>

#### Zen Cost:

{% hint style="info" %}

* MU Helper consumes Zen every 5 minutes.
* The Zen cost increases hourly:
* 1st hour: Character Level × 20
* 2nd hour: Character Level × 30
* 3rd hour: Character Level × 40
* 4th hour: Character Level × 50
* After 4 hours: Character Level × 60
* Stopping the MU Helper resets the cost back to the first-hour rate.
  {% endhint %}

#### Hunting Log

{% hint style="info" %}

* Access with **\[END]** key
* Tracks up to 60 days of combat data per map
* Can display stats as a table or graph
* Stats: hunting time, normal/elemental damage dealt, HP recovered, monster kills, EXP gained
* Choose cumulative or per second data
* History can be shared publicly or accessed via **ALT + Right Click.**\
  \
  ![](/files/YFOOuyMIHmQyr0Yerz7V)![](/files/BLXbvjCd1ZuhDHKiY5WI)\
  \
  Instant Hunting Log (overlay):\
  Shows per second data for the current session\
  Movable and hideable\
  Includes: hunting time, damage (normal/elemental), HP recovery, kills, EXP gain\ <br>

  <figure><img src="/files/ks7RDkDWrCwT6Le8LVrh" alt=""><figcaption></figcaption></figure>

{% endhint %}

#### Hunting Settings:

{% hint style="info" %}

* Range: Distance to chase monsters
* Use Regular Attack: Enables basic attacks when skills aren't available
* Target Concentration: Prioritizes dense monster groups
* Use Skills Closely: Prioritizes skill use
* Long Distance Counter Attacks: Counters ranged attackers outside normal range
* Potion: Auto-use HP potions
* Buff Skill / Buff Item: Enables selected buffs\ <br>

  <figure><img src="/files/XrFKehsDsdUK2IuAcHfp" alt="" width="151"><figcaption></figcaption></figure>

{% endhint %}

#### Obtaining Settings

{% hint style="info" %}

* Range: Distance to collect items
* Repair Item: Auto-repairs gear below 50% durability
* Repair Muun: Repairs Muun below (5/255) HP using 1 Jewel of Life
* Pick All Near Items: Picks up everything
* Pick Selected Items: Picks up only items on checklist\
  Add Extra Item: Add keywords (case-sensitive) to customize item pickup\
  Click "Add" to include, click entry + "Delete" to remove

  * "Option": picks items with Jewel of Life Option
  * "+5": picks items with Level +5
  * "Silver Medal": won't match "Medal" (must use 'Silver')
  * "Ability Decision": won't match "Decision" (must use 'Ability')

  Always use the first name exactly as the item when it is on the ground.
  {% endhint %}


# Beginner's Guide: How to Farm XP and Zen

## 🔸Introduction:

{% hint style="info" %}
This guide was created to help new players understand the best ways to earn experience (XP) and Zen in OriginMU. By following these tips, you will be able to evolve your character efficiently.
{% endhint %}

### ‣ How to Get XP:

<figure><img src="/files/bNMWkbuwL5nqP6FVlJkB" alt="" width="280"><figcaption></figcaption></figure>

<figure><img src="/files/8mmNU60seaehpi8pAFCx" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
**Levels 1-70:**

Start by killing Budge Dragons in Lorencia and get buff with NPC **'Shadow Phantom Soldier'** Focus on monsters of similar level to yours Tip: Distribute points in 'Energy' if your class is Magic or 'Strength' if you are physical. Tips: If you realize you're ready to go to another map you devias/dungeon/atlans go and try. If you can't, return to the previous map until you can kill the mobs on the next map.

**Levels 70-150:**

Go to Losttower and Form groups to kill faster Use buffs and potions to increase your efficiency

**Levels 150-300:**

If you already have some equipment, skills, and a good party buffer, you can start following your journey alone.
{% endhint %}

### ‣ How to Get Zen:

<figure><img src="/files/E5B02iTepuqyOFHv4B8t" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
Kill mobs to get zen\
Collect all monster drops and Sell ​​common items to NPCs

Tips for Maximizing Zen:

Use pet panda + ring panda to increase zen drop and collect automatically.
{% endhint %}


# Veteran tips for beginners


# Game Utils Panel

<figure><img src="/files/ONfAF0YW6oEGovoo8yfe" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
Place your mouse over the button to have access to all the systems.
{% endhint %}

<figure><img src="/files/uG2NUaX9vryMIrQn257A" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
Through the GameUtil panel, you can use various features like DCFriend to disconnect your character and many other automated resources.
{% endhint %}


# AutoPotion System

<figure><img src="/files/KZwADEjnnrxCvMSK0MZx" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
Left-click to open the auto potion system UI. You can configure Large Healing, Complex, and Elite potions by setting the % of HP/SD. It works for both PVP and PVM.
{% endhint %}

<figure><img src="/files/pqDeuYnXs6V7nVTrpGJt" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
Just press the pause/unpause button to turn your autopotion on and off.
{% endhint %}


# Artifacts System

**Artifacts are like puzzle pieces with hexagonal shapes connected to each other and their elusive types. It is an item that any character can equip. There is a dedicated slot to equip this type of item that can be accessed through the inventory. When this item is added to the dedicated slot, it provides effects to the character, such as increasing attack, defense, critical, life... etc. Artifacts can be equipped at level 800.**

## 🔸Artifact System:

### ‣ Window UI:

<figure><img src="/files/AfDNc3RJPIFlCEHmMn13" alt=""><figcaption></figcaption></figure>

### ‣ How to get Artifact:

{% hint style="info" %}
o get an Artifact, you first need an \[Artifact Fragment] Once you have an Artifact Fragment you must go the \[Chaos Goblin Machine] and select the \[Regular Combination] option and enter the following items to create an Artifact.

* <mark style="color:orange;">x1 Artifact Fragment</mark>
* <mark style="color:orange;">x50 Jewel of Creation</mark>
* <mark style="color:orange;">Amount in Zen</mark>

<mark style="color:red;">Artifact creation is 100% with variation from artifacts type 1 to 7 and also with variations from \[Grade] 1-10 (Grade 10 = Rare)</mark>

You can get **Spider Artifact Fragment** by opening Box **\[Spider Artifact Box]** and it can be obtained from any spot.
{% endhint %}

### ‣ How to evolve my artifact:

{% hint style="info" %}
To Upgrade an Artifact, you first need an **\[Artifact Enhancement Stone]** Once you have an Artifact Enhancement Stone you must go to the **\[Chaos Goblin Machine]**.\
Artifacts can be enhanced up to 15 levels.

* <mark style="color:orange;">x1 Artifact Type</mark>
* <mark style="color:orange;">x1 Artifact Enhancement Stone</mark>
* <mark style="color:orange;">Amount in Zen</mark>

<mark style="color:$success;">Succesful Result:</mark> Enhanced Artifact \ <mark style="color:red;">Failed Result:</mark> The item is not destroyed. but the upgrade level is decreased by one.
{% endhint %}


# Pentagram System

Open your inventory with the **\[I]** or **\[V]** hotkey and you can locate your pentagram area. Each pentagram camera has 1 to 5 slots for adding errtels. The **‘5th Slot’** of the pentagram must be unlocked with the **EXPANSION SCROLL OF RADIENCE SLOT** item, it can be obtained from boss drops or created. When you create the character, you will receive the starting pentagram that you can place in your special slot.

## 🔸Pentagram System:

### ‣ Window UI:

{% hint style="info" %}
Keep the <mark style="color:orange;">'Alt'</mark> key pressed and <mark style="color:orange;">Right-Click</mark> on the pentagram
{% endhint %}

<figure><img src="/files/Z0bHaoxmcdEf9ZFXd3x3" alt=""><figcaption></figcaption></figure>

## Pentagram Mastery:

{% hint style="info" %}
Only these pentagrams can become mastery:\
\
Runedil's Goldentune Harp & Lemuria's Orb = Upgrade Antonia Rare (l)

Norrwen's Bloodstring Lyra = Upgrade Brilliant Orb (l)
{% endhint %}


# Party System

## 🔸Information:

{% hint style="info" %}
**Party members share EXP according to their levels based on the EXP earned by the highest Lv. character in the party.**

<mark style="color:green;">**① EXP acquired is distributed 5:5 equally when two characters with Lv. 500 join the party.**</mark>

<mark style="color:green;">**② When Lv.300, Lv.300, Lv.400 characters join the party, they share EXP with a ratio of 3:3:4 including Additional EXP 3% based on EXP earned by Lv.400 character.**</mark>

**If the EXP earned by Lv.400 character alone is 1,000, Lv.400 character acquires 412 EXP**\
**Lv.300 character acquires 309 EXP.**\
**EXP Distribution depending on the amount of Damage.**

* **If a lot of players attack one monster they receive EXP only based on the amount of DMG they deal.**
* **The amount of DMG each player or party deals to monster is converted to % based on monster's HP 100%.**

<mark style="color:green;">Ex:</mark> <mark style="color:green;"></mark><mark style="color:green;">**If character A deals 60,000 damage and character B deals a 40,000 damage to monster with 100,000 HP, character A receives 60% of solo EXP and character B receives 40% after defeating a monster.**</mark>

**In case they join the party as well, they receive EXP based on % of amount of DMG according to ratio of character's level.**\
**Improved.**

* **Item drops are also shared, all players have the same chance of collecting the item, and the closest character will collect it. The 'zen' drop share is also divided between party members.**
* **Please refer to the table below for Additional EXP modified depending on the number of party members.**
  {% endhint %}

<figure><img src="/files/Ksro3tJCupK3he3k8R6U" alt=""><figcaption></figcaption></figure>

### **‣ Party Bônus list:**

### Dark Knight:

<figure><img src="/files/7qmEycCfTjVHhtfUxz5U" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
**Party Combination:**

* <mark style="color:green;">Dark Knight & Dark Wizard & Fairy Elf</mark>
* <mark style="color:green;">Dark Knight & Summoner & Slayer</mark>
* <mark style="color:green;">Dark Knight & Rune Wizard & Magic Gladiator</mark>
* <mark style="color:green;">Dark Knight & Kundun Mephis & Lemuria</mark>
  {% endhint %}

### Dark Wizard:

<figure><img src="/files/mYbGj4sVFrBCiK4FAtY5" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
**Party Combination:**

* <mark style="color:green;">Dark Wizard & Dark Knight & Fairy Elf</mark>
* <mark style="color:green;">Dark Wizard & Grow Lancer & Fairy Elf</mark>
  {% endhint %}

### Fairy Elf:

<figure><img src="/files/D109yNCEXNI6mZVSfTiX" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
**Party Combination:**

* <mark style="color:green;">Fairy Elf & Dark Knight & Dark Wizard</mark>
* <mark style="color:green;">Fairy Elf & Illusion Knight & Magic Gladiator</mark>
* <mark style="color:green;">Fairy Elf & Dark Wizard & Grow Lancer</mark>
  {% endhint %}

### Magic Gladiator:

<figure><img src="/files/ZSD0ccbBPsRp1qydm89G" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
**Party Combination:**

* <mark style="color:green;">Magic Gladiator & Dark Lord & Summoner</mark>
* <mark style="color:green;">Magic Gladiator & Dark Knight & Rune Wizard</mark>
* <mark style="color:green;">Magic Gladiator & Illusion Knight & Fairy Elf</mark>
  {% endhint %}

### Dark Lord:

<figure><img src="/files/1AP2fzwsV1v98PHcJfSv" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
**Party Combination:**

* <mark style="color:green;">Dark Lord & Summoner & Magic Gladiator</mark>
* <mark style="color:green;">Dark Lord & Rage Fighter & Summoner</mark>
  {% endhint %}

### Summoner:

<figure><img src="/files/NO4RZYVkis336WZHDMXU" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
**Party Combination:**

* <mark style="color:green;">Summoner & Dark Lord & Magic Gladiator</mark>
* <mark style="color:green;">Summoner & Slayer & Dark Knight</mark>
* <mark style="color:green;">Summoner & Rage Fighter & Dark Lord</mark>
  {% endhint %}

### Rage Fighter:

<figure><img src="/files/A9CKQZ7dJ2Dx9095YyRa" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
**Party Combination:**

* <mark style="color:green;">Rage Fighter & Dark Lord & Summoner</mark>
  {% endhint %}

### Grow Lancer:

<figure><img src="/files/crfDLScTcYl14CKO1F4a" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
**Party Combination:**

* <mark style="color:green;">Grow Lancer & Dark Wizard & Fairy Elf</mark>
* <mark style="color:green;">Grow Lancer & Gun rusher & Rune Wizard</mark>
  {% endhint %}

### Rune Wizard:

<figure><img src="/files/Ica1Lk8jqLxfkzNlVYiP" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
**Party Combination:**

* <mark style="color:green;">Rune Wizard & Magic Gladiator & Dark Knight</mark>
* <mark style="color:green;">Rune Wizard & Gun Crusher & Grow Lancer</mark>
  {% endhint %}

### Slayer:

<figure><img src="/files/5yRx934H05DG6Q7Ub51i" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
**Party Combination:**

* <mark style="color:green;">Slayer & Dark Knight & Summoner</mark>
  {% endhint %}

### Gun Crusher:

{% hint style="info" %}
**Party Combination:**

* <mark style="color:green;">Gun Crusher & Rune Wizard & Grow Lancer</mark>
  {% endhint %}

<figure><img src="/files/Z0yde440kEI35SY7vcB3" alt=""><figcaption></figcaption></figure>

### Kundun Mephis:

<figure><img src="/files/n4ZhlM5lGILasDZYRPcm" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
**Party Combination:**

* <mark style="color:green;">Kundun Mephis & Lemuria & Dark Knight</mark>
  {% endhint %}

### Lemuria:

<figure><img src="/files/0aipTqH6jSn4O7AXncPm" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
**Party Combination:**

* <mark style="color:green;">Lemuria & Kundun Mephis & Dark Knight</mark>
  {% endhint %}

### Illusion Knight:

<figure><img src="/files/IKQRdLcl104Zd7k9JVV0" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
**Party Combination:**

* <mark style="color:green;">Illusion Knight & Magic Gladiator & Fairy Elf</mark>
  {% endhint %}

## &#x20;Crusader:

{% hint style="info" %}
**Party Combination:**

* <mark style="color:green;">Crusader,Illusion Knight & Rage Fighter</mark>
  {% endhint %}

## 🔸Tips:

{% hint style="info" %}
The party zen drop is shared.
{% endhint %}


# Trade & Personal Store

## 🔸Trade Information:

Learn how to start 'Trade' with another player. and trade your items.

### ‣ METHOD #1:

{% hint style="info" %}
Press <mark style="color:green;">'D'</mark> key, select the <mark style="color:green;">'TRADE'</mark> option, and <mark style="color:green;">'RIGHT-CLICK'</mark> the player you want to request a trade from.
{% endhint %}

<figure><img src="/files/adTc6O6NQyrdcyCcRJ3q" alt=""><figcaption></figcaption></figure>

### ‣ METHOD #2:

{% hint style="info" %}
Press the <mark style="color:green;">'ALT'</mark> key and <mark style="color:green;">'RIGHT-CLICK'</mark> on the player you want to request a trade, a menu will open and select the <mark style="color:green;">'TRADE'</mark> option.
{% endhint %}

<figure><img src="/files/rVgFxKYzneuwIZC8zU1S" alt=""><figcaption></figcaption></figure>

## 🔸Personal Store Information:

Personal Store is a function to trade item (buy or sell) publicly to any player.

### ‣ How to check Personal Store:

<figure><img src="/files/BlEQimdXMVlCrYE7YMN0" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}

1. **List of Private Stores**: This displays the list of all personal stores per user, each store can have multiple items for sale.
2. **Item List**: This displays the list of all items available for sale.
3. **Search**: This allows you to search for an item among all available stores.
   {% endhint %}

### ‣ How to buy an item:

{% hint style="info" %}
You can buy an item from any personal store by clicking on it. A window will open where you can check the price and the items. This can be a <mark style="color:green;">'single item'</mark> or a <mark style="color:green;">'bundle'</mark> of items. If it is a <mark style="color:green;">'bundle'</mark>, you will buy all the items. To confirm the purchase, click on <mark style="color:green;">'Buy'</mark>. When you buy an item, it will be sent to your <mark style="color:green;">'GREMORY CASE'</mark>.
{% endhint %}

### ‣ How to sell items:

There are 3 ways to access your own <mark style="color:green;">'Personal Store'</mark>:

* Access your inventory and press the 'Personal Store' button.
* <mark style="color:green;">V</mark> key + <mark style="color:green;">S</mark> key.
* <mark style="color:green;">I</mark> key + <mark style="color:green;">S</mark> key.

<figure><img src="/files/mzHzuOUZoWtY5cKYmAWU" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
To sell an item or a bundle of items you must access your own **'Personal Store'** and click on one of the empty slots. A window will open where you can choose if you want to sell an item or a bundle of items, the price, and add the items by **'right-clicking'** on them. When you have added all the items you want to sell, click on the **'open'** button at the bottom of your Personal store window, and if you want to **'close'** the store click on the close button. The item price can be in **Zen,Ruud,WCoin,GoblinPoints, Jewel of Bless, and Jewel of Soul**. You can modify or withdraw the item only when the store is closed. There is a tax charged to the seller, as a fee, for using the Personal Store.

* <mark style="color:red;">You set the value in ‘Zen’, ‘Ruud’, ‘WCoin’, ‘GoblinPoints’ and you will be charged a tax fee.</mark>
* <mark style="color:red;">Tax on Jewels is 3% of the total amount exchanged.</mark>
* <mark style="color:red;">Tax will not be applied if the exchange amount is less than 17 Jewels.</mark>
* <mark style="color:red;">If the amount of the exchange of Jewels is greater than 16 Jewels, at least 1 Jewel of tax is charged.</mark>\ <mark style="color:red;">When an item is sold or withdrawn, it will be sent to the GREMORY CASE.</mark>
  {% endhint %}

{% hint style="info" %} <mark style="color:orange;">**Commands to open the personal store:**</mark>

<mark style="color:orange;">**Sell ​​items by Ruud ‣**</mark>**&#x20;**<mark style="color:red;">**/store ruud**</mark> \ <mark style="color:orange;">**Sell ​​items for WCoin ‣**</mark>**&#x20;**<mark style="color:red;">**/store coin**</mark> \ <mark style="color:orange;">**Sell ​​items for GoblinPoints ‣**</mark>**&#x20;**<mark style="color:red;">**/store gp**</mark>
{% endhint %}

### ‣ Get the items you have sold or bought:

<figure><img src="/files/W4xqsXeicwSHROhjhnIk" alt="" width="258"><figcaption></figcaption></figure>

{% hint style="info" %}
All the items you buy or sell will go to the **Gremory Case**.

To access the **Gremory Case** and get the items, press the <mark style="color:green;">K</mark> key and go to the Personal Store tab.

You can have a total of 150 items in the **Gremory Case**.

If you exceed the number of items, you cannot buy/sell items in the personal store.

<mark style="color:red;">THE ITEMS SENT TO THE GREMORY CASE HAVE AN EXPIRATION DATE OF 20 DAYS, IF YOU DO NOT WITHDRAW THEM IN TIME THEY WILL BE DELETED AND CANNOT BE RECOVERED.</mark>
{% endhint %}

## 🔸Security:

{% hint style="warning" %}
It is impossible for you to sell items by mistake or buy items by mistake. Pay attention to the information the system provides to you.  \ <mark style="color:red;">**The team is not responsible for returning items, except in the case of a proven bug. Read this guide carefully and follow all the steps before purchasing any item in 'Personal Store'.**</mark>
{% endhint %}

### ‣ Examples:

{% hint style="warning" %}
There are situations where another player can change the name of the store and say that he is selling items for 'Zen' and in reality he is charging 'Ruud'.
{% endhint %}

<figure><img src="/files/pkBgkquYNc6SrDZbgjbD" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
For you to check the price of the item, it is very simple. When you open the store, the System will inform you which currency will be used to purchase the item.
{% endhint %}

<figure><img src="/files/rxGSfrYeDGyeSj0j76Vh" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
**Every time you open any 'Personal Store' the system will inform you:**

<mark style="color:red;">**ATTENTION!! All items in this store are sold for Ruud.**</mark>

<mark style="color:red;">**ATTENTION!! All items in this store are sold for GoblinPoints.**</mark>

<mark style="color:red;">**ATTENTION!! All items in this store are sold for WCoin.**</mark>
{% endhint %}

<figure><img src="/files/fkf2UaTlXakOoCmQeA7b" alt=""><figcaption></figcaption></figure>


# Shop-X // Shop Ruud

**Press the&#x20;**<mark style="color:red;">**\[X]**</mark>**&#x20;hotkey in the game and discover exclusive items from the X-Store.**

{% content-ref url="/pages/j05tXI5Lek3y0SLurgh2" %}
[Priest Jame (Ruud Shop)](/npcs/npc-specials/priest-jame-ruud-shop)
{% endcontent-ref %}


# Mini-Games System

There are a total of 4 mini-games available to play: Jewel Bingo, Find bombs, MU Roomy and Balls and Cows.

## 🕒 PlayTime:

{% hint style="info" %}

* Level 1: 500 Ruud
* Level 2: 1.000 Ruud
* Level 3: 2.500 Ruud
* Level 4: 5.000 Ruud
  {% endhint %}

## 💣 Find Bombs:

{% hint style="info" %}

* Lower Box (0-150): x3 \~  Jewel of Bless ;  \~  Jewel of Soul
* Medium Box (151-850):  Jewel of Bless ;  Jewel of Soul,  Jewel of Life
* Higher Box (851-1100):  Jewel of Bless,  Jewel of Soul,  Jewel of Chaos,  Jewel of Creation,  Jewel of Life
* Luxury Box (1100+):  Jewel of Chaos,  Jewel of Creation,  Jewel of Life
  {% endhint %}

## 💎 Jewel Bingo:

{% hint style="info" %}

* Lower Reward (0-700): x3 \~  Jewel of Bless ;  \~  Jewel of Soul
* Intermediate Reward (700-899):  Jewel of Bless ;  Jewel of Soul,  Jewel of Life
* Advanced Reward (900-999):  Jewel of Bless,  Jewel of Soul,  Jewel of Chaos,  Jewel of Creation,  Jewel of Life
* Premium Reward (1000+):  Jewel of Chaos,  Jewel of Creation,  Jewel of Life
  {% endhint %}

## ⚾ Balls and Cows:

{% hint style="info" %}

* Lower Reward (0-300): x3 \~  Jewel of Bless ;  \~  Jewel of Soul
* Intermediate Reward (301-449): x Jewel of Bless ;  Jewel of Soul,  Jewel of Chaos,  Jewel of Creation,  Jewel of Life
* Senior Reward (450+):  Jewel of Bless,  Jewel of Soul,  Jewel of Chaos,  Jewel of Creation,  Jewel of Life
  {% endhint %}

## 🃏 MU Roomy:

{% hint style="info" %}

* Basic Reward (0-249): Zen (Event Fail)
* Medium Reward (250-399): x3 \~  Jewel of Bless;  \~  Jewel of Soul;  Harmony;  Chaos;  Creation;  Life
* Higher Reward (400-499):  Jewel of Bless,  Jewel of Soul,  Chaos,  Creation,  Life,  Harmony
* Luxury Reward (500+):  Jewel of Chaos,  Jewel of Creation,  Jewel of Life,  Jewel of Harmony
  {% endhint %}

## 🐂 Evomon:

{% hint style="info" %}

* Minor (2-20): x10 Jewel of Bless ;  Jewel of Soul
* Standard (21-40):  Jewel of Bless,  Jewel of Soul,  Jewel of Chaos,  Jewel of Creation,  Jewel of Life
* Greater (41-50):  Jewel of Bless,  Jewel of Soul,  Jewel of Chaos,  Jewel of Creation.  Jewel of Life
* Luxurious (51-60):  Jewel of Bless,  Jewel of Soul,  Jewel of Chaos,  Jewel of Creation,  Jewel of Life
* Magnificent (61-68):  Jewel of Chaos,  Jewel of Creation,  Jewel of Life
* Legendary (69-70): \~

<mark style="color:red;">Extra: 100 GP every Evomon Killed</mark>
{% endhint %}


# Quest System (WCoin)

{% hint style="info" %}
In-game Quest System: Press the 3 lines to expand and access the quest menu for all information and requirements about your quest.
{% endhint %}

<figure><img src="/files/JQEPmwNlXOzRZXNYZkLO" alt=""><figcaption></figcaption></figure>

## UI:

<figure><img src="/files/2nr4GAKmppce6bd4znn4" alt=""><figcaption></figcaption></figure>

## 🔸Quest List:

{% hint style="info" %}
Quest 01: 10 Spiders ‣ 10 WCoins (Lorencia/Noria/Elb)&#x20;

Quest 02: 100 Worms ‣ 15 WCoins (Devias)&#x20;

Quest 03: 250 Yeti ‣ 25 WCoins (Devias) &#x20;

Quest 04: 250 Ice Monster ‣ 25 WCoins (Devias) \
Quest 05: 10 Ice Queens ‣ 50 WCoins (Devias) \
Quest 06: 500 Spiders ‣ 100 WCoins (Lorencia/Noria/Elb)&#x20;

Quest 07: 50 Ice Queens ‣ 250 WCoins (Devias)&#x20;

Quest 08: 1.000 Cyclops ‣ 50 WCoins (Dungeon)&#x20;

Quest 09: 1.000 Cursed Wizard ‣ 50 WCoins (Losttower)&#x20;

Quest 10: 50 Balrog ‣ 300 WCoins (Losttower)&#x20;

Quest 11: 1.500 Lizard King ‣ 75 WCoins (Atlans)&#x20;

Quest 12: 50 Hydra ‣ 500 WCoins (Atlans)&#x20;

Quest 13: 1.500 Mutant ‣ 75 WCoins (Tarkan)&#x20;

Quest 14: 1.500 Beam Knight ‣ 75 WCoins (Tarkan)&#x20;

Quest 15: 1.500 Great Drakan ‣ 75 WCoins (Icarus)&#x20;

Quest 16: 100 Gorgon ‣ 500 WCoins (Lorencia/Dungeon)&#x20;

Quest 17: 2.500 Sprinter Wolf ‣ 100 WCoins (Kanturu)&#x20;

Quest 18: 2.500 Orcus ‣ 100 WCoins (Kanturu)&#x20;

Quest 19: 2.500 Bloody Witch Queen ‣ 100 WCoins (Aida)&#x20;

Quest 20: 100 Red Dragon ‣ 500 WCoins (Lorencia/Noria)&#x20;

Quest 21: 250 Undines ‣ 600 WCoins (Raklion/Archeron)&#x20;

Quest 22: 3.000 Iron Knight ‣ 100 WCoins (Raklion)&#x20;

Quest 23: 3.000 Dark Iron Knight ‣ 100 WCoins (Raklion)&#x20;

Quest 24: 3.000 Alkaamar Devilfairy ‣ 100 WCoins (Alkaamar)&#x20;

Quest 25: 3.000 Ubaid Elemental Beast ‣ 100 WCoins (Ubaid)&#x20;

Quest 26: 100 Skeleton King ‣ 500 WCoins (Elbeland/Noria)&#x20;

Quest 27: 150 Ice Queen ‣ 750 WCoins (Devias)&#x20;

Quest 28: 150 Balrog ‣ 750 WCoins (Losttower)&#x20;

Quest 29: 150 Hydra ‣ 875 WCoins (Atlans)&#x20;

Quest 30: 3.500 Ferea Fighter ‣ 150 WCoins (Ferea)&#x20;

Quest 31: 4.000 Vasuki ‣ 150 WCoins (Nixies Lake)&#x20;

Quest 32: 4.000 Deep Ghost ‣ 150 WCoins (Deep Dungeon)&#x20;

Quest 33: 4.000 Deep Hell Spider ‣ 150 WCoins (Deep Dungeon)&#x20;

Quest 34: 4.000 Deep Elite Skeleton ‣ 150 WCoins (Deep Dungeon)&#x20;

Quest 35: 1 Illusion of Kundum ‣ 250 Woins (Kalima 6)&#x20;

Quest 36: 5 Nightmare ‣ 1.000 WCoins (Kanturu Event)&#x20;

Quest 37: 5.000 Wooden Beast ‣ 150 WCoins (Darkness Swamp)&#x20;

Quest 38: 5.000 Mine Digger ‣ 150 WCoins (Kubera Mine)&#x20;

Quest 39: 1 Kundum ‣ 300 WCoins (Kalima 7)&#x20;

Quest 40: 7.500 Vepar ‣ 200 WCoins (Abyssal Atlans)&#x20;

Quest 41: 7.500 Valkeyra ‣ 200 WCoins (Abyssal Atlans)&#x20;

Quest 42: 7.500 Lizard ‣ 250 WCoins (Abyssal Atlans)&#x20;

Quest 43: 1 Medusa ‣ 500 WCoins (Swamp)

Quest 44: 1 Lord Silvester ‣ 1.000 WCoins (Uruk Mountain)&#x20;

Quest 45: 1 Core Magriffy ‣ 1.000 WCoins (Nars)&#x20;

Quest 46: 500 Gorgon ‣ 2.000 WCoins (Lorencia/Dungeon)&#x20;

Quest 47: 500 Red Dragon ‣ 2.000 WCoins (Lorencia/Noria)&#x20;

Quest 48: 500 Skeleton King ‣ 2.000 WCoins (Elbeland/Noria)&#x20;

Quest 49: 1.000 Undines ‣ 4.000 WCoins (Raklion/Archeron)&#x20;

Quest 50: 10.000 Scorched Assasin ‣ 10000 WCoins (Scorched Canyon)&#x20;

Quest 51: 100 Doppelganger Fighter ‣ 100.000 GP&#x20;

Quest 52: 100 Doppelganger Lancer ‣ 100.000 GP &#x20;

Quest 53: 100 Doppelganger Rune Wizard ‣ 100.000 GP&#x20;

Quest 54: 100 Doppelganger Slayer ‣ 100.000 GP&#x20;

Quest 55: 10 Illusion of Kundum ‣ 200.000 GP&#x20;

Quest 56: 5 Medusa ‣ 200.000 GP&#x20;

Quest 57: 10 Nightmare ‣ 200.00 GP&#x20;

Quest 58: 5 Kundum ‣ 200.000 GP&#x20;

Quest 59: 3 Lord Silvester ‣ 250.000 GP&#x20;

Quest 60: 3 Core Magriffy ‣ 250.000 GP&#x20;

Quest 61: 10.000 Red Alquamos ‣ 500 WCoin&#x20;

Quest 62: 10.000 Red Mega Crust ‣ 500 WCoin&#x20;

Quest 63: 10.000 Red Queen Rainir ‣ 500 WCoin&#x20;

Quest 64: 10.000 Red Alpha Crust ‣ 500 WCoin&#x20;

Quest 65: 10.000 Red Phantom Knight ‣ 500 WCoin&#x20;

Quest 66: 50 Deep Knight ‣ 2.000 WCoin&#x20;

Quest 67: 50 Sapi Queen ‣ 2.000 WCoin&#x20;

Quest 68: 50 Dead Digger ‣ 2.000 WCoin&#x20;

Quest 69: 100 (Elite) Great Bahamut ‣ 250.000 GP&#x20;

Quest 70: 100 (Elite) Scorched Assassin ‣ 250.000 GP&#x20;

Quest 71: 100 (Elite) Scorched Wizard ‣ 250.000 GP&#x20;

Quest 72: 100 (Elite) Great Drakan ‣ 250.000 GP&#x20;

Quest 73: 1.000 Spider ‣ 3.000 WCoin

Quest 74: 1.000 Ice Queen ‣ 2.000 WCoin&#x20;

Quest 75: 1.000 Balrog ‣ 2.000 WCoin&#x20;

Quest 76: 1.000 Hydra ‣ 2.500 WCoin

Quest 77: 1.000 Undine ‣ 3.000 WCoin&#x20;

Quest 78: 1.000 Gorgon ‣ 3.000 WCoin&#x20;

Quest 79: 1.000 Red Dragon ‣ 3.000 WCoin

Quest 80: 1.000 Skeleton King ‣ 3.000 WCoin

Quest 81: 15.000 Temple Ogre ‣ 300.000 GP&#x20;

Quest 82: 15.000 Temple Gremlin ‣ 300.000 GP&#x20;

Quest 83: 15.000 Temple Gargoyle ‣ 300.000 GP&#x20;

Quest 84: 25.000 Ashen Death Tree ‣ 350.000 GP&#x20;

Quest 85: 25.000 Ashen Forest Orc ‣ 350.000 GP&#x20;

Quest 86: 25.000 Ashen DeathRider ‣ 350.000 GP&#x20;

Quest 87: 25.000 Ashen Witch Queen ‣ 350.000 GP

Quest 88: 50.000 Crimson Lycan ‣ 400.000 GP&#x20;

Quest 89: 50.000 Crimson Minos ‣ 400.000 GP&#x20;

Quest 90: 50.000 Crimson Harpy ‣ 400.000 GP&#x20;

Quest 91: 75.000 Underground Persona ‣ 500.000 GP&#x20;

Quest 92: 75.000 Underground Twin Tale ‣ 500.000 GP&#x20;

Quest 93: 75.000 Underground Dreadfear ‣ 500.000 GP&#x20;

Quest 94: 100.000 Magma Gladiator ‣ 700.000 GP &#x20;

Quest 95: 100.000 Magma Hook ‣ 700.000 GP&#x20;

Quest 96: 100.000 Magma Shaman ‣ 900.000 GP&#x20;

Quest 97: 500 Doppelganger White Mage ‣ 5.000 WCoin&#x20;

Quest 98: 500 Doppelganger Mage ‣ 5.000 WCoin&#x20;

Quest 99: 500 Doppelganger Gun ‣ 5.000 WCoin&#x20;

Quest 100: 1.000 Doppelganger Illusion ‣ 25.000 WCoin
{% endhint %}


# PvP & PvM System (Class)

## 🔸 Information:

{% hint style="info" %}
Hello adventurers, Our server consists of a unique PvP system Tier1 Tier2 Tier3 and Tier4 as players evolve and always maintain a good balance.

* Discover some information and characteristics of our PvP.
  {% endhint %}

### 🔎PvP Info:

{% hint style="info" %}

* Skill Tree: Some chars has lower %sd recovery than others, for better nivelation
* Recovery: The PvP System (Ruud) was done with COMPLEX POTIONS, use it!
  {% endhint %}

### ‣ Dark Wizard:

{% hint style="info" %} <mark style="color:green;">100% Energy</mark>

* DW Ene \~> Blast/Cometfall for BOSS ; Evil Spirit for SPOT
* PvP Ruud: Meteor Strike
  {% endhint %}

### ‣ Dark Knight:

{% hint style="info" %} <mark style="color:green;">75% Strength ; 25% Energy</mark>

* PvM/PvM Str is better \~> Blow&#x20;
* PvP Ruud: Sword Blow
  {% endhint %}

### ‣ Fairy Elf:

{% hint style="info" %} <mark style="color:green;">100% Agility</mark>

* PvM Agility \~> Raining Arrow for Spot
* PvP/PvM Ruud \~> Focus Shot for BOSS
  {% endhint %}

### ‣ Magic Gladiator

{% hint style="info" %} <mark style="color:green;">100% Strength or 100% Energy</mark>

* PvM for Spot is better Energy \~> Gigant Storm&#x20;
* PvM for BOSS is better Strength \~> Flame Strike&#x20;
* PvP/PvM Ruud \~> Havok - Energy&#x20;
* PvP/PvM Ruud \~> Chaos Blade - Strength
  {% endhint %}

### ‣ Dark Lord:

{% hint style="info" %} <mark style="color:green;">30% STR; 50% ENE; 20% CMD</mark>

* DL Hybrid or ENE or CMD (STR is not a noob!) \~>
* PvM Fire Scream for BOSS;&#x20;
* PvM Fire Burst for SPOT
* PvP Ruud: Wind Soul
* PvM Ruud: Spirit Blast
  {% endhint %}

### ‣ Summoner:

{% hint style="info" %} <mark style="color:green;">100% Energy</mark>

* PvM Chain Lighting  \~>  for BOSS;&#x20;
* PvM Light Shock for SPOT
* PvP Ruud: Death Scythe (Curse)
  {% endhint %}

### ‣ Rage Fighter:

{% hint style="info" %} <mark style="color:green;">100% Vitality</mark>

* PvM RF Energy is best for Spot \~> Dragon Roar&#x20;
* PvM RF VIT is best for BOSS \~> Chain Drive&#x20;
* PvP Ruud: Spirit Hook (VIT)
  {% endhint %}

### ‣ Grow Lancer:

{% hint style="info" %} <mark style="color:green;">100% STR (PvM) or 100% AGI (PvP)</mark>

* PvM Grow is better Strength \~> Shining Peak for BOSS
* PvM Breche to level up in spot
* PvP Ruud: Oversting (Agility)
  {% endhint %}

### ‣ Rune Wizard:

{% hint style="info" %} <mark style="color:green;">100% Energy</mark>

* PvM/PvP RW Energy \~> Magic Arrow
* PvM/PvP Ruud: Lightning Storm (Plasma Ball combo)
  {% endhint %}

### ‣ Slayer:

{% hint style="info" %} <mark style="color:green;">100% Strength</mark>

* PvM  Strength is better \~> Bat Flock
* PvP Ruud: Pierce Attack
  {% endhint %}

### ‣ Gun Crusher:

{% hint style="info" %} <mark style="color:green;">100% Energy</mark>

* PvM  Energy \~> Death Ice / Death Fire for BOSS;&#x20;
* PvM Ice Break for SPOT
* PvP Ruud: Burting Flare
  {% endhint %}

### ‣ White Wizard: Kundun Mephis:

{% hint style="info" %} <mark style="color:green;">100% Energy</mark>

* PvM Energy \~> Violent Dragon
* PvP Ruud: SpearStorm
  {% endhint %}

### ‣ Meiji: Lemuria:

{% hint style="info" %} <mark style="color:green;">100% Energy</mark>

* PvM Energy \~> Marble Burst
* PvP Ruud: Ultimate Force
  {% endhint %}

### ‣ Illusion Knight: Jacquard:

{% hint style="info" %} <mark style="color:green;">100% Agility</mark>

* PvM Agility \~> Wind Glaive for BOSS;&#x20;
* Charge Slash for SPOT
* PvP Ruud: Blade Storm
  {% endhint %}

### ‣ Crusader:

{% hint style="info" %}

{% endhint %}


# Craft Rates - CM & Errtels

## 🔸Rank UP Errtel:

### ‣ Upgrade Level:

{% hint style="info" %}

* Rank 1 → Level: 0-7Level = 100% Succesrate
* Rank 2 → Level: 0-7Level = 100% Succesrate
* Rank 3 → Level: 0-7Level = 60% Succesrate
* Rank 4 → Level: 0-7Level = 60% Succesrate
* Rank 5 → Level: 0-7Level = 60% Succesrate

\-

* Rank 1 → Level: 7-10Level = 100% Succesrate
* Rank 2 → Level: 7-10Level = 100% Succesrate
* Rank 3 → Level: 7-10Level = 60% Succesrate
* Rank 4 → Level: 7-10Level = 60% Succesrate
* Rank 5 → Level: 7-10Level = 60% Succesrate

<mark style="color:red;">We recommend use the item \[Elemental Talisman of Chaos A.] to avoid the item break from failure</mark>
{% endhint %}

### ‣ Upgrade Mastery:

{% hint style="info" %} <mark style="color:orange;">**Errtel Rank 2-3-4-5:**</mark>

* All rank level 7 = 60% (Failure chance)
* All rank level 8 = 65% (Failure chance)
* All rank level 9 = 70% (Failure chance)
* All rank level 10 = 100%

<mark style="color:red;">We recommend upgrading your errtel level 10 / 10 / 10 to reach 100% rate</mark>
{% endhint %}

## ‣  **Pentagram  Evolution:**

{% hint style="info" %}
**Runedil's Goldentune Harp & Lemuria's Orb = Upgrade Antonia**\
\
**Norrwen's Bloodstring Lyra = Upgrade Brilliant Orb**
{% endhint %}

### 🔸Chaos Machine Rates:

### ‣ Equipment Strengthen:

{% hint style="info" %} <mark style="color:orange;">**Upgrade level:**</mark>

\
+10: 80% \
+11: 75% \
+12: 60% \
+13: 60% \
+14: 60% \
+15: 60%

<mark style="color:yellow;">VIP: +10% Luck: +10%</mark>\
Your item doesn't break in case of failure.
{% endhint %}

### ‣ Regular Combination - Chaos Item:

{% hint style="info" %}
Free: 80%

VIP: 90%
{% endhint %}

### ‣ Wings Combination:

{% hint style="info" %}

* **Wings (cloak) combination - Wing Level1:**

Free: 80%

VIP: 90%

* **Secondary Wings (cloak) combination - Wing Level2:**

Free: 80%

VIP: 90%

* **Wings (cloak) combination - Wing Level2.5:**

Free: 70%

VIP: 80%

* **Fourth Wings (cloak) combination - Condor Feather:**

Free: 45%

VIP: 50%

* **Third Wings (cloak) combination - Wing Level3:**

Free: 50%

VIP: 60%

* **Fourth Wings (cloak) combination - Garuda Feather:**

Free: 25%

VIP: 30%

* **Fourth Wings (cloak) combination - Wing Level4:**

Free: 40%

VIP: 50%\ <br>

* **Fourth Wings (cloak) combination - Wing Level5:**

Free: 30%

VIP: 40%
{% endhint %}

### ‣  Fenrir Combination:

{% hint style="info" %}

* Piece: 85%
* Broken Horn: 60%
* Fenrir: 65%
* Upgrade: 65%

VIP: +10%
{% endhint %}

### ‣  Earrings Upgrade:

{% hint style="info" %}
**Earring of Wrath:**

1st Earring +11 or +12 to 2nd Earring: 60%

1st Earring +13 or +14 to 2nd Earring: 80%

1st Earring +15 to 2nd Earring: 100%

**Earring of Ancestral:**

2nd Earring +11 or +12 to 3rd Earring: 60%

2nd Earring +13 or +14 to 3rd Earring: 80%

2nd Earring +15 to 3rd Earring: 100%

**Earring of Glory:**

3rd Earring +11 or +12 to 4th Earring: 60%

3rd Earring +13 or +14 to 4th Earring: 80%

3rd Earring +15 to 4th Earring: 100%

**Earring of Blood:**

4th Earring +11 or +12 to 5th Earring: 60%

4th Earring +13 or +14 to 5th Earring: 80%

4th Earring +15 to 5th Earring: 100%

**Earring of Allurement:**

5th Earring +11 or +12 to 6th Earring: 60%

5th Earring +13 or +14 to 6th Earring: 80%

5th Earring +15 to 6th Earring: 100%

**Earring of Unity:**

6th Earring +11 or +12 to 7th Earring: 60%

6th Earring +13 or +14 to 7th Earring: 80%

6th Earring +15 to 7th Earring: 100%

**Earring of Verdant:**

7th Earring +11 or +12 to 8th Earring: 60%

7th Earring +13 or +14 to 8th Earring: 80%

7th Earring +15  100% (Cold Earring)
{% endhint %}


# Hunt Point System

## Hunt Point System – Overview

{% hint style="info" %}
The **Hunt Point System** rewards players for actively hunting monsters and participating in both **PvE and PvP combat**. By defeating monsters and engaging in player-versus-player battles, players earn **Hunt Points**, which are converted into **temporary and permanent bonuses** that enhance character performance.

This system is designed to encourage **active gameplay**, **competitive interaction**, and **long-term progression**, rewarding players who consistently farm, train, and fight other players.

Hunt Points improve various character attributes such as **HP recovery**, **defense**, **damage**, and **special combat bonuses**, depending on the player’s progress within the system.

Some bonuses are **always active**, while others depend on **weekly activity**, ensuring that active and competitive players gain the maximum benefits.\
\
**Hunt Point bonuses are active across all server channels.**\
Once unlocked, their effects apply everywhere, regardless of the channel you are playing on.

However, **Hunt Points can only be earned, lost, or ranked within the dedicated Hunt Server**.\
This means that **increasing or decreasing your Hunt Rank is exclusive to the Hunt Server**.

#### **PvP Rules Inside the Hunt Server**

Within the Hunt Server, **PvP is fully enabled**, but with specific rules depending on the type of encounter:

* **Player vs Player (PvP)** – fully enabled in all Hunt maps
* **Party vs Party** – fully enabled in all Hunt maps
* **Guild vs Guild** – restricted to **Hunt Arena Area only**
  * Guild members **cannot attack each other outside the Hunt Arena Area**

No player is immune to PvP within these rules.\
All combat follows the **Hunt Combat System**, ensuring fair engagement, proper combat resolution, and Hunt Point tracking.
{% endhint %}

## Hunt Point UI Information:

<figure><img src="/files/Hjt8SSX9ImOlYneDSCFn" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
Next to your skill bar, you will identify a battle icon; just hover your mouse over it to get information about your current hunt point.
{% endhint %}

<figure><img src="/files/QCCDXNBMPUlUCERXVLxf" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}

#### **1. \[Hunting Day]**

This represents **daily PvE hunting**, where players defeat monsters to earn **Hunt Points**.

* **Free Players:** can hunt up to **10,000 monsters per day**
* **VIP Players:** can hunt up to **15,000 monsters per day**

Once the daily limit is reached, no additional Hunt Points will be earned from PvE until the next day.

***

#### **2. \[Hunting Week]**

This represents the **weekly hunting activity requirement**.

Players must complete a **weekly PvE hunting quota** to prove they are active participants in the server.

* If a player becomes **inactive** and fails to complete the weekly hunting requirement, they will **lose 50% of their total Hunt Points**.
* Staying active throughout the week ensures that all Hunt Point bonuses remain fully effective.

***

#### **3. \[Hunt Last Reset]**

Displays information about the **last Hunt Point reset**, including the exact **date and time** when the reset occurred.

This helps players track their progression and weekly activity.

***

#### **4. Attribute Colors – What Do They Mean?**

The Hunt Point window uses **three different colors** to indicate attribute status:

* <mark style="color:$info;">**Gray Attributes:**</mark>\
  These attributes are **not currently being upgraded**.
* <mark style="color:green;">**Green Attributes:**</mark>\
  When an attribute is shown in **green**, it means its **bonus percentage is increasing** and will be applied when you **level up**.
* <mark style="color:red;">**Red Attributes:**</mark>\
  When an attribute appears in **red**, it means the **chance to upgrade this attribute is decreasing** and will continue to drop until it reaches **0%**.\
  Once it reaches 0%, **another attribute will be selected** to receive upgrades.

***

#### &#x20;5. Build Example

* Initially, you have 8 attributes distributed within a total cap of 100%, as shown in the example above, with 12.0% assigned to each attribute. As the game progresses, new attributes may be introduced, but the total will always remain within this 100% limit. For example, if you allocate 16.0% to Defense, the remaining 84% must be distributed among the other attributes or further invested in Defense.
* At the beginning, your main goal is to reach the highest level possible and accumulate hunt points. This will allow you to refine and optimize your build later on. Each map offers different scaling potential for specific attributes, as explained in Rule 4 (Attribute Colors – green and red attributes). With this in mind, even if you start with a balanced build (e.g., 12% in each attribute), you will eventually be able to specialize by investing up to 100% in a single attribute or redistributing your points according to your preferred playstyle.

***

<p align="center"><mark style="color:orange;">Inactive points can be converted into active points by killing monsters in spots.</mark></p>
{% endhint %}

## Hunt Combat Mechanic – Player Interaction

<figure><img src="/files/ySyuxyJjkqCjyVc4Pqzh" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
The **Hunt Combat System** operates in a **dedicated Hunt channel**, created exclusively for Hunt activities and player interaction.

When a player approaches another player within a **short distance**, a **Combat Totem** will automatically activate between them. This totem indicates that **Hunt combat mode has been initiated**.

Once the Combat Totem is active:

* Both players are considered **engaged in Hunt combat**
* Combat can occur **without manual activation**
* Leaving the area or breaking the distance will **cancel the combat state**

This system encourages **dynamic encounters**, **strategic positioning**, and **fair PvP interaction** within Hunt zones, ensuring that combat only occurs when players are intentionally close to one another.

The Combat Totem acts as a **visual indicator**, making it clear when Hunt combat is active and preventing unexpected or unfair engagements.
{% endhint %}

## Hunt Combat Activation & Safety Rules:

<figure><img src="/files/Z339B5YpAfv2PCbYoAPq" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
When you approach another player **outside a Safe Zone**, a **Combat Totem** will be initiated within the first **10 seconds**.

If **neither player attacks** during this period, the combat will automatically end, and **no Hunt Points will be lost**, as the system recognizes this as an **accidental combat initiation**.

After the Combat Totem is canceled, both players will enter **Invulnerability Mode for 10 seconds**, allowing them to safely move away and avoid re-engaging in combat.

This mechanic ensures **fair encounters**, prevents **forced PvP**, and protects players from unintended Hunt Point loss.
{% endhint %}

## Peace Seal – Combat Cancellation Mechanic:

<figure><img src="/files/oWFSKXAEliyM5NLXIq2O" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/1OK6aQnfQKO066i3q6M1" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
If combat has already started and both players **accidentally attacked** but decide **not to continue the battle**, they may activate the **Peace Seal** mechanic.

To seal the peace, **both players must remain stationary and avoid attacking each other for 30 seconds**.

During this time, a **countdown will appear on the screen**, clearly indicating that the combat is being terminated.

Once the countdown is completed:

* The combat will be **officially ended**
* No further penalties will be applied
* Players can safely disengage and move away

This system exists to prevent **unnecessary conflicts**, encourage **fair play**, and allow players to resolve unintended PvP encounters without losses.
{% endhint %}

## How to Win a Battle:

<figure><img src="/files/y09cRqySGuV40utE4G4L" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
After the **Combat Totem** is activated, **Player A** must defeat **Player B** and then **interact with the Combat Totem** to claim the Hunt Points.\
Once the interaction begins, a **30-second countdown** will start.

**Player A will only be declared the winner if the full 30-second countdown is completed.**

**Battle Rules & Conditions:**

* If **Player B returns in time** and re-engages in combat, the countdown will be **interrupted**, extending the confrontation.
* If **Player A moves away from the Combat Totem** during the countdown, the timer will be **reset**.
* **Other players may join the battle at any time**, expanding the combat area.
  * The **more players involved**, the **larger the Combat Totem area becomes**.
* There is **no time limit** and **no player limit** for a Combat Totem, as long as combat continues under the system rules.

**Battle Resolution**

* If **no conflicts occur**, the **Peace Seal** will be activated and the combat will end automatically.
* If a player successfully maintains **30 uninterrupted seconds** on the Combat Totem, that player will be **declared the winner** and will receive the Hunt Points.

<mark style="color:$success;">**During combat, if the player is killed, they will lose 1% of their hunt points.**</mark>
{% endhint %}

## Inactive Hunt Points – What Are They?

<div><figure><img src="/files/KqlClhdmColwctKXj3rf" alt=""><figcaption></figcaption></figure> <figure><img src="/files/TJ97b6Kvgkm3Donuhc5T" alt=""><figcaption></figcaption></figure></div>

{% hint style="info" %}
After a player is declared the **winner of a Hunt confrontation**, they will receive **Inactive Hunt Points**.

**Inactive Hunt Points** are a temporary state of Hunt Points that **cannot be used immediately**.\
They must first be **activated through PvE hunting**.

When the player starts hunting monsters (**Hunt PvE**):

* The system will **convert Inactive Hunt Points into Active Hunt Points first**
* Only after all Inactive Hunt Points are fully converted will the system begin counting the player’s **daily Hunt PvE progress**
  {% endhint %}

## Abandoning Combat:

<figure><img src="/files/qHbnuOcbMGvgynb4w5By" alt=""><figcaption></figcaption></figure>

{% hint style="danger" %}
If a player **leaves the combat area**, a **countdown timer** will be initiated.

If the player **fails to return to the Combat Totem area before the countdown ends**, a **penalty will be applied**, reducing **X% of their Hunt Points**.

This rule exists to prevent **combat avoidance**, ensure **fair confrontation**, and maintain the integrity of the Hunt Combat System
{% endhint %}

## Map Level Restrictions & Hunt Rules:

{% hint style="info" %}
Each map has **minimum and maximum Hunt Point level requirements**, preventing high-level players from overwhelming low-level players.\
This ensures **fair and balanced PvP** for all participants.

* **Players may enter maps below their Hunt Point level**, but their Hunt attributes will be **limited to the map’s maximum level**.
* This allows **high-level players to explore lower-level maps** without disrupting the progression of new players.

**Example:**

* **Player A** has **500 Hunt Points** and wants to enter the **Lorencia map**, which has a **maximum Hunt level of 40**.
* Player A **can enter Lorencia**, but their Hunt attributes will be **capped at 40**, maintaining the map’s intended balance for lower-level players.

This system ensures that **new and lower-level players are protected**, while still allowing **high-level players to explore freely**.
{% endhint %}

## More Information:

{% content-ref url="/pages/8NKZCEvB3KkuImvgXS1n" %}
[Hunt Battle Information](/game-system/hunt-point-system/hunt-battle-information)
{% endcontent-ref %}

{% content-ref url="/pages/lEMWQognwEo4OCi6mnEq" %}
[Hunt Maps Information](/game-system/hunt-point-system/hunt-maps-information)
{% endcontent-ref %}

{% content-ref url="/pages/n1IVKb1lCttlT2YgeJlD" %}
[Buff Information](/game-system/hunt-point-system/buff-information)
{% endcontent-ref %}


# Hunt Battle Information

<h3 align="center">Hunt Battle Access</h3>

{% hint style="info" %}

<p align="center">During the Hunt Server, the Hunt Battle event takes place at specific times, allowing players to engage in large-scale PvP combat. When the event is active, an icon will appear in your game UI—simply click it to be instantly transported to the Hunt Battle arena.</p>
{% endhint %}

<figure><img src="/files/LvmcQYJFOyOMuyKVS3V0" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
After clicking the icon, you will be transported to the battle arena, where you will enter a brief preparation phase with temporary invulnerability, allowing you to get ready before engaging in combat.
{% endhint %}

<figure><img src="/files/Bg1wP8tQLTN4aFDPyLqJ" alt="" width="199"><figcaption></figcaption></figure>

***

<h3 align="center">Hunt Battle Map Preview</h3>

<figure><img src="/files/PfnMLubBd57pp50qt3M2" alt=""><figcaption></figcaption></figure>

{% hint style="warning" %}

<p align="center"><strong>Deaths during the event result in a loss of 5%-10% Hunt points.</strong></p>
{% endhint %}

***

<h3 align="center">Hunt Battle System Message</h3>

{% hint style="info" %}

<p align="center">When you kill a player, the message "Player A killed Player B" will appear. <br>Player A received X Hunt Points.<br>Plater B loss X Hunt Point</p>

<p align="center"><img src="/files/Nd3oGS3CXwPKuQqgIiDl" alt="" data-size="original"></p>

<p align="center"><img src="/files/Co8wFFmgwbtAxrdHFfKh" alt="" data-size="original">a</p>

<p align="center"></p>
{% endhint %}

***

<h3 align="center">Inactive Points</h3>

<figure><img src="/files/IDUmMoNdB6jteJyPqLhJ" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}

<p align="center">Points earned inside the Hunt Battle are considered inactive points.<br><br>Inactive points can be converted into active points by killing monsters in spots.</p>
{% endhint %}

***

<h3 align="center">Hunt Battle How to Participate</h3>

{% hint style="info" %}

<p align="center">Event duration is 15 minutes; if you are killed, just press the icon and return to the event.</p>
{% endhint %}

<h3 align="center">Hunt Battle Schedule</h3>

{% hint style="info" %}

<p align="center">Monday: 00h - 18h</p>

<p align="center">Tuesday: 02h - 20h</p>

<p align="center">Wednesday: 03h - 21h</p>

<p align="center">Thursday: 04h - 22h</p>

<p align="center">Friday: 05h - 14h - 23h</p>

<p align="center">Saturday: 01h - 09h - 17h</p>

<p align="center">Sunday: 06h - 14h - 19h</p>
{% endhint %}


# Buff Information

## Quest Buff System – Item Quest Info

<figure><img src="/files/C0WTbuvGS6GvhtADeMg4" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
To access the **Quest Buff System**, click the **Hunt Point icon** to expand the Hunt Point interface.\
Within this system, you will find the **Item Quest Info**, which provides **additional bonus buffs** in exchange for specific items.

This system allows players to **trade equipment for powerful buffs**, offering multiple combinations to customize your character’s performance.

***

#### 🔹 **How It Works**

* You can activate **up to 5 buffs at the same time**
* Each buff requires **specific equipment items**
* Different item combinations grant **different bonus effects**
  {% endhint %}

<figure><img src="/files/MEyuea05pFyWQO2g3ksD" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}

#### 🔹 **How to Activate a Buff**

1. Keep the required item(s) in your **main inventory**
2. Open the **Item Quest Info** window
3. Click **Complete**
4. The required items will be **consumed**
5. The buff will be **activated immediately**

***

#### ⚠️ <mark style="color:$danger;">**Important Notes:**</mark>

* Buffs can be **canceled at any time** to free up a slot for a new one
* **Consumed items will NOT be refunded** if a buff is canceled
* Choose your buffs carefully to maximize efficiency and avoid waste

This system adds an extra layer of **strategy and customization**, rewarding players who plan their item usage wisely.
{% endhint %}


# Hunt Maps Information

## Hunt Server – Access & Level Balance

{% hint style="info" %}
Access the **Hunt Point Server (Channel 16)**.\
This channel is **exclusive to the Hunt System**.

Each map has **minimum and maximum Hunt Level requirements**, ensuring fair balance and competitive integrity between players.

***

#### 🔹 **Map Level Rules**

* Players must meet the **required Hunt Level** to access each map
* This system prevents large level gaps and keeps battles and farming balanced

***

#### 🔹 **High-Level Players on Lower Maps**

Players whose Hunt Level exceeds a map’s maximum requirement **can still enter lower-level maps**.

However, while inside that map:

* Your **effective Hunt Level will be capped** at the map’s maximum level
* Any Hunt bonuses above that limit will be **temporarily disabled**

📌 **Example:**\
If you have **Hunt Level 100** and enter **Lorencia**, where the maximum Hunt Level is **50**, your Hunt Level will be treated as **50** for as long as you remain in Lorencia.
{% endhint %}

## 🟢 Beginner Maps:

{% hint style="info" %}

####

#### **Lorencia:**

* Min Level: **0**
* Max Level: **50**

#### **Noria:**

* Min Level: **0**
* Max Level: **50**

#### **Elbeland:**

* Min Level: **0**
* Max Level: **50**

***

{% endhint %}

## 🔵 Series 1:

{% hint style="info" %}

#### **Dungeon:**

* Min Level: **15**
* Max Level: **65**

#### **Devias:**

* Min Level: **25**
* Max Level: **75**

#### **Lost Tower:**

* Min Level: **45**
* Max Level: **95**

#### **Atlans:**

* Min Level: **75**
* Max Level: **125**

#### **Icarus:**

* Min Level: **90**
* Max Level: **140**

#### **Tarkan:**

* Min Level: **100**
* Max Level: **150**

***

{% endhint %}

## 🟣 Series 2:

{% hint style="info" %}

#### **Aida:**

* Min Level: **0**
* Max Level: **999**

#### **Kanturu:**

* Min Level: **115**
* Max Level: **215**

#### **Vulcanus:**

* Min Level: **165**
* Max Level: **265**

#### **Swamp of Calmness:**

* Min Level: **175**
* Max Level: **275**

#### **Kanturu Relics:**

* Min Level: **185**
* Max Level: **285**

#### **Karutan 1:**

* Min Level: **190**
* Max Level: **290**<br>

***

{% endhint %}

## 🔴 Series 3:

{% hint style="info" %}

#### **Archeron:**

* Min Level: **200**
* Max Level: **300**

#### **Debenter:**

* Min Level: **255**
* Max Level: **305**

#### **Uruk Mountain:**

* Min Level: **285**
* Max Level: **335**

#### **Nars:**

* Min Level: **315**
* Max Level: **365**

#### **Ferea:**

* Min Level: **345**
* Max Level: **395**

#### **Nixies Lake:**

* Min Level: **375**
* Max Level: **425**

#### **Old Kethotum:**

* Min Level: **387**
* Max Level: **437**

***

{% endhint %}

## ⚫ Deep Dungeon Series:

{% hint style="info" %}

#### **Deep Dungeon 1:**

* Min Level: **400**
* Max Level: **450**

#### **Deep Dungeon 2:**

* Min Level: **420**
* Max Level: **470**

#### **Deep Dungeon 3:**

* Min Level: **440**
* Max Level: **490**

#### **Deep Dungeon 4:**

* Min Level: **460**
* Max Level: **510**

#### **Deep Dungeon 5:**

* Min Level: **480**
* Max Level: **530**

***

{% endhint %}

## 🟠 Series 4 / Endgame:

{% hint style="info" %}

#### **Swamp of Darkness:**

* Min Level: **490**
* Max Level: **530**

#### **Kubera 1:**

* Min Level: **500**
* Max Level: **540**

#### **Kubera 2:**

* Min Level: **500**
* Max Level: **540**

#### **Kubera 3:**

* Min Level: **500**
* Max Level: **540**

#### **Kubera 4:**

* Min Level: **500**
* Max Level: **540**

#### **Kubera 5:**

* Min Level: **500**
* Max Level: **540**

***

{% endhint %}

## 🔥 High End Maps:

{% hint style="info" %}

#### **Abyss of Atlans 1:**

* Min Level: **525**
* Max Level: **565**

#### **Abyss of Atlans 2:**

* Min Level: **540**
* Max Level: **580**

#### **Abyss of Atlans 3:**

* Min Level: **550**
* Max Level: **590**

#### **Scorched Canyon:**

* Min Level: **565**
* Max Level: **605**

#### **Crimson Icarus:**

* Min Level: **580**
* Max Level: **620**

#### **Ardil Temple:**

* Min Level: **595**
* Max Level: **635**

#### **Aida Gray:**

* Min Level: **610**
* Max Level: **650**

#### **Blaze Kethotum:**

* Min Level: **625**
* Max Level: **665**

#### **Kanturu Under Area:**

* Min Level: **640**
* Max Level: **680**

#### **Ignis Volcanus:**

* Min Level: **650**
* Max Level: **690**

#### **Blood Tarkan:**

* Min Level: **675**
* Max Level: **715**

#### **Tormenta Island:**

* Min Level: **700**
* Max Level: **740**

#### **Twisted Karutan:**

* Min Level: **750**
* Max Level: **790**

#### **Karmahadal Temple:**

* Min Level: **800**
* Max Level: **840**

#### **Swamp of Doom:**

* Min Level: **900**
* Max Level: **940**

#### **Aquilas Sanctuary:**

* Min Level: **1000**
* Max Level: **1040**

***

{% endhint %}


# Hunt Point System(Old)

## 🔸Information:

{% hint style="info" %}
**HuntPoint is a system to enhance your character's development, a dynamic progression system that allows you to evolve your character in a more accessible and strategic way. Each reset cycle provides a new opportunity for progression and strategy.**\ <mark style="color:yellow;">**The hunting system will be released from level 1000**</mark>

* **The System works within all SubServers NOPvP channels have a lower chance of converting HUNT points than PvP channels)**
* **Each map gives 2 buffs (killing monsters)**
* **Every day you have a limit of monsters/pvp (points) to kill for free**
  {% endhint %}

<figure><img src="/files/s2molwOhvdkK2j8m4biP" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
**Press the 'L' hotkey to open the Hunt Point information window.**
{% endhint %}

### ◾How to play:

<figure><img src="/files/hPKYAhOzfu5ttmJmFV86" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
**Every day you have a limit of daily pvm hunting and pvp hunting.**

**🐣Daily Hunt:** \
**You can go to specific hunting maps and defeat mobs in spots and get XP hunting.**

**🏹PVP Hunting:** \
**When you kill a player on hunt maps you will steal a % of the enemy's hunt level.** \ <mark style="color:red;">**(The player will only lose hunt if he has Levels from the hunt attribute of that map)**</mark>\ <mark style="color:yellow;">**You can farm inside PvP and NON-PVPServer. PvP Server will get 1 points at 50%-25% rate each monster killed. NoNPvP Server will get 1 point at 30%-10% rate each monster killed.**</mark>
{% endhint %}

### 🏹Maps Hunt:

{% hint style="info" %}
**Atlans Abyss 1-2-3 --> \[Elemental Damage & Elemental Defense]**\
**Scorched Canyon --> \[Elemental Damage & Elemental Defense]**\
**Crismon Icarus  --> \[Excellent Damage & Critical Damage]**\
**Ardil Temple   --> \[Excellent Damage & Critical Damage]**\
**Aida Gray    --> \[Damage Reduction & Damage Reflect]**\
**Blaze Kethotum    --> \[Damage Reduction & Damage Reflect]**\
**Kanturu Under Area     --> \[Max HP & Max SD]**\
**Ignis Volcano      --> \[Max HP & Max SD]**\
**Blood Tarkan      --> \[Damage Decrease & Ignore Damage]**\
**Tormenta Island  --> \[Damage Decrease & Ignore Damage]**\
**Twisted Karutan   --> \[Double Damage & Triple Damage]**\
**Kardamahal Temple   --> \[Double Damage & Triple Damage]**
{% endhint %}

### ⭐Bônus Hunt:

{% hint style="info" %}
**Elemental Damage:  50%**\
**Elemental Defense:  50%**\
**Excellent Damage:  10000**\
**Critical Damage:  10000**\
**Damage Reduction:  1000**\
**Damage Reflect:  10%**\
**Max HP:  100000**\
**Max SD:  300000**\
**Damage Decrease:  5%**\
**Ignore Damage:  8%**\
**Double Damage:  10%**\
**Triple Damage:  5%**\ <mark style="color:red;">**(Max Level 100 Each)**</mark>
{% endhint %}


# Legendary Equipament Information

## 🔸Information:

{% hint style="info" %}
**Legendary Temple items have special bonuses combining with weapon+set and the weapons are Ancient now.**
{% endhint %}

### Temple Guard Anvil:

<figure><img src="/files/SS4KAKjONIy7SY5NRSDo" alt="" width="142"><figcaption></figcaption></figure>

{% hint style="info" %}
Temple Guard Anvil can be obtained through the ruud shop, there are 6 types of Anvil available in the game, each specific to each type of class.
{% endhint %}

<div><figure><img src="/files/reqL5lzIWzdPIDJ6prUU" alt=""><figcaption></figcaption></figure> <figure><img src="/files/xMD0xZ76vJUTTVrsxlHe" alt=""><figcaption></figcaption></figure> <figure><img src="/files/n3C5H2AKX7pLhDsoFG0b" alt=""><figcaption></figcaption></figure></div>

<div><figure><img src="/files/zvNZAieyp4MjRFQBCDGp" alt=""><figcaption></figcaption></figure> <figure><img src="/files/UN6qOprbrYZR9sRXMF3B" alt=""><figcaption></figcaption></figure> <figure><img src="/files/DnHU23wIK5KXaFj0oPGt" alt=""><figcaption></figcaption></figure></div>

{% hint style="danger" %}
**◾**<mark style="color:orange;">**Temple Guard Anvil (Rage) Sword BK Strength**</mark>\
**◾&#x20;**<mark style="color:purple;">**Temple Guard Anvil (Faith) Sword BK Energy**</mark>\
**◾**<mark style="color:blue;">**Temple Guard Anvil (Wizard) Staff Dark Wizard**</mark> \
**◾**<mark style="color:yellow;">**Temple Guard Anvil (Magic) Staff Magic Gladiator**</mark>\
**◾**<mark style="color:green;">**Temple Guard Anvil (White Wizard) Staff Kundum**</mark> \
**◾Temple Guard Anvil  All classes that use shield (And other swords)**
{% endhint %}

## Temple Guard Soul:

<figure><img src="/files/HB2VAg3Xw1ujXgRVaOdb" alt="" width="142"><figcaption></figcaption></figure>

{% hint style="info" %}
**Temple Guard Anvil can be obtained through the ruud shop A combination item to upgrade Lightning Set to Legendary Set;**
{% endhint %}

## Legendary Option Bônus:

<div><figure><img src="/files/XBJVPusoHNZSlgxCNYv1" alt="" width="443"><figcaption></figcaption></figure> <figure><img src="/files/Vfb3v4rFuLm4ZLifiBkM" alt=""><figcaption></figcaption></figure></div>

{% hint style="info" %} <mark style="color:red;">**Attribute Values ​​shown in the image for illustration purposes only.**</mark>
{% endhint %}

## Legendary Enhancement Settings:

<figure><img src="/files/rfoBC9jXOQGe3lT8ZLrF" alt=""><figcaption><p>Temple Guard Upgrade Stone</p></figcaption></figure>

{% hint style="info" %}
This is a combination item to enhance a Legendary item. It can be obtained by hunting monsters elite in the Aida Gray map above.
{% endhint %}

## Legendary Equipment Enhancement:

{% hint style="info" %}
**Enhancement Levels:**

* **Enhancement levels range from 0 to 15**
* **Basic stats increase with each enhancement level**
* **Performed by Chaos Goblin NPC in Noria**

**Enhancement Options:**

* **Enhancement tiers from 1 to 5**
* **Option effects vary by equipment type**
* **Uses Temple Guard Upgrade Stones**

<mark style="color:red;">**You need to reach stage 5 to evolve your item by 1 level. Example: +0 (Stage 5) -> +1 (Stage 1) -> +1 (Stage 5) -> +2 (Stage 1)**</mark>
{% endhint %}

[**Legendary Crafting/Upgrade Guide**](/chaos-machine-season-21/legendary-crafting-upgrade)

{% hint style="success" %}
**Legendary Imperial equipment has the same functionality but with Imperial Anvil/Soul/Stone.**
{% endhint %}


# Boss Damage System

## BOSS DAMAGE Overview

{% hint style="info" %}
The boss reward is decided by **total group damage**, not individual damage.

The final damage is calculated by adding up the damage of all players in the same group.\
The **group with the highest total damage** will receive the boss drop.
{% endhint %}

<figure><img src="/files/8AsqmOnCHw2SVWjDFM3S" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
**Example:**

* <mark style="color:orange;">**Player A**</mark> (solo) deals **2,658,247** damage
* <mark style="color:$success;">**Player B**</mark> deals **2,425,381** damage
* <mark style="color:yellow;">**Player C**</mark> deals **845,901** damage

<mark style="color:$success;">Player B</mark> and <mark style="color:yellow;">Player C</mark> are in the **same group**.

* Total group damage (<mark style="color:$success;">B</mark> + <mark style="color:yellow;">C</mark>): **3,271,282**

Since the combined damage of <mark style="color:$success;">Player B</mark> and <mark style="color:yellow;">Player C</mark> is higher than <mark style="color:orange;">Player A</mark> solo damage, <mark style="color:$success;">**Player B**</mark>**&#x20;and&#x20;**<mark style="color:yellow;">**Player C**</mark>**&#x20;group wins and receives the boss drop**.

This system encourages **teamplay**, giving all players an equal chance to win the boss by working together rather than relying only on solo damage.
{% endhint %}


# Seed System

Socket equipment can be obtained on the Raklion map and supports up to 3 slots.\
Some seeds can only be equipped on weapons and others on sets, shields, and pendants.

\*Max Values Level 20

### Ice

* Life Recovery when kill monster +926 (PvP/PvM)
* Mana Recovery when kill monster +1419 (PvP/PvM)
* Skill Attack +800 (PvP/PvM)
* Attack Rating +222 (PvP/PvM)
* Durability +165% (PvP/PvM)

### Wind

* Life Auto Recovery +162 (PvP/PvM)
* Life Increase +10000 (PvP/PvM)
* Mana Increase +10000 (PvP/PvM)
* Mana Auto Recovery +43% (PvP/PvM)
* Maximum AG +2500 (PvP/PvM)
* AG Increase +43% (PvP/PvM)

### Light

* Excellent Damage Increase +2500 (PvP/PvM)
* Excellent Damage Rate +25% (PvP/PvM)
* Critical Damage Increase +2500 (PvP/PvM)
* Critical Damage Rate +25% (PvP/PvM)

### Earth

* Strenght Increase +500 (PvP/PvM)
* Agility Increase +500 (PvP/PvM)
* Vitality Increase +750 (PvP/PvM)
* Energy Increase +500 (PvP/PvM)

### Fire

* Increase Dmg/Wiz lvl20 +3.5 (PvP/PvM)
* Attack Speed +50 (PvP/PvM)If you have 300/300, it won't work!
* Max Attack +600 (PvP/PvM)
* Min Attack +600 (PvP/PvM)
* Attack +600 (PvP/PvM)
* AG Decrease 59% (PvP/PvM)

### Water

* Block Rating +25% (PvM)
* Defense +1000 (25% PvP / 75% PvM)
* Shield Protection +1100% (100% PvP & PvM if used on Shield / 100% PvM if used on Items)
* Damage Reduction +6% (PvP/PvM)
* Damage Reflection +7% (PvP/PvM)

### Seed Level Values

| Value                 | 1    | 2    | 3    | 4    | 5    | 6    | 7    | 8    | 9    | 10   | 11   | 12   | 13   | 14   | 15   | 16   | 17   | 18    | 19    | 20    |
| --------------------- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | ----- | ----- | ----- |
| Damage By Level       | 1.1  | 1.2  | 1.3  | 1.4  | 1.5  | 1.6  | 1.7  | 1.8  | 1.9  | 2.0  | 2.1  | 2.2  | 2.3  | 2.4  | 2.5  | 2.6  | 2.8  | 3.0   | 3.2   | 3.5   |
| Speed                 | 7    | 8    | 9    | 10   | 11   | 12   | 13   | 14   | 15   | 16   | 18   | 20   | 23   | 26   | 29   | 32   | 36   | 40    | 45    | 50    |
| Min Damage            | 30   | 32   | 35   | 40   | 45   | 50   | 55   | 61   | 67   | 73   | 83   | 93   | 103  | 113  | 123  | 236  | 300  | 350   | 500   | 600   |
| Max Damage            | 20   | 22   | 25   | 30   | 35   | 40   | 45   | 51   | 57   | 63   | 73   | 83   | 93   | 103  | 113  | 226  | 300  | 350   | 500   | 600   |
| Attack                | 20   | 22   | 25   | 30   | 35   | 40   | 45   | 51   | 57   | 63   | 73   | 83   | 93   | 103  | 113  | 226  | 300  | 350   | 500   | 600   |
| AG Decrease           | 40%  | 41%  | 42%  | 43%  | 44%  | 45%  | 46%  | 47%  | 48%  | 49%  | 50%  | 51%  | 52%  | 53%  | 54%  | 55%  | 56%  | 57%   | 58%   | 59%   |
| Block Rating          | 3%   | 4%   | 5%   | 6%   | 7%   | 8%   | 9%   | 10%  | 11%  | 12%  | 13%  | 14%  | 15%  | 16%  | 17%  | 18%  | 19%  | 21%   | 23%   | 25%   |
| Defense               | 30   | 33   | 36   | 39   | 41   | 44   | 47   | 51   | 55   | 60   | 75   | 90   | 105  | 120  | 200  | 250  | 300  | 500   | 800   | 1000  |
| Shield Protection     | 100% | 150% | 250% | 300% | 350% | 400% | 450% | 500% | 550% | 600% | 650% | 700% | 750% | 800% | 850% | 900% | 950% | 1000% | 1050% | 1100% |
| Damage Reduction      | 1%   | 1%   | 1%   | 1%   | 1%   | 1%   | 1%   | 1%   | 1%   | 2%   | 2%   | 2%   | 3%   | 3%   | 3%   | 4%   | 4%   | 5%    | 5%    | 6%    |
| Damage Reflect        | 1%   | 1%   | 1%   | 1%   | 1%   | 1%   | 1%   | 1%   | 1%   | 2%   | 2%   | 3%   | 3%   | 4%   | 4%   | 5%   | 5%   | 6%    | 6%    | 7%    |
| Hunt HP               | 250  | 280  | 310  | 340  | 372  | 404  | 436  | 471  | 506  | 541  | 578  | 615  | 652  | 689  | 726  | 766  | 806  | 846   | 886   | 926   |
| Hunt MP               | 400  | 450  | 500  | 550  | 601  | 652  | 703  | 755  | 807  | 859  | 914  | 969  | 1024 | 1079 | 1134 | 1191 | 1248 | 1305  | 1362  | 1419  |
| Skill Damage          | 20   | 22   | 25   | 30   | 35   | 40   | 45   | 51   | 57   | 63   | 73   | 83   | 93   | 103  | 213  | 326  | 400  | 500   | 600   | 800   |
| Attack Success Rate   | 25   | 27   | 30   | 35   | 42   | 49   | 56   | 65   | 74   | 83   | 94   | 105  | 116  | 127  | 138  | 153  | 168  | 186   | 204   | 222   |
| Item Durability Rate  | 30%  | 32%  | 34%  | 36%  | 40%  | 44%  | 49%  | 54%  | 60%  | 66%  | 73%  | 80%  | 88%  | 96%  | 105% | 114% | 124% | 134%  | 145%  | 165%  |
| Life Auto Recovery    | 8    | 10   | 13   | 16   | 21   | 26   | 31   | 38   | 45   | 52   | 61   | 70   | 79   | 88   | 97   | 110  | 123  | 136   | 149   | 162   |
| Max HP                | 100  | 115  | 130  | 145  | 165  | 185  | 205  | 235  | 265  | 295  | 335  | 375  | 415  | 455  | 1495 | 2545 | 3595 | 4000  | 5000  | 10000 |
| Life Increase         | 150  | 165  | 180  | 195  | 215  | 235  | 255  | 285  | 315  | 345  | 385  | 425  | 465  | 505  | 1495 | 2545 | 3595 | 4000  | 5000  | 10000 |
| Mana Auto Recovery    | 7%   | 14%  | 21%  | 28%  | 37%  | 46%  | 55%  | 66%  | 77%  | 88%  | 101% | 114% | 127% | 140% | 153% | 171% | 189% | 207%  | 225%  | 243%  |
| Maximum AG            | 70   | 82   | 95   | 110  | 126  | 143  | 162  | 182  | 203  | 226  | 250  | 275  | 302  | 330  | 359  | 390  | 500  | 1000  | 1500  | 2500  |
| AG Increase           | 5%   | 7%   | 9%   | 11%  | 13%  | 15%  | 17%  | 19%  | 21%  | 23%  | 25%  | 27%  | 29%  | 31%  | 33%  | 35%  | 37%  | 39%   | 41%   | 43%   |
| Excellent Damage      | 15   | 20   | 25   | 30   | 36   | 43   | 51   | 60   | 70   | 81   | 94   | 109  | 126  | 145  | 166  | 189  | 215  | 444   | 700   | 2500  |
| Excellent Damage Rate | 1%   | 2%   | 3%   | 4%   | 5%   | 6%   | 7%   | 8%   | 9%   | 10%  | 11%  | 12%  | 13%  | 14%  | 15%  | 16%  | 17%  | 18%   | 20%   | 25%   |
| Critical Damage       | 30   | 32   | 35   | 40   | 47   | 56   | 66   | 77   | 89   | 102  | 117  | 134  | 153  | 174  | 197  | 223  | 252  | 484   | 700   | 2500  |
| Critical Damage Rate  | 1%   | 2%   | 3%   | 4%   | 5%   | 6%   | 7%   | 8%   | 9%   | 10%  | 11%  | 12%  | 13%  | 14%  | 15%  | 16%  | 17%  | 18%   | 20%   | 25%   |
| Strength              | 10   | 12   | 13   | 15   | 17   | 20   | 23   | 27   | 31   | 36   | 41   | 47   | 53   | 60   | 70   | 100  | 200  | 300   | 400   | 500   |
| Agility               | 10   | 12   | 13   | 15   | 17   | 20   | 23   | 27   | 31   | 36   | 41   | 47   | 53   | 60   | 70   | 100  | 200  | 300   | 400   | 500   |
| Vitality              | 30   | 32   | 34   | 36   | 38   | 41   | 44   | 48   | 52   | 57   | 62   | 68   | 74   | 81   | 100  | 200  | 300  | 400   | 500   | 750   |
| Energy                | 10   | 12   | 13   | 15   | 17   | 20   | 23   | 27   | 31   | 36   | 41   | 47   | 53   | 60   | 70   | 100  | 200  | 300   | 400   | 500   |


# How to create BloodAngel Soul

## 🔸Combining:

<figure><img src="/files/Igo0WDcqlhnRx0ZZ2jUn" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
Now you need the minimum level +11 ancient items to create your Ancient Hero Soul
{% endhint %}

<figure><img src="/files/4i3ogYaxl0l0iSD5cSU9" alt=""><figcaption></figcaption></figure>

### ‣Result:

<figure><img src="/files/5TG5fyVHoT6B9OtIG6N1" alt=""><figcaption></figcaption></figure>


# Sealed Craft BloodAngel

## 🔸Combining:

<figure><img src="/files/sxgpHunSfv5SvQiNJiaR" alt=""><figcaption></figcaption></figure>

### ‣Result:

<figure><img src="/files/3EG39nxI55hRUNMRaor1" alt=""><figcaption></figcaption></figure>


# Conversion Item

## 🔸Combining:

<figure><img src="/files/lscC2c5JaiJHr4LPUnw4" alt=""><figcaption></figcaption></figure>

### ‣Result:

<figure><img src="/files/fYB2nTH5zL3dgoS3Eqcn" alt=""><figcaption></figcaption></figure>

{% hint style="info" %} <mark style="color:green;">**Converters can be purchased through Shop Ruud located in Lorencia.**</mark>
{% endhint %}


# Mastery Crafting/Upgrade

## 🔸Combining:

<figure><img src="/files/2VqdeaHnBxz3SDDZFH9P" alt=""><figcaption></figcaption></figure>


# Legendary Crafting/Upgrade

## 🔸Combining:

<figure><img src="/files/esY4Lib9wYUr7ViSM7oJ" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
**There are 2 types of temple weapons:**

* **Weapon Excellent can be obtained from drops and does not have a temple bonus.**
* **Weapon Ancient can be created with upgrade using Lightning weapon.**&#x20;
  {% endhint %}


# Medal Silver and Gold

## 🥈Silver Medal Drop List:

### Equipaments:

{% hint style="info" %}
Glimmer,Mage Pad,Bone,Silk,Scale,Light Plate,Scale Gunner,Brass,Red Wing,Slayer Red Wing, Slayer (A),Plate,Sphinx,Wind,Rune Sphinx,Glimmer,Mage Pad,Robust,Gru Hill,Illusion Knight Iron Plate.
{% endhint %}

### Weapon:

{% hint style="info" %}
Blade, Elven Axe, Giant Trident, Double Poleaxe, Light CrossBow, CrossBow, Serpent Staff, Large Round Shield, Great Hammer, Serpent Sword, Book of Neil, Red Wing Stick, Mystery Stick, Flat Short Sword, Gorgon Staff, Entropy Gun, Plate Shield, Helical Sword, Double Blade, Tiger Bow, Bluewing Crossbow, Thunder Staff, Battle Scepter, Lapid Lance, Lapid Shield,
{% endhint %}

## 🥇Golden Medal Drop List:

### Equipaments:

{% hint style="info" %}
Glimmer,Mage Pad,Legendary,Dragon,Black Dragon,Guardian,Adamantine,RedWing,Ancient,Glimmer,Mage Pad,Robust,Gru Hill,Rune Legendary,Spirit,Sacred Fire,Storm Crow,Light Plate,Demonic Slayer,Round Gunner,Illusion Knight Iron Plate
{% endhint %}

### Weapon:

{% hint style="info" %}
Plate Shield, Spiked Shield, Dragon Slayer Shield, Alacran Lance, Alacran Shield, Conmocion Lance, Elemental Shield, El Hazard Shield, Bill of Balrog, Crystal Sword, Staff of Resurrection, Saint Crossbow, Master Scepter, Ancient Stick, Book of Lagle, Dacia Short Sword, Lighting Sword, Giant Sword, Silver Bow, Legendary Staff, Legendary Shield, Sacred Glove, Elemental Rune Mace, Aquagold Crossbow, Entropy Gun, Magic Frere Gun,
{% endhint %}

<mark style="color:red;">All items are excellents 1\~3 Options // Alchemist items have been added to all drops.</mark>


# Box drops

## Box of Kundum 1\~5 Drop List:

{% hint style="info" %} <mark style="color:green;">**Kundum +1:**</mark>

Leather,Bronze,Pad,Bone,Vine,Silk,Scale,Rune Pad,Mage Pad,Slayer Red Wing,Illusion Knight Scale,Mace, CrossBow, Bow, Short Bow, Skull Staff, Hand Axe, Small Axe, Rapier, Short Sword, Kriss, Flat Short Sword, Buckler, Horn Shield, Small Shield.

<mark style="color:green;">**Kundum +2:**</mark>

Brass,Sphinx,Leather Gunner,Wind,Spirit,Violent Wind,Plate,Rune Sphinx,Mage Sphinx,Glimmer,Slayer (A), Illusion Knight Iron Plate,Flail, Morning Star, Prickle Lance, Entropy Gun, Lapid Lance, Giant Trident, Spear, Halberd, Double Poleaxe, Dragon Lance, Arquebus, Battle Bow, Golden Crossbow, Elven Bow, Mystery Stick, Angelic Staff, Elven Axe, Falchion, Gladius, Tomahawk, Double Axe, Sword of Assassin, Katana, Lapid Shield, Large Round Shield, Skull Shield, Kite Shield, Royal Orb, Basic Magic Book.

<mark style="color:green;">**Kundum +3:**</mark>

Red Wing,Legendary,Dragon,Ashcrow,Guardian,Robust,Gru Hill,Sacred,Adamantine,Light Plate,Storm Crow,Rune Legendary,Slayer Demonic,Mage Legendary,Light Ray,Illusion Iron Plate,Great Hammer, Berdysh, Serpent Spear, Lighting Sword, Serpent Crossbow, Light Crossbow, Tiger Bow, Violent Wind Stick, Thunder Staff, Serpent Staff, Larkan Axe, Bill of Balrog, Battle Axe, Double Blade, Legendary Sword, Light Saber, Sword of Salamander, Serpent Sword, Blade, Plate Shield, Spiked Shield, Dragon Slayer Shield, Elven Shield, Combat Quiver, Book of Sahamut, Myotis Orb, Elemental Magic Book.

<mark style="color:green;">**Kundum +4:**</mark>

Dark Phoenix,Eclipse,Iris,Valiant,Dark Steel,Ancient,Flash,Storm Jahad,Thunder Hawk,Holy Spirit,Grand Soul,Black Dragon,Glorious,Princie, Steel Plate,Sword of Destruction, Dragon Soul Staff, Crystal Morning Star, Lord Scepter, Great Scepter, Alacran Lance, Conmocion Lance, Bill of Balrog, Dark Breaker, Great Scythe, Combat Quiver, Bluewing Crossbow, Chaos Nature Bow, Silver Bow, Book of Neil, Red Wing Stick, Legendary Staff, Staff of Resurrection, Crescent Axe, Sacred Glove, Giant Sword, Lighting Sword, Crystal Sword, Chaos Lighting Staff, Alacran Shield, Legendary Shield, Bronze Shield, Serpent Shield, Rune Blade, Thunder Blade, Celestial Bow, Ancient Stick, Blue Moon Orb, Elemental Magic Book, Silver Blade.

<mark style="color:green;">**Kundum +5:**</mark>

Piercing Groove,Hurricane,Red Spirit,Dark Soul,Great Dragon,Dark Master,Demonic,Sate,Hirat,Night Wing,Frere,Kenaz,Magic Flare,Noble Pixie,Black Origin,Knight Blade, Xeno Blade, Raven Stick, Chrome Staff, Aileen Bow, Striker Scepter, Platina Staff, Cookery Short Sword, Brova, Albatross bow, Arrow Viper bow, Frere gun, Book of Lagle, Vis Lance, Sword Dancer, Dark Reign Blade, Pluma Lance, Great Lord Scepter, Demonic Stick, El hazard mace, Elemental Mace, Piercing grove Claws, Dark Breaker, Pluma Shield, Cross Shield, Elemental Shield, Grand Soul Shield, Blue Moon Orb, Shining Feather Magic Book.

\ <mark style="color:red;">**All Class items have been added to all drops.**</mark>
{% endhint %}


# Map Drop-List

## 🔸Drop List Maps

{% hint style="info" %} <mark style="color:orange;">Jewel of Guardian:</mark> Kalima6, Kalima7, Land of Trials \ <mark style="color:orange;">Gemstone:</mark> Kanturu, Old Kethotum, Under Kanturu

<mark style="color:orange;">Loch Feather:</mark> Icarus, Kanturu \ <mark style="color:orange;">Condor Flame:</mark> Barracks, Old Kethotum, Under Kanturu Fenrir: Crywolf

<mark style="color:orange;">Loch Magic Bell \[Lv2]:</mark> Dungeon, Losttower, Atlans, Tarkan, Icarus \ <mark style="color:orange;">Condor Magic Bell \[Lv3]:</mark> Aida, Kanturu, Swamp, Karutan

<mark style="color:orange;">Sphere:</mark> Raklion, Nix, Tormenta Island \ <mark style="color:orange;">Sphere Upgrade Rune:</mark> Raklion, Nix, Tormenta Island

<mark style="color:orange;">Elemental Rune:</mark> Archeron (Alkaamar, Ubaid, Debenter, UrukMountain, Nars) \ <mark style="color:orange;">Mithril:</mark> Archeron (Alkaamar, Ubaid, Debenter, UrukMountain, Nars) \ <mark style="color:orange;">Pentagram:</mark> Archeron (Alkaamar, Ubaid, Debenter, UrukMountain, Nars), Ferea, Nix, Deep Dungeon

<mark style="color:orange;">Guardian Stone:</mark> Abyssal, Scorched, RedSmoke, Arenil, Ashen, Blaze, Under, Ignis, Blood, Tormenta, Twisted \ <mark style="color:orange;">Elite Guardian Stone:</mark> Abyssal, Scorched, RedSmoke, Arenil, Ashen, Blaze, Under, Ignis, Blood, Tormenta, Twisted \ <mark style="color:orange;">Conversion Fragment:</mark> Abyssal, Scorched, RedSmoke, Arenil, Ashen, Blaze, Under, Ignis, Blood, Tormenta, Twisted

<mark style="color:orange;">Bless of Light:</mark> BloodCastle, DevilSquae \ <mark style="color:orange;">Seed Capsule:</mark> Abyssal, Scorched, RedSmoke, Arenil, Ashen, Blaze, Under, Ignis, Blood, Tormenta, Twisted

<mark style="color:orange;">Mysterious Stone:</mark> Deep Dungeon, Dark Swamp, Kubera Mine \ <mark style="color:orange;">Golden Crest:</mark> Deep Dungeon, Dark Swamp, Kubera Mine
{% endhint %}

## 🔸Equipaments xAngel

### BloodAngel Exc

{% hint style="info" %}
Debender,Uruk,Nars,Ferea
{% endhint %}

### DarkAngel Exc

{% hint style="info" %}
Ferea,Nix,Old Kethotum,Deep Dungeon
{% endhint %}

### HolyAngel Exc

{% hint style="info" %}
Dark Swamp
{% endhint %}

### Awakening Soul Exc

{% hint style="info" %}
Kubera Mine
{% endhint %}

### Blue Eye Exc

{% hint style="info" %}
Abyss of Atlans, Scorched Canyon
{% endhint %}

### Silver Hearth Exc

{% hint style="info" %}
Red Smoke Icarus, Arenil Temple
{% endhint %}

### Manticore Exc

{% hint style="info" %}
Ashen Aida
{% endhint %}

## Brilliant Exc

{% hint style="info" %}
Blaze Kethotum
{% endhint %}

## Apocalypse Exc

{% hint style="info" %}
Ignis Volcano, Blood Tarkan,Tormenta Island
{% endhint %}

## Lightning Exc

{% hint style="info" %}
Tormenta Island, Twisted Karutan
{% endhint %}

## Legendary Temple Exc:

{% hint style="info" %}
Twisted Karutan, Kardamahal Temple, Swamp Doom, Aquila Sanctuary
{% endhint %}

## Legendary Imperial Exc:

{% hint style="info" %}
Swamp Doom, Aquila Sanctuary
{% endhint %}


# Skill/Tickets Drop List

## Information:

{% hint style="info" %} <mark style="color:red;">The drop of Items for creating event tickets and skills is based on the level of monsters on each map. Some skills can drop on more than 1 map because they have monsters of the same level.</mark>
{% endhint %}

## 🎫Tickets Events Drop List:

{% hint style="info" %}

### Blood Castle Tickets:

\
&#x20;+1 > Monsters Level 25\~94 (Devias, Dungeon, Atlans, Tarkan, Icarus, etc) \
+2 > Monsters Level 80\~135 (Kanturu, Swamp, Karutan, Vulcanus, Archeron, etc) \
+3 > Monsters Level 115\~170 (Raklion, Nars, Ferea, Deep Dungeon 1, etc) \
+4 > Monsters Level 160\~300 (Nix, Deep Dungeon, Dark Swamp, etc) \
+5 > Monsters Level 280\~500 (Kubera Mine, Abyssal Atlans, Scorched Cannyon, etc) \
+6 > Monsters Level 480\~600 (Red Smoke Icarus, Arenil Temple, Ashen Aida, etc) \
+7 > Monsters Level 540\~1000 (Ashen Aida, Burning Kethotum, Under Kanturu, etc)

### Devil Square Tickets:&#x20;

\
+1 > Monsters Level 25\~94 (Devias, Dungeon, Atlans, Tarkan, Icarus, etc) \
+2 > Monsters Level 80\~135 (Kanturu, Swamp, Karutan, Vulcanus, Archeron, etc) \
+3 > Monsters Level 115\~170 (Raklion, Nars, Ferea, Deep Dungeon 1, etc) \
+4 > Monsters Level 160\~300 (Nix, Deep Dungeon, Dark Swamp, etc) \
+5 > Monsters Level 280\~500 (Kubera Mine, Abyssal Atlans, Scorched Cannyon, etc) \
+6 > Monsters Level 480\~600 (Red Smoke Icarus, Arenil Temple, Ashen Aida, etc) \
+7 > Monsters Level 540\~1000 (Ashen Aida, Burning Kethotum, Under Kanturu, etc)

### Kalima Tickets:

&#x20;+1 > Monstes Level 25\~46 (Dungeon, Devias, Losttower) \
+2 > Monstes Level 47\~65 (Atlans, Tarkan, Icarus) \
+3 > Monstes Level 66\~77 (Aida, Kanturu) \
+4 > Monstes Level 78\~100 (Swamp, Vulcanus) \
+5 > Monstes Level 84\~115 (Karutan, Raklion) \
+6 > Monstes Level 92\~125 (Archeron, Ferea) \
+7 > Monstes Level 125\~300 (Deep Dungeons, Nix, etc)
{% endhint %}

## 📚Scroll & Orbs Drop List:

### Alchemist:

{% hint style="info" %}
Articulation: Ignition Bomber Book of Laws \
Formation: Angel Homunculus Book of Laws \
Compatibility: Confusion Stone Book of Laws\ <mark style="color:red;">Devias,Dungeon,Losttower,Atlans,Tarkan,Archeron,Raklion,Icarus,Karutan,Swamp</mark>
{% endhint %}

## Dark Wizard:&#x20;

{% hint style="info" %}
Evil Spirit: Devias, Dungeon, Losttower \
Hell Fire: Devias, Dungeon, Losttower \
Aqua Beam: Atlans, Tarkan, Icarus \
Comet Fall: Atlans, Tarkan, Icarus \
Inferno: Atlans, Tarkan, Icarus \
Teleport Ally: Aida, Kanturu \
Soul Barrier: Swamp, Vulcanus\
&#x20;Decay: Katuran, Raklion \
Ice Storm: Katuran, Raklion \
Nova: Katuran, Raklion \
Wizard Enhance: Archeron \ <mark style="color:red;">Meteor Storm: Ruud Store</mark> \ <mark style="color:red;">Meteor Strike: Ruud Store</mark> \ <mark style="color:red;">Soul Seeker: Ruud Store</mark>
{% endhint %}

## Dark Knight:&#x20;

{% hint style="info" %}
Fortitude: Devias, Dungeon, Losttower \
Death Stab: Atlans, Tarkan, Icarus, Aida, Kanturu \
Rageful Blow: Atlans, Tarkan, Icarus, Aida, Kanturu \
Crystal of Destruction: Karutan, Raklion, Swamp, Vulcanus \
Swords Fury: Archeron \
Strong Belief: Archeron \
Solid Protection: Archeron \ <mark style="color:red;">Fire Blow: Ruud Store</mark> \ <mark style="color:red;">Sword Blow: Ruud Store</mark>
{% endhint %}

## Fairy Elf:&#x20;

{% hint style="info" %}
Penetration: Devias, Dungeon, Losttower \
Ice Arrow: Atlans, Tarkan, Icarus, Aida, Kanturu \
Shield Recovery: Karutan, Raklion, Swamp, Vulcanus, Archeron \
Multi Shot: Karutan, Raklion, Swamp, Vulcanus, Archeron \ <mark style="color:red;">Focus Shot: Ruud Store</mark> \ <mark style="color:red;">Raining Arrow: Ruud Store</mark> \ <mark style="color:red;">Dex Booster: Ruud Store</mark> \ <mark style="color:red;">Holy Bolt: Ruud Store</mark> \ <mark style="color:red;">Elemental Attack: Ruud Store</mark> \ <mark style="color:red;">Elemental Defense: Ruud Store</mark>
{% endhint %}

## Magic Gladiator:&#x20;

{% hint style="info" %}
Fire Slash: Aida, Kanturu, Raklion, Swamp, Vulcanus \
Flame Strike: Aida, Kanturu, Raklion, Swamp, Vulcanus \
Gigant Storm: Aida, Kanturu, Raklion, Swamp, Vulcanus \
Spiral Charge: Karutan, Archeron \
Crusher Charge: Karutan, Archeron \
Elemental Charge: Karutan, Archeron \ <mark style="color:red;">Fire Blood: Ruud Store</mark> \ <mark style="color:red;">Aqua Blood: Ruud Store</mark> \ <mark style="color:red;">Dark Blast: Ruud Store</mark> \ <mark style="color:red;">Chaos Blade: Ruud Store</mark> \ <mark style="color:red;">Havok: Ruud Store</mark>
{% endhint %}

## Dark Lord:&#x20;

{% hint style="info" %}
Critical Damage: Devias, Dungeon, Losttower \
Eletric Spark: Devias, Dungeon, Losttower \
Summon: Atlans, Tarkan, Icarus, Aida, Kanturu \
Fire Scream: Atlans, Tarkan, Icarus, Aida, Kanturu \
Chaotic Diseier: Raklion, Swamp, Vulcanus \
Crow Force: Karutan, Archeron \
Battle Glory: Karutan, Archeron \ <mark style="color:red;">Wind Soul: Ruud Store</mark>\ <mark style="color:red;">Spirit Blast: Ruud Store</mark>
{% endhint %}

## Summoner:&#x20;

{% hint style="info" %}
Chain Lighting: Devias, Dungeon, Losttower \
Sleep: Atlans, Tarkan, Icarus, Aida, Kanturu \
Reflect: Atlans, Tarkan, Icarus, Aida, Kanturu \
Lighting Shock: Raklion, Swamp, Vulcanus, Karutan \
Berseker: Raklion, Swamp, Vulcanus, Karutan \
Weakness: Raklion, Swamp, Vulcanus, Karutan \
Innovation: Raklion, Swamp, Vulcanus, Karutan \ <mark style="color:red;">Fire Beast: Ruud Store</mark> \ <mark style="color:red;">Aqua Beast: Ruud Store</mark> \ <mark style="color:red;">Darkness: Ruud Store</mark> \ <mark style="color:red;">Death Scythe: Ruud Store</mark>
{% endhint %}

## Rage Fighter:&#x20;

{% hint style="info" %}
Chain Drive: Atlans, Tarkan, Icarus, Aida, Kanturu \
Dark Side: Atlans, Tarkan, Icarus, Aida, Kanturu \
Dragon Roar: Atlans, Tarkan, Icarus, Aida, Kanturu \
Dragon Slasher: Atlans, Tarkan, Icarus, Aida, Kanturu \
Ignore Defense: Raklion, Swamp, Vulcanus, Karutan \
Increase Health: Raklion, Swamp, Vulcanus, Karutan \
Increase Block: Raklion, Swamp, Vulcanus, Karutan \ <mark style="color:red;">Dark Phoenix Shot: Ruud Store</mark> \ <mark style="color:red;">Spirit Ruud: Ruud Store</mark>
{% endhint %}

## Grow Lancer:&#x20;

{% hint style="info" %}
Magic Pin: Atlans, Tarkan, Icarus, Aida, Kanturu \
Breche: Atlans, Tarkan, Icarus, Aida, Kanturu \
Obsidian: Atlans, Tarkan, Icarus, Aida, Kanturu \
Shininh Peak: Raklion, Swamp, Vulcanus, Karutan \
Wrath: Raklion, Swamp, Vulcanus, Karutan \ <mark style="color:red;">Oversting: Ruud Store</mark> \ <mark style="color:red;">Wild Breath: Ruud Store</mark>
{% endhint %}

## Rune Wizard:&#x20;

{% hint style="info" %}
Magic Arrow: Atlans, Tarkan, Icarus, Aida, Kanturu \
Plasma Ball: Atlans, Tarkan, Icarus, Aida, Kanturu \
Burst: Raklion, Swamp, Vulcanus, Karutan \
Haste: Raklion, Swamp, Vulcanus, Karutan \ <mark style="color:red;">Lighting Storm: Ruud Store</mark>
{% endhint %}

## Slayer:&#x20;

{% hint style="info" %}
Sword Inertia: Atlans, Tarkan, Icarus, Aida, Kanturu \
Detection: Atlans, Tarkan, Icarus, Aida, Kanturu \
Bat Flock: Raklion, Swamp, Vulcanus, Karutan \ <mark style="color:red;">Demolish: Ruud Store</mark> \ <mark style="color:red;">Pierce Attack: Ruud Store</mark>
{% endhint %}

## Gun Crusher:&#x20;

{% hint style="info" %}
Death Fire: Atlans, Tarkan, Icarus, Aida, Kanturu \
Death Ice: Atlans, Tarkan, Icarus, Aida, Kanturu \
Ice Break: Raklion, Swamp, Vulcanus, Karutan \
Dark Plasma: Raklion, Swamp, Vulcanus, Karutan \
Fixed Fire: Raklion, Swamp, Vulcanus, Karutan \ <mark style="color:red;">Ice Blast: Ruud Store</mark> \ <mark style="color:red;">Bursting Flare: Ruud Store</mark>
{% endhint %}

## White Wizard:Kundun Mephis:&#x20;

{% hint style="info" %}
Shining Bird: Atlans, Tarkan, Icarus, Aida, Kanturu \
Dragon Violent: Raklion, Swamp, Vulcanus, Karutan \
Reflection Barrier: Raklion, Swamp, Vulcanus, Karutan \ <mark style="color:red;">Spear Storm: Ruud Store</mark>
{% endhint %}

## MEIJI:Lemuria:&#x20;

{% hint style="info" %}
Marvel Burst: Atlans, Tarkan, Icarus, Aida, Kanturu \
Unleash Marvel: Raklion, Swamp, Vulcanus, Karutan \ <mark style="color:red;">Ultimate Force: Ruud Store</mark>
{% endhint %}

## Illusion Knight:&#x20;

{% hint style="info" %}
Wind Glave: Atlans, Tarkan, Icarus, Aida, Kanturu \
Illusion Avatar: Raklion, Swamp, Vulcanus, Karutan \ <mark style="color:red;">Blade Storm: Ruud Store</mark>
{% endhint %}

## Crusader:

{% hint style="info" %}
Divine Fall: \~\
Holy Sweep: \~\
Lugard Protection: \~\ <mark style="color:red;">Sacred Impact: Ruud Store</mark>
{% endhint %}

## 🔸NPC Sell:

{% hint style="info" %}
DW: Fire Ball, Power Wave, Lighting, Poison, Ice, Meteorite, Teleport, Flame, Twister \
DK: Twisting Slash \
FE: Heal, Defense Buff, Damage Buff, Summons \
MG: DW+DK \
DL: Fire Burst \
SU: Drain Life, Requiem, Pollution, Explosion \
GL: Spin Step and Harsh Strike \
LM: Basic Heal, Basic Attack, Basic Defense \
IK: Charge Slash, Illusion Blade\
CR: Divine Fall, Holy Sweep, Lugard Protection
{% endhint %}


# Invasion Drop-List

## Ice Queen: Devias

{% hint style="info" %} <mark style="color:green;">Quest monster</mark>
{% endhint %}

## Balrog: Losttower

{% hint style="info" %}
Jewel Bless,Soul,Life,Creation,Chaos\ <mark style="color:green;">Quest monster</mark>
{% endhint %}

## Hydra: Atlans

{% hint style="info" %}
Possible rewards GP + Jewel
{% endhint %}

## Metal Balrog:

{% hint style="info" %}
Possible rewards Jewel + Item Wing 2.5 + Miracle Coin
{% endhint %}

## Gorgon: Dungeon/Lorencia

{% hint style="info" %}
Jewel Bless,Soul,Life,Creation,Chaos\ <mark style="color:green;">Quest monster</mark>
{% endhint %}

## White Wizard: Devias

{% hint style="info" %}
Possible rewards: \
&#x20;Ruud + GoblinPoints + Jewel Bless,Soul,Life,Creation,Chaos
{% endhint %}

## Alpha Crust - Icarus:

{% hint style="info" %}
Possible rewards: \
Ruud + GoblinPoints + WcoinC + Jewel + BoL
{% endhint %}

## Cursed King: Noria

{% hint style="info" %}
Possible rewards: \
Ruud + GoblinPoints + WcoinC + Jewel Bless,Soul,Life,Creation,Chaos
{% endhint %}

## Skeleton King: Noria

{% hint style="info" %}
Possible rewards: \
Ruud + GoblinPoints + WcoinC + Jewel Bless,Soul,Life,Creation,Chaos
{% endhint %}

## Ogre Soldier: Dungeon

{% hint style="info" %}
Possible rewards: \
Ruud + GoblinPoints + WcoinC + Jewel Bless,Soul,Life,Creation,Chaos
{% endhint %}

## Zaikan: Tarkan

{% hint style="info" %}
Possible rewards: \
Ruud + GoblinPoints + WcoinC + Jewel Bless,Soul,Life,Creation,Chaos
{% endhint %}

## Kentauros: Kanturu Relics 3

{% hint style="info" %}
Possible rewards: \
Ruud + GoblinPoints + WcoinC + Jewel Bless,Soul,Life,Creation,Chaos
{% endhint %}

## Red Monkey: Tarkan

{% hint style="info" %}
Possible rewards: \
Ruud + GoblinPoints + WcoinC + Jewel Bless,Soul,Life,Creation,Chaos
{% endhint %}

## Red Dragon: Lorencia/Noria

{% hint style="info" %}
Possible rewards: \
Ruud + GoblinPoints + WcoinC + Jewel Bless,Soul,Life,Creation,Chaos
{% endhint %}

## Golden Invasion: All Maps

{% hint style="info" %}
Possible rewards: \
Ruud + GoblinPoints + WcoinC + Box of Kundum&#x20;

<mark style="color:yellow;">**Golden Budge Dragon, Golden Goblin, Golden Soldier, Golden Titan, Golden Dragon, Golden Lizard King, Golden Vepar, Golden Tantalos, Golden Iron Wheel, Golden Rabbit, Golden Dark Knight, Golden Devil, Golden Stone Golem, Golden Crust, Golden Satyros, Golden Twin Tail, Golden Iron Knight, Golden Napin, Golden Great Dragon**</mark>
{% endhint %}

## Super Golden Invasion: Lorencia

{% hint style="info" %}
Possible rewards: \
Ruud + GoblinPoints + WcoinC +  Box of Kundum + Miracle Coin
{% endhint %}

## Undine - Ubaid/Alkaamar Invasion:

{% hint style="info" %}
Possible rewards: \
&#x20;Ruud + GoblinPoints + Elemental.Rune + Mithril + Miracle Coin\ <mark style="color:red;">Not all undines can give ruud, it all depends on your luck.</mark>
{% endhint %}

## Salamander - Debender Invasion:

{% hint style="info" %}
Possible rewards: \
Ruud + GoblinPoints + Miracle Coin + Pentagram
{% endhint %}

## Hellraiser - UrukNars Invasion:

{% hint style="info" %}
Possible rewards: \
Ruud + GoblinPoints +  Miracle Coin + Pentagram
{% endhint %}

## Gnome Invasion - Ferea:

{% hint style="info" %}
Possible rewards: \
Ruud + GoblinPoints + Sculpture + Guardian Enhanced Stone + Elite Guardian Enhanced + Item xAngel Ex
{% endhint %}

## Nixies Invasion:

{% hint style="info" %}
Possible rewards: \
Ruud + GoblinPoints + Sculpture + Guardian Enhanced Stone + Elite Guardian Enhanced + Item xAngel Ex
{% endhint %}

## Deep Dungeon Invasion:

{% hint style="info" %}
Possible rewards: \
Ruud + GoblinPoints + Sculpture + Guardian Enhanced Stone + Elite Guardian Enhanced + Item xAngel Ex
{% endhint %}

## Swamp of Darkness:

{% hint style="info" %}
Possible rewards: \
Ruud + GoblinPoints + Sculpture + Guardian Enhanced Stone + Elite Guardian Enhanced + Item xAngel Ex
{% endhint %}

## Kubera Mine Invasion:

{% hint style="info" %}
Possible rewards: \
Ruud + GoblinPoints + Sculpture + Guardian Enhanced Stone + Elite Guardian Enhanced + Item xAngel Ex
{% endhint %}

## Abyss of Atlans Invasion:

{% hint style="info" %}
Possible rewards: \
Ruud + GoblinPoints + Seed Capsule, Ability Decision, Uriel Feather, Upgrade Stone, Wing Core Reinforcement Stone, Guardian Stone, Item xAngel Exc
{% endhint %}

## Scorched Canyon:

{% hint style="info" %}
Possible rewards: \
Ruud + GoblinPoints + Seed Capsule, Ability Decision, Uriel Feather, Upgrade Stone, Wing Core Reinforcement Stone, Guardian Stone, Item xAngel Exc
{% endhint %}

## Red Smoke Icarus:

{% hint style="info" %}
Possible rewards: \
Ruud + GoblinPoints + Seed Capsule, Ability Decision, Uriel Feather, Upgrade Stone, Wing Core Reinforcement Stone, Guardian Stone, Item xAngel Exc

{% endhint %}

## Arenil Temple:

{% hint style="info" %}
Possible rewards: \
Ruud + GoblinPoints + Seed Capsule, Ability Decision, Uriel Feather, Upgrade Stone, Wing Core Reinforcement Stone, Guardian Stone, Item xAngel Exc
{% endhint %}

## Ashen Aida:

{% hint style="info" %}
Possible rewards: \
Ruud + GoblinPoints + Seed Capsule, Ability Decision, Uriel Feather, Legendary Temple Guard Upgrade Stone, Wing Core Reinforcement Stone, Guardian Stone, Item xAngel Exc
{% endhint %}

## Blaze Kethotum:

{% hint style="info" %}
Possible rewards: \
Ruud + GoblinPoints + Seed Capsule, Ability Decision, Uriel Feather, Legendary Temple Guard Upgrade Stone, Wing Core Reinforcement Stone, Guardian Stone, Item xAngel Exc
{% endhint %}

## Kanturu Under Area:

{% hint style="info" %}
Possible rewards: \
Ruud + GoblinPoints + Seed Capsule, Ability Decision, Uriel Feather, Legendary Temple Guard Upgrade Stone, Wing Core Reinforcement Stone, Guardian Stone, Item xAngel Exc
{% endhint %}

## Ignis Volcano:

{% hint style="info" %}
Possible rewards: \
Ruud + GoblinPoints + Seed Capsule, Ability Decision, Uriel Feather, Legendary Temple Guard Upgrade Stone, Wing Core Reinforcement Stone, Guardian Stone, Item xAngel Exc
{% endhint %}

## Blood Tarkan:

{% hint style="info" %}
Possible rewards: \
Ruud + GoblinPoints + Seed Capsule, Ability Decision, Uriel Feather, Legendary Temple Guard Upgrade Stone, Wing Core Reinforcement Stone, Guardian Stone, Item xAngel Exc
{% endhint %}

## Tormenta Island:

{% hint style="info" %}
Possible rewards: \
Ruud + GoblinPoints + Seed Capsule, Ability Decision, Uriel Feather, Legendary Temple Guard Upgrade Stone, Legendary Imperial Upgrade Stone, Wing Core Reinforcement Stone, Guardian Stone, Item xAngel Exc
{% endhint %}

## Twisted Karutan:

{% hint style="info" %}
Possible rewards: \
Ruud + GoblinPoints + Seed Capsule, Ability Decision, Uriel Feather, Legendary Temple Guard Upgrade Stone, Legendary Imperial Upgrade Stone, Wing Core Reinforcement Stone, Guardian Stone, Item xAngel Exc
{% endhint %}

## Kardamahal Temple:

{% hint style="info" %}
Possible rewards: \
Ruud + GoblinPoints + Seed Capsule, Ability Decision, Uriel Feather, Legendary Temple Guard Upgrade Stone, Legendary Imperial Upgrade Stone, Wing Core Reinforcement Stone, Guardian Stone, Item xAngel Exc
{% endhint %}

## Aquila Sanctuary:

{% hint style="info" %}
Possible rewards: \
Ruud + GoblinPoints + Seed Capsule, Ability Decision, Uriel Feather, Legendary Temple Guard Upgrade Stone, Legendary Imperial Upgrade Stone,  Wing Core Reinforcement Stone, Guardian Stone, Item xAngel Exc
{% endhint %}


# Boss Drop List

## 🔸Illusion Kundum:

<figure><img src="/files/VLl6lt3vyvTohDA7dlZE" alt="" width="204"><figcaption><p>Kalima 6</p></figcaption></figure>

### ‣ Information Boss:

{% hint style="info" %}
*To enter Kalima, anyone from the party must have a **Lost Map** with the **same level** as the Kalima.*\
\&#xNAN;***Lost Map** is created by combining **5x Symbols of Kundun** of the same level (from 1 to 7).*\
\&#xNAN;***The symbol of Kundun** can drop from **any monster** and the symbol's level is based on the monster level.*\
\&#xNAN;*The **Lost Map** will be **consumed** on use, and the **Magic Stone** created will be closed after the one that summoned it passes through it.*\
\&#xNAN;***Open-Entry:** Anyone can participate in Kundun while he is alive.*
{% endhint %}

### 🎁 Reward Boss:

{% hint style="info" %}
&#x20;Possible rewards: Ruud,GoblinPoints,WCoinC, Elemental Rune, Miracle Coin, BoL, Ancient Item
{% endhint %}

## 🔸Kundum:

<figure><img src="/files/gxPJx369en5NIDKYGm8s" alt="" width="115"><figcaption><p>Kalima 7</p></figcaption></figure>

### ‣ Information Boss:

{% hint style="info" %}
*To enter Kalima, anyone from the party must have a **Lost Map** with the **same level** as the Kalima.*\
\&#xNAN;***Lost Map** is created by combining **5x Symbols of Kundun** of the same level (from 1 to 7).*\
\&#xNAN;***The symbol of Kundun** can drop from **any monster** and the symbol's level is based on the monster level.*\
\&#xNAN;*The **Lost Map** will be **consumed** on use, and the **Magic Stone** created will be closed after the one that summoned it passes through it.*\
\&#xNAN;***Open-Entry:** Anyone can participate in Kundun while he is alive.*
{% endhint %}

### 🎁 Reward Boss:

{% hint style="info" %}
Possible rewards: Ruud,GoblinPoints,WCoinC, Elemental Rune, Miracle Coin, BoL, Ancient Item
{% endhint %}

## 🔸Nightmare:

<figure><img src="/files/4CRHgenIngwRXbRHlSio" alt="" width="296"><figcaption></figcaption></figure>

### ‣ Information Boss:

{% hint style="info" %}
Defeat all 3 rounds of the Nightmare Defeat challenge \[Maya's Left Hand] \[Maya's Right Hand] \[Maya's Both Hands] DPS Race - You have a few minutes to kill monsters & the Hand.

*<mark style="color:red;">To join the Event, a character must have a</mark> <mark style="color:red;"></mark><mark style="color:red;">**Moonstone Ring**</mark> <mark style="color:red;"></mark><mark style="color:red;">equipped.</mark>*\
\&#xNAN;*<mark style="color:red;">The</mark> <mark style="color:red;"></mark><mark style="color:red;">**Moonstone Ring**</mark> <mark style="color:red;"></mark><mark style="color:red;">can be farmed in Kanturu Relics and it is deleted after entering the boss room.</mark>*
{% endhint %}

### 🎁 Reward Boss:

{% hint style="info" %}
Possible rewards: Ruud,GoblinPoints,WCoinC, Elemental Rune, Miracle Coin, BoL, Ancient Item
{% endhint %}

## 🔸Medusa:

<figure><img src="/files/fqckf1rGkW5gHILyldft" alt=""><figcaption><p>Swamp of Peace</p></figcaption></figure>

### ‣ Information Boss:

{% hint style="info" %}
Medusa is a boss in Swamp of Peace, where you can challenge her and get rewards. search your gates and have fun
{% endhint %}

### 🎁 Reward Boss:

{% hint style="info" %}
Possible rewards: Ruud,GoblinPoints,WCoinC, Elemental Rune, Miracle Coin, BoL, Ancient Item
{% endhint %}

## 🔸Selupan:

{% hint style="info" %}
once you enter, you will have to destroy all spider eggs, after which selupan will appear. this boss actively uses debuffs poison and stun, and also moves around a lot. closed to the end of the fight, he will spawn his minions - coolutin, which will also actively use poison debuff.
{% endhint %}

<figure><img src="/files/KYKYSKYaMcVhKKY3Ban0" alt=""><figcaption><p>Raklion</p></figcaption></figure>

### ‣ Information Boss:

{% hint style="info" %}
**Skill Boss:**\ <mark style="color:orange;">Poison, Ice Storm, Ice Strike, Life recovery, Teleport, Invincibility (makes you immortal for a few seconds)</mark>
{% endhint %}

### 🎁 Reward Boss:

{% hint style="info" %}
Possible rewards: Ruud,GoblinPoints,WCoinC, Socket Item, Socket Ticket, Sphere Rune Upgrade
{% endhint %}

## 🔸Lord Silvester:

<figure><img src="/files/2oX90WbgXF3hZuqAW8RZ" alt=""><figcaption></figcaption></figure>

### ‣ Information Boss:

{% hint style="info" %}
One of all the elemental lords, Lord Silvester, alongside his henchmen, was known to be the most intelligent and was once the main strategist of the Mu Continent. But when the war ended, he and his minions were purged into the deepest fire pits of Uruk Mountain, where he lay and waited for a NewSquader to challenge him in OriginMU.
{% endhint %}

{% hint style="info" %}
**Skill Boss:**

<mark style="color:orange;">Stun ‣</mark> \ <mark style="color:orange;">Attacks have a chance to stun the target.</mark>

<mark style="color:orange;">Twister ‣</mark> \ <mark style="color:orange;">Damage and push the characters around the boss.</mark>

<mark style="color:green;">Wind Course ‣</mark> \ <mark style="color:green;">On each activation, the boss will launch his weapon towards a player, pushing him back and dealing a significant amount of damage.</mark>

<mark style="color:green;">Wind Call ‣</mark>\ <mark style="color:green;">When the boss reaches a HP threshold of 70%, 50%, and 20%, he will summon 3 minions and will receive a shield that prevents any damage. The shield will be purged after all the summoned minions are killed. One of the spawned minions (the Elemental Knight) only takes elemental damage.</mark>

HP Recovery ‣ \
If the boss doesn't have any character around him, he will recover an amount of 20,000 HP per second.

<mark style="color:purple;">Burn em' all ‣</mark> \ <mark style="color:purple;">Every 30 seconds Lord Silvester will spawn 10 Flame Traps in its 9x9 range. The traps have a trigger & AoE range of 2x2 tiles.</mark>

<mark style="color:purple;">Flame Keeper ‣</mark> \ <mark style="color:purple;">Every 2 minutes, 2 random Gates to Silvester will open for 45 seconds. While they are open, any character can pass them without needing a SM to use "Teleport Ally".</mark>
{% endhint %}

### 🎁 Reward Boss:

{% hint style="info" %}
Possible rewards: Ruud,GoblinPoints,WCoinC, Item Ancient, Slot of Radiance Expansion, BoL, Pentagram
{% endhint %}

## 🔸Core Magriff:

### ‣ Information Boss:

{% hint style="info" %}
Challenge Core Magriff and collect your rewards. Be careful with your skills.

\ <mark style="color:orange;">**Skill Boss:**</mark>

<mark style="color:green;">Poison ‣</mark> \ <mark style="color:green;">Regular attacks have a chance to poison the target.</mark>&#x20;

<mark style="color:green;">Twister ‣</mark> \ <mark style="color:green;">Launches multiple Tornadoes around the boss that will damage and knock back the characters around them.</mark>&#x20;

Shout ‣ \
Deals AoE damage while knocking back the hit characters.&#x20;

<mark style="color:purple;">Clone ‣</mark> \ <mark style="color:purple;">Creates a copy of the boss that has a random elemental aspect. The clone is identical to the boss and while it is active, the real Boss will be hidden. The fake boss will use the same skills as the real boss.</mark>&#x20;

<mark style="color:purple;">Life Regeneration ‣</mark> \ <mark style="color:purple;">Recovers an amount of his HP every second, if no character is around him.</mark>
{% endhint %}

### 🎁 Reward Boss:

{% hint style="info" %}
Possible rewards: Ruud,GoblinPoints,WCoinC, Item Ancient, Slot of Radiance Expansion, BoL, Pentagram, Steel of Heaven, Archangel
{% endhint %}

## 🔸Lord of Ferea:

{% hint style="info" %}
the boss hunt starts on coordinates 58,122. this is a big empty room, where one ferea crystal orb is located. when the orbs hp is decreased below 50%, the room will be filled with a variety of monsters. it is not mandatory to kill them, but they will help the boss monster in the fight against you.&#x20;

when lord of ferea appears, the entrance is closed. also teleporting out of the room ﻿will not be possible. \ <mark style="color:red;">during the fight, the boss will use 4 different attacks which you should know.</mark>&#x20;
{% endhint %}

<figure><img src="/files/SfhH9oEp9wYl7Sqjk2Bb" alt=""><figcaption><p>Ferea</p></figcaption></figure>

### ‣ Information Boss:

|                                                                                                                 |                                                                                                                     |                                                                                   |                                                                                                                                      |
| --------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------- | --------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------ |
| <p></p><p><img src="/files/rzIoGoAJ2vVj5RU7pRFk" alt="" data-size="original"></p>                               | <p></p><p><img src="/files/2xDJrRiGrhovDRQ59PuR" alt="" data-size="original"></p>                                   | <p></p><p><img src="/files/5lwNVCId9DLPFaKxVdFE" alt="" data-size="original"></p> | <p></p><p><img src="/files/u4Bxndv8g6SBoDTA6ZC3" alt="" data-size="original"></p>                                                    |
| <mark style="color:orange;">**Mine Explosion**</mark>                                                           | <mark style="color:orange;">**Brandish**</mark>                                                                     | <mark style="color:orange;">**Roar**</mark>                                       | <mark style="color:orange;">**Lord's Summon**</mark>                                                                                 |
| 1 to 5 mines will appear on the floor depending on the bosses hp. the mines explode 3 seconds after appearing.﻿ | a cyclic attack is launched against one of the attackers. do not stand in the way between the boss and this player. | you lose all your ag and mana if you enter this field created by the boss.﻿       | the boss summons his general and encases itself in a defense barrier which will regenerate its hp while the ferea general is alive.﻿ |

### 🎁 Reward Boss:

{% hint style="info" %}
Possible rewards: Ruud,GoblinPoints,WCoinC, Item Ancient, Slot of Radiance Expansion, BoL, Pentagram, Steel of Heaven, Archangel,Garuda
{% endhint %}

## 🔸Nyx:

{% hint style="info" %}
you can get to the boss in nixies lake. in the middle of the lake, on coordinates 112, 60, the boss zone entrance is located. to enter you will need spirit nixie's fragment, which you can find in from nixie's lake monster\
to enter the bosses lair, each party member needs to have the spirit nixie's fragment in their inventories. the items disappears after entering. \
when the boss monster spawns, the entrance is closed. also it will not be possible to teleport out. if a player dies, he will not be able to return to the fight with the boss monster.\
also, if nix kills all the players, his hp automatically gets regenerated fully.&#x20;

<mark style="color:red;">during the fight, the boss uses 6 special skills, which you need to know.</mark>&#x20;
{% endhint %}

### ‣ Information Boss:

|                                                                                          |                                                                                   |
| ---------------------------------------------------------------------------------------- | --------------------------------------------------------------------------------- |
| <p></p><p></p><p><img src="/files/X9GcFrAKywzgTWDeW93I" alt="" data-size="original"></p> | <p></p><p><img src="/files/w6KvfDjzcZS3rv29tByj" alt="" data-size="original"></p> |
| Nyx Boss                                                                                 | **Spirit nixie's fragment**                                                       |

|                                                                                                                                                                     |                                                                                                                                                                                              |                                                                                                                                                               |
| ------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| <p></p><p><img src="/files/juw7egQwfuG2ixpkwytD" alt="https://originmu.com/register" data-size="original"></p>                                                      | <p></p><p><img src="/files/FrhZPy2asvYK7Sw4EqF1" alt="https://originmu.com/register" data-size="original"></p>                                                                               | <p></p><p><img src="/files/YQbxbXRvzL1gXfgsrCcN" alt="https://originmu.com/register" data-size="original"></p>                                                |
| <mark style="color:orange;">**Energy Ball**</mark>                                                                                                                  | <mark style="color:orange;">**Ice Rain**</mark>                                                                                                                                              | <mark style="color:orange;">**Ice Breath**</mark>                                                                                                             |
| throws an energy ball towards a player, which does damage and debuffs the player for 30 seconds with a big chance of success. it is impossible to dodge this skill. | creates icy rain (possible in multiple locations) which does medium damage and slows down every player that h﻿as been hit.                                                                   | nix chooses a target and attacks with its ice breath. does significant damage and slows down every player that h﻿as been hit.                                 |
| <img src="/files/ZkCC7YvTQBvMF4wLUukb" alt="https://originmu.com/register" data-size="original">                                                                    | <img src="/files/lBCwJBdBohi5heQzmoZp" alt="https://originmu.com/register" data-size="original">                                                                                             | <img src="/files/3nGIIuXY0rpLTWTctSoe" alt="https://originmu.com/register" data-size="original">                                                              |
| <mark style="color:orange;">**Ice Boom**</mark>                                                                                                                     | <mark style="color:orange;">**Knowledge Absorption**</mark>                                                                                                                                  | <mark style="color:orange;">**Devil Eye**</mark>                                                                                                              |
| a void zone appears under the feet of certain players. if the player does not leave the zone in 2 seconds, damage is being dealt.                                   | when the bosses hp gets under 25%, he creates 2  crystal barrier, which you need to destroy. while they are active they regenerate bosses hp. only elemental damage works on these barriers. | when the hp of nix is under 15%, he creates a magical circle which all the players need to enter. anyone who does not enter the circle gets killed instantly. |

### 🎁 Reward Boss:

{% hint style="info" %}
Possible rewards: Ruud,GoblinPoints,WCoinC, Item Ancient, Slot of Radiance Expansion, BoL, Pentagram, Steel of Heaven, Archangel, xAngel Weapon
{% endhint %}

## 🔸God of Darkness:

{% hint style="info" %}
You can move to the boss zone using the gates in the fire element (12, 158) and water element (241, 91) areas. There are no entry restrictions and anyone can enter and hunt the boss. Up to 10 people can enter, and if more than 10 people cannot enter. n entrance, you will be awaited by 2 very strong monsters - monster of the water and monster of the swamp

monster of the swamp - a huge freak who's attacks can also give you poison debuff. also he can summon 10 additional (weaker) monsters during the fight.

monster of the water - deals massive damage and can regenerate its own hp periodically when he moves back to his corner. after killing this monster, the boss will spawn.

god of darkness has three special skill, one of which is deadly
{% endhint %}

### ‣ Information Boss:

<figure><img src="/files/ChDxx7KvTd96qgQ96wDz" alt=""><figcaption><p>Swamp of Darkness</p></figcaption></figure>

|                                                                                                                                         |                                                                                   |                                                                                     |
| :-------------------------------------------------------------------------------------------------------------------------------------: | --------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------- |
|                            <p></p><p><img src="/files/8zRxzHcrPCeBEhKfOgoS" alt="" data-size="original"></p>                            | <p></p><p><img src="/files/TFjQpxlQdq2j8l4u0VBw" alt="" data-size="original"></p> | <p></p><p><img src="/files/KfY1p1JZB1z0Gfuti1KY" alt="" data-size="original"></p>   |
|                                                 <mark style="color:orange;">Flame</mark>                                                | <mark style="color:orange;">Darkness</mark>                                       | <mark style="color:orange;">Black Smoke</mark>                                      |
| He puts the weapon on the ground surrounded by flames. When the weapon disappears, the earth is divided and the flames rise and attack. | It spreads black smoke throughout its body, deforms and attacks.                  | deadly aoe skill, that kills everyone that has not escaped the field of the skill . |

{% hint style="info" %}

* <mark style="color:red;">There is a time limit when the God of Darkness appears.</mark>
* <mark style="color:red;">If the boss is not defeated within the time limit, all characters in the boss zone will be annihilated.</mark>
  {% endhint %}

### 🎁 Reward Boss:

{% hint style="info" %}
Possible rewards: Ruud,GoblinPoints,WCoinC, Item Ancient, Slot of Radiance Expansion, BoL, Pentagram, Steel of Heaven, Archangel, xAngel Weapon,Garuda
{% endhint %}


# Castle Siege

## About the Event:

{% hint style="info" %}
For a competitive Guild to participate in the Castle Siege Event, it must be among the top 3 elected guilds to attend the event and during the week must deliver the sign of lord to the Guard NPC in Valley of Loren (151, 19).\
Castle Siege is the event that will determine who will be the Lord of the OriginMU continent.<br>
{% endhint %}

## Event Rules:

{% hint style="info" %}

1. Only the guild master can stamp the official seal on the pedestal.
2. To remove the protective shield from the pedestal, capture the 2 switches.
3. The guild master must accumulate for 60 seconds to complete the seal and become the new lord of the castle.
4. If the 2 foot switches are canceled or the character is killed, the stamp will fail.
5. The guild with its official seal stamped at the end of the siege will be the lord of the Castle.
6. Castle Siege has reduced normal damage, making it difficult to kill or be killed in this event.
   {% endhint %}

## Guild Registration:

{% hint style="info" %}
Find the Guardsman NPC located in Valley of Loren at coordinates **85, 60** to register.

Your guild must have an alliance to participate in Castle Siege.
{% endhint %}

## Tips & Strategy:

{% hint style="info" %}

## **Gameplay Tips**

* During Siege you can attack other participants without pressing Ctrl
* If the Guild Master leaves the throne room, is killed, or pushed, all accumulated time will reset to 0.

  Each click on Seal loses 1 second. For example, if you have 30 seconds and click 3 times, you go back to 27 seconds.
* **Dark Lord** is the only class that is not moved during 'Guild Master Crown Seal' when using **Dark Horse**, making it the best class to be Guild Master.
* If you are the switch holder, stay as close as possible. If you are pushed, you will lose the switch and the crown will close for seals.
* To win the siege, the official seal of the guild master must be registered on the pedestal located in the dragon tower (Crown). If successful, the lord of the castle will be changed.

### Creating a Life Stone

* Life Stones can be created through the chaos machine noria.
* Life stone formula = Jewel of bless 5 + Jewel of soul 5 + Jewel of guardian 1 + Jewel of Chaos 1

Only the guild master or assistant guild master of the invading team can use the life stone. Once the life stone is created it functions as a respond point for the entire guild.\
\
When the invading team's character gets killed,he will respond from the life stone and not from the outside of castle.

* When invading team's guild member (including united guild) gets killed, he will respond nearer from the battle zone.
* Can only be used by the invading team.
* There is a 60 second timer for placing the Life stone.
* Due to its special powers, it will restore HP/MP/AG to the invading team's characters around it (3 tiles) at the certain time.
* Life Stones can be destroyed when attacked by the invading/defending teams.
* The best way to stop the enemy from completing the seal or capturing the switch is to **move** the players, using Cyclone Skill (Swords), Lightning Skills (Magic), or EarthQuake Skill (DL).

### Potion Bless:

Its effect lasts 120 seconds; Increases damage by +20% when attacking a gate or statue and does not increase PVP damage.

### Potion Soul:

Its effect lasts 60 seconds; Increases AG (Stamina) restoration by +8; Increases defensive power against Lightning and Ice by 50%; Increases attack speed by +20.
{% endhint %}

## The Castle Gates Information:

{% hint style="info" %}
&#x20;The castle gates have defensive power/durability (HP) and can only be attacked during the siege. Weapon durability is greatly reduced when attacking the castle gates, therefore it is strongly advised to take a Potion of Bless or Soul before attacking.

* When an alliance guild wins the castle while the castle gates are destroyed, the gates will not be restored until the siege is over.
* The castle gates can be upgraded up to a maximum of 3 stages of defensive power and durability. (upgrading and restoring is not possible during the battle)

<p align="center"><img src="/files/UZqDOREZOw2vA4xEnlHD" alt="" data-size="original">a</p>

The castle gates are divided into 3 parts; with an outer part, a middle part, and an inner part It is possible to penetrate the castle even if only one gate is destroyed.

### Guardian Statues

* When all 4 statues inside the castle have been destroyed, the shield blocking entrance into the Dragon Tower vanish.
* Only the players of the defending team can enter through the shield.
* Recover HP/MP/AG around the guardian statue and recovery rate can be upgraded up to maximum of 3 stages.
* The Guardian statues have defensive power/durability (HP) and can only be attacked during the siege. Weapon durability is greatly reduced when attacking the Guardian statues, therefore it is strongly advised to take a Potion of Bless or Soul before attacking.
* Guardian statues can be upgraded up to a maximum of 3 stages of defensive power and durability. (upgrading and restoring is not possible during the battle)

<p align="center"><img src="/files/xJoiy6MdQpxUDDcgRJwG" alt="" data-size="original">a</p>

<p align="center"></p>

Destroy 4 Guardian statues to proceed to the Dragon tower.

### Guard towers

* Guard towers play a role in protecting the Guardian statues once the battle starts.
* Guard towers attack invading parties around them.
* Guard towers can be attacked just like Guardian statues or Castle gates.

<p align="center"><img src="/files/eLISkYrmiRAm88DJZvi5" alt="" data-size="original"></p>

<p align="center"></p>

### Dragon Tower

* This huge tower is located at top of the castle. The tower is divided into a shielded entrance and an upper floor.
* The upper floor of the Dragon Tower houses a pedestal with the official seal of the lord of the castle.

<p align="center"><img src="/files/gOaxsdEEhEpwpAV95lIE" alt="" data-size="original"></p>

<p align="center"></p>

The entrance to the Dragon tower is protected by the shield which the invading team's forces.\
\
To penetrate the Dragon tower all 4 Guardian statues need to be destroyed.

### Registering the official seal

* The upper floor of the Dragon tower houses a pedestal with the official seal of the lord of the castle.
* When the guild master of the alliance succeeds in registering the official seal with the pedestal, their sword symbols will turn into shields and they will now have to defend the castle.
* The guild with their official seal registered at the end of the siege will be the lord of the castle.

<p align="center"><img src="/files/kAxMLUaJ989x3NOtRDPe" alt="" data-size="original"></p>
{% endhint %}

## Schedule:

{% hint style="info" %}
Castle Siege at Sunday \~> 10h30 Server Time

* MONDAY 10:00 at FRIDAY 00:00 > Guild Registration Period (Pay attention to the notice to deliver the Sign of Lord).
* SATURDAY 10:00 at SUNDAY 10:59 > Preparation  Period
* SUNDAY 10:30 at SUNDAY 11:30 > BATTLE IN THE CASTLE
  {% endhint %}


# Ice Wind Valley

## About the Event:

{% hint style="info" %}
Crystal Battle is a **Guild-based PvP event** where coordination and fast reactions are essential.

The objective is simple:\
The **Guild Master must reach the seal coordinate (143, 245)** inside Ice Wind Valley and remain there for **12 uninterrupted seconds** to complete the seal.

After a successful seal:

* All players who are not members of the defending guild will be teleported to the safe zone.
* The event continues until the final moment.
* The **last guild holding the seal at the end of the event** is declared the winner.
  {% endhint %}

## 📜Event Rules:

{% hint style="info" %}

* This is a **Guild-only event**.
* Alliances do NOT function together (different from Castle Siege). Allied guilds will play independently and can fight each other.
* The focus is always:
  * Protect your Guild Master
  * Eliminate the enemy Guild Master
* The event has **100% damage enabled**, meaning PvP is intense and fast.
  {% endhint %}

{% hint style="danger" %}

#### ⚠ Important Mechanics

* The Guild Master must stay at coordinate **(143, 245)** inside Crystal Castle.
* If the Guild Master leaves the seal coordinate, **all accumulated time is lost**.
* The sealing process is immediately canceled if interrupted.
  {% endhint %}

{% hint style="danger" %}

### ❌ How to Break the Seal

There are two ways to interrupt the sealing process:

1. **Kill the Guild Master**
2. **Use push/knockback skills**, such as:
   * Lightning
   * Cyclone
   * Earthshaker (Dark Horse skill)
   * Lunge
   * Any skill with push or displacement effects

Any of these actions will immediately cancel the seal.
{% endhint %}

## 📝 Guild Registration:

{% hint style="info" %}
To register your guild:

* Use the command:

  ```
  /registerbattle
  ```
* Registration opens **5 minutes before the event starts**
* The Game Master will announce when to use the command
* Be online and ready when registration opens

***

### 🏆 Prizes

#### Winning Guild Reward:

Exclusive access to the **Ice Wind Valley Special Map** for **1 week**.

***

### 🗺 Exclusive Map Features

Only members of the winning guild can access this map.

#### 🔥 Bosses

* **Erohim Bosses respawn**
  * Drop: **1,200 Ruud per boss**
  * Respawn: **1\~3 hour**

#### ❄ Monsters

* &#x20;**Undines respawn**
  * Standard drop table
  * Respawn: 3 hours

#### 📦 Possible Drops Include:

* Greater Spirit Stone
* Golden Sentence
* Elemental Capsule
* Seed Capsule
* Elemental Rune
* Mithril
* Miracle Coin
* Bless of Light
* Guardian Upgrade Stone
* Elite Guardian Upgrade Stone
  {% endhint %}


# Throne Conquest

Fight for the Devias throne and secure 7 days of exclusive access for your guild.

## About the Event:

{% hint style="info" %}
Throne Conquest is a **Guild-based PvP event** where strategy, protection, and focus are essential.

To win the event, the **first guild to accumulate 300 seconds** with their Guild Master sealing the Throne will be declared the winner.

The objective is simple:

* Protect your Guild Master.
* Eliminate the enemy Guild Master.
  {% endhint %}

## ⚔️ How It Works:

{% hint style="info" %}

* Only the **Guild Master** can accumulate time.
* The Guild Master must stand at the coordinate **(225, 237)** inside the Throne Castle.
* The Guild Master must remain on the seal coordinate for a total of **300 accumulated seconds** to win.
* The first guild to complete the 300 seconds wins the event.

This event has **100% damage enabled**, meaning fights are intense and kills happen quickly.
{% endhint %}

<figure><img src="/files/V7eMMRPUNPnooEgJNjgz" alt=""><figcaption></figcaption></figure>

## 📜 Important Rules:

{% hint style="info" %}

* This is a **Guild-only event**.
* Alliances do NOT function as a team in this event (different from Castle Siege). Allied guilds will play independently and can fight each other.
* Guild Members must either:
  * Protect their Guild Master
  * Or eliminate the enemy Guild Master
    {% endhint %}

{% hint style="danger" %}

#### Important Mechanics:

* If the Guild Master leaves the seal coordinate (225, 237), **3 seconds** will be deducted from the accumulated time.
* If the Guild Master leaves the event zone (dies or changes map), **20% of the accumulated time** will be deducted.
* If the Guild Master disconnects (DC), they will no longer be able to continue sealing.**20% of the accumulated time** will be deducted.
* Strategy better try to 'move' Guild Master Enemy, with Cyclone Skill (Swords), Lighting Skills (Magic), EarthQuake Skill (DL)
  {% endhint %}

## 📝 How to Register:

{% hint style="info" %}
To register your guild:

* Use the command:

  ```
  /regconquest
  ```
* Registration opens **5 minutes before the event starts**.
* The Game Master will announce when to use the command.
* Make sure your guild is online and ready.

***

### 🗓 Schedule

**Saturday – 11:00 (Server Time)&#x20;**<mark style="color:$success;">**Channel 12**</mark>
{% endhint %}

### 🗺 Exclusive Map Features

{% hint style="info" %}
The winning guild will receive **exclusive access to Devias Castle** for 7 days.

During this period, the following bosses and monsters will respawn exclusively for the guild:

* **Ice Queen**
* **Erohim**
* **Undines**

Take advantage of this opportunity to farm valuable rewards, rare items, and Ruud in a map fully controlled by your guild.
{% endhint %}


# King of PVP

{% hint style="info" %}
**King of PvP** is a **1v1 PvP event** where only the strongest warriors survive.

When the event is active, an **icon will appear on the screen**.
{% endhint %}

<figure><img src="/files/PcJRZZHVIzpZhX9okAUK" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
Players can click the icon to **join the event**.
{% endhint %}

<figure><img src="/files/SdyzcBaIOToRt4Pa1evN" alt=""><figcaption></figcaption></figure>

## Event Overview:

<figure><img src="/files/HuMgp0mOVfgGqgEQPsyF" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/DR8gjXAr80NGNrXBffDQ" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
After the countdown ends, the event begins. The system will **randomly select two players** to face each other in a **1v1 battle**.\
The selected players will be **teleported to the combat arena**, while the remaining participants stay as **spectators**, waiting for their turn.

A match is decided in a **best-of-three format**.\
The player who **eliminates the opponent twice** wins the duel, with possible results of **2–0 or 2–1**.

Prove your strength, defeat your opponents, and become the **King of PvP**.
{% endhint %}


# Arca War

Arca War is a strategic PvP event that requires coordination, resilience, and teamwork to secure victory

## About the Event:

{% hint style="info" %}
Arca War is a strategic PvP event While its core mechanics are similar to Castle Siege  it comes with its own unique rules and structure.\
\
The main objective is to capture the tower, activate the seal, and defend it. The guild that remains in control of the tower when the event ends is declared the winner.
{% endhint %}

## NPC Gate:

{% hint style="info" %}
To enter Arca War you must be a member of a guild that has at least 10 members willing to participate.\
Minimum per guild&#x20;4 players&#x20;Maximum per guild&#x20;20 players.. Entry to the event is divided into stages.\ <br>

<p align="center"><img src="/files/BoltdwqL5NKh02uSPgs9" alt="" data-size="original"><br><br><mark style="color:$info;"><strong>Located: in Devias coordinates 204,61</strong></mark></p>
{% endhint %}

## How to Register Your Guild:

{% hint style="info" %}

* Registration takes place during the week via the NPC Protector – Sir Lesnar, located in Devias (204,61) or (240,59).
  * The Guild Master must select Option 7 to register the Sign of Lord (same as Castle Siege).
  * Afterward, the Guild Master must confirm the registration using Option 2.
  * Each guild member must also confirm their participation using Option 3.
    {% endhint %}

{% stepper %}
{% step %}

## **STAGE 1:** Pre-register

{% hint style="info" %}
At this stage, the Guild Master of the Guild must pre-register the Guild before the event begins, for this he will go to the NPC Sir Iesnar in any of his locations.\
• Through option 7 'Register Sign of Lord' you can pre-register the guild.\
• You will need the Sign of Lord item (The more Sign of Lord you register, the more chances the guild has to participate).\
• Only the 6 guilds that register the most Sign of Lord will be able to participate.
{% endhint %}
{% endstep %}

{% step %}

## **STAGE 2:** Guild master registration

{% hint style="warning" %}
**Saturday** 00:00 – 9:00 (Server-Timer)\
If your guild is among the 6 with the most Sign of Lords registered, the Guild Master must go to NPC Sir Iesnar and confirm the registration.\
• Through option 2 'Registration of Arca War' you can confirm the registration of the guild.
{% endhint %}
{% endstep %}

{% step %}

## **STAGE 3:** Guild member registration

{% hint style="warning" %}
**Saturday** 10:00 – 10:20 (Server-Timer)\
At this stage, all guild members who are going to participate in the event must go to the NPC Sir Iesnar and register.\
• Through option 3 'Register to participate in the Arca War' each member can be registered.\
• A minimum of 10 members must register, otherwise the guild will be disqualified and will not be able to participate in the event.
{% endhint %}
{% endstep %}

{% step %}

## **STAGE 4:** Notice of entry guilds

{% hint style="success" %}
**Saturday** 10:21 – 10:23 (Server-Timer)\
The guilds that will participate in the event will be announced.
{% endhint %}
{% endstep %}

{% step %}

## **STAGE 5:** Waiting in a safe zone

{% hint style="warning" %}
**Saturday** 10:24 – 10:29 (Server-Timer)\
All participants must go to the NPC Sir Iesnar and enter the event, they will be teleported to a safe zone.\
• Through option 5 'Enter the Arca War' you can enter the event.
{% endhint %}
{% endstep %}

{% step %}

## **STAGE 6:** Arca War start and termination

{% hint style="success" %}
**Saturday** 10:30 – 11:00 (Server-Timer)\
The battle starts here.\
Participants can still enter the event by talking to NPC Sir Iesnar.
{% endhint %}
{% endstep %}
{% endstepper %}

{% hint style="danger" %}
**Important: Unlike other PvP events like Castle Siege and Crystal Battle, in Arca War, guild members must register individually. If a player fails to register, they will not be allowed to enter the event — even if they’re in the guild. Last-minute logins won’t have access unless already registered.**
{% endhint %}

## ⚔️ How It Works:

{% hint style="info" %}

* At the start of the event, players must choose one of two available gates: Alkmar or Ubaid.
* The goal is to capture the tower. However, before the tower becomes vulnerable, your guild must activate three switches simultaneously — similar to Castle Siege, where two switches unlock the crown seal.
* Once all three switches are active, the tower becomes destructible. Destroying it puts your guild in defense mode.
* Just like in Crystal Battle, players standing on the switches must not move. Moving off the correct coordinate will reset the tower’s protection.
* The last guild holding the defense when the timer ends wins the event.

### Key Coordinates:

AlkmarSwitches: (89,58), (84,30), (104,36)Tower: (89,41)\
UbaidSwitches: (175,102), (192,110), (200,96)Tower: (188,101)\ <br>

Tower:&#x20;

<img src="/files/GnFMOKGb33nB37Y2e9Kw" alt="Tower" data-size="original">
{% endhint %}

## Tips & Strategy:

{% hint style="info" %}

* Focus on one gate: You don’t need to win both. Concentrating your forces on a single gate gives your guild better chances of control and ensures access to the weekly buff.
* Adjusting strategy mid-event: If your guild changes plans during the event, you can leave the map, speak to the NPC Protector, and re-enter through a different gate.
* Guild Master as rally point: When members enter through a Battle Gate, they will be automatically teleported to the Guild Master’s location. This functions similarly to a Castle Siege Life Stone.\
  Tip: Have the Guild Master position themselves near the battlefield before members enter the gate, so everyone arrives together and can fight as a group.
* Death debuff: When a player dies, they receive a 2-minute debuff that slows movement. If a player enters the gate during this debuff, they will not be teleported directly to the Guild Master.
* Use **Town Portal Scroll** to return to the safe zone and thereby reverse the side of your attack and surprise the enemy.

### Guild Composition:

Arca War allows up to 20 registered players per guild.

If your guild requires support characters (e.g., buffers), consider using a secondary alt guild for support roles. This way, your main guild can be fully optimized with damage dealers and frontliners.
{% endhint %}

## GUILD BUFF:

{% hint style="info" %}
The type of buff varies depending on the obelisk they captured.\
Increases 20% experience & 20% item drop rate.
{% endhint %}

<table data-view="cards"><thead><tr><th></th><th data-hidden data-card-cover data-type="image">Cover image</th></tr></thead><tbody><tr><td><strong>FIRE OBELISK BUFF:</strong><br>Increase skill damage +20<br>Increases Experience 20%<br>Increase Fire Element drop</td><td data-object-fit="contain"><a href="/files/G035TXRtSKtRDxGavcZY">/files/G035TXRtSKtRDxGavcZY</a></td></tr><tr><td><strong>WATER OBELISK BUFF:</strong><br>Increase Defense +30<br>Increases Experience 20%<br>Increase Water Element drop</td><td data-object-fit="contain"><a href="/files/KhqqkzERhZDRdjNYHijt">/files/KhqqkzERhZDRdjNYHijt</a></td></tr><tr><td><strong>WIND OBELISK BUFF:</strong><br>Increase Critical Damage Rate +5%<br>Increases Experience 20%<br>Increase Wind Element drop</td><td data-object-fit="contain"><a href="/files/byYkCxEyyMaQq3hvLJdV">/files/byYkCxEyyMaQq3hvLJdV</a></td></tr><tr><td><strong>EARTH OBELISK BUFF:</strong><br>Increase Attack +20<br>Increases Experience 20%<br>Increase Earth Element drop</td><td data-object-fit="contain"><a href="/files/xxCJPJhbRXoy8dpDNXg9">/files/xxCJPJhbRXoy8dpDNXg9</a></td></tr><tr><td><strong>DARKNESS OBELISK BUFF</strong><br>Damage Reduction +10%<br>Increases Experience 20%<br>Increase Darkness Element drop</td><td data-object-fit="contain"><a href="/files/ROzCcGPnwlVlOEHqk51M">/files/ROzCcGPnwlVlOEHqk51M</a></td></tr></tbody></table>


# Ice Temple

## About the Event:

{% hint style="info" %}
Two teams will be formed to compete for control of the circles of power, channel statues to protect and score points for your team. Massive PvP at the end, the team with the highest score will be the winner.
{% endhint %}

## Event Rules:

{% hint style="info" %}
a

1. Members of the same team cannot attack each other.
2. You can destroy your own statues, be careful.
3. Stand in the center of the circle of power to channel statues.
4. There are 3 circles of power; dominate the area and capture statues so your team can secure the maximum score and achieve victory.
   {% endhint %}

## How to Register:

{% hint style="warning" %}

<p align="center">Access the event icon and you will be teleported to the Ice Temple lobby. You must register at least <br><strong>1x Sign of Lord</strong>. Remember that the number of players allowed to participate in the event is limited, so the more <strong>Sign of Lord</strong> you deliver to the NPC, the greater your chances of securing your spot.</p>
{% endhint %}

<figure><img src="/files/VgjZkoTXFdQXhYWdBrqX" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
After the registration phase, the teams will be selected between A and B.

<p align="center"><img src="/files/JFthWpvCL5DoBt7R5xnn" alt="" data-size="original"></p>
{% endhint %}

## Ice Temple Information:

{% hint style="info" %} <mark style="color:red;">**Red Zone**</mark> can summon 2 statues\ <mark style="color:green;">**Green Zone**</mark> can summon 2 statues\ <mark style="color:blue;">**Blue Zone**</mark> can summon 4 statues

<p align="center"><br>Every X amount of time your team defends the statues, your team will score points, and at the end of the event, the team with the highest score will be the winner.</p>

<p align="center"><img src="/files/DhwREj2BGBQVWWzfQ9bA" alt="" data-size="original"></p>
{% endhint %}

<div><figure><img src="/files/aaIjOYKP25nSmBvAGKAz" alt="" width="131"><figcaption></figcaption></figure> <figure><img src="/files/ZrM6RYcKkOyWobgydBvo" alt="" width="123"><figcaption></figcaption></figure> <figure><img src="/files/4G24Zb5kPC6Ejnwgmtz1" alt="" width="178"><figcaption></figcaption></figure></div>

{% hint style="info" %}
Stay inside the zone to summon statues.
{% endhint %}

<figure><img src="/files/qVssZPheP9AfqdKPLycN" alt=""><figcaption></figcaption></figure>


# Apocalypse

## About the Event:

{% hint style="info" %}
A deadly virus is spreading across the OriginMU universe, threatening to consume everything in its path.

In the **Apocalypse Event**, players must unite to defend the world and eliminate the infected before the outbreak becomes unstoppable.
{% endhint %}

## 🧬 How It Works:

<figure><img src="/files/PeRf0fEGRJhJLY9y3VLU" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
To participate, access the event icon. You will be automatically teleported to the battle zone, where the outbreak has already begun.

Inside this area, there will be infected players. They can be identified by the **Skeleton** appearance and their objective is to infect as many players as possible.

Non-infected players must eliminate the infected to survive. However, if you are killed by an infected player, you will also become infected — and your mission will shift to hunting down the remaining survivors.

After the initial battle zone phase, the infection will spread across all maps. From that moment on, players must search for targets throughout the server, expanding the outbreak even further.

Each kill equals one new infected, granting you points. At the end of the event, the player with the highest score will be declared the winner.

Prepare to survive… or to spread the infection.

<p align="center"><img src="/files/ifNM8ppn499qOVna5j2p" alt="" data-size="original"></p>
{% endhint %}

## Apocalypse Information:

{% hint style="info" %}
Identify infected players with the skeleton skin. The infected player can kill and infect other players and earn points for doing so.

<p align="center"><img src="/files/HPhiyr8joGwkEQRAUvFY" alt="" data-size="original"></p>

<p align="center">When a player is killed, they will be infected and everyone will be informed.</p>

<p align="center"><img src="/files/OhzdfHcRpiHtDygacte9" alt="" data-size="original"></p>

<p align="center"></p>

<p align="center">After the infection zone ends, it will spread throughout the entire server, and the infected must hunt across all server maps to infect (kill) as many uninfected players as possible.</p>

<p align="center"><img src="/files/tPqUc2Ymn4Fvbb0AJZny" alt="" data-size="original"></p>

<p align="center"></p>

<p align="center">Hunt the players and kill them to infect and earn points + rewards.</p>

<p align="center"><img src="/files/aQ8XNXSVV5ge1rCISe3w" alt="" data-size="original"></p>

<p align="center"></p>

<p align="center"><img src="/files/fkmgxR8icuj1o50S6qVC" alt="" data-size="original"></p>

<p align="center"></p>

<p align="center">You can check the event leaderboard by clicking the icon to expand the leaderboard window.</p>

<p align="center"><img src="/files/XyTywrzzX8jM9940ckyj" alt="" data-size="original"></p>
{% endhint %}

## Event Rules:

{% hint style="info" %}

1. During the event period, all players who are killed will be infected.
2. Only players already infected can infect new players.
3. For each new player you infect, you will receive a reward and also points, and at the end of the event, the top players will receive a big prize.
4. You can hide in the safe zone, but you won't be able to score any points.
5. Forcing kills on alternate characters just to score points and not follow the event mechanic of hunting other players across all maps will be considered cheating and you will be banned.
   {% endhint %}


# Event Map & Boss Battle

**We now have a custom UI to make it easier for you to enter events and bosses. Use the Hotkeys&#x20;**<mark style="color:green;">**\[CTRL + T]**</mark>**&#x20;to open the window.**

<figure><img src="/files/7KtvVStLqefHaIY8Ra78" alt=""><figcaption><p>Window in-game</p></figcaption></figure>

{% hint style="info" %}
It's very simple to use. If you want to be directed to a boss and he is alive, simply click \[Enter] and your character will automatically be taken to the boss gate.

When the boss is alive next to your name you can confirm an alert notice.
{% endhint %}

<figure><img src="/files/V4JFW1iiEc4WTtzmoWXA" alt=""><figcaption></figcaption></figure>


# CryWolf Event

## What is the Crywolf Event?

{% hint style="info" %}
The Crywolf event in OriginMU is a timed, high-reward PvE monster battle in a player-to-player PvP zone, where players must defend the Crywolf statue from waves of monsters and defeat the final boss, Balgass, to earn exclusive items.\
\
\- Players can access the event by using the in-game warp command (M) to travel to the Crywolf map.
{% endhint %}

<figure><img src="/files/KFDoAZyaAkK10e6JmefI" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
Remember that for the event to start, it is necessary that at least 1 Fairy Elf be on the Altar (if there's only one elf and she leaves, the event mission will fail.
{% endhint %}

<figure><img src="/files/1jexVPJRU234p20cxf6a" alt="" width="365"><figcaption></figcaption></figure>

## How the Crywolf Event Works:

{% hint style="info" %}

* The Crywolf battle lasts for 15 minutes.
* If your character dies during the event, they will be resurrected at another location on the map.
* The main objective is to protect the Crywolf statue by defending the 5 altars surrounding it.
* These altars are protected by Muse Elves (minimum level 350). Their combined HP determines the statue’s HP.
* If all the altars are destroyed, the statue loses its defensive power, making the event harder to complete.
* There are 12 Dark Elves that spawn and must be defeated before the boss appears
  {% endhint %}

#### Balgass Boss Fight:

{% hint style="info" %}

* Balgass, the main boss of the Crywolf event, will appear at one of the fortress entrances when there are 4 minutes remaining.
* To win, players must keep at least one Muse Elf alive, maintain the statue’s HP, and kill Balgass before time runs out.
  {% endhint %}

#### Event Objective Summary:

{% hint style="info" %}

* Protect the statue of Crywolf by defending the 5 altars.
* Keep at least one Muse Elf alive throughout the event.
* Kill Balgass before time expires to receive high-value rewards.
  {% endhint %}

#### Crywolf Event Schedule (Server Time):

{% hint style="info" %}

* Tuesday – 19:00
* Thursday – 20:00
* Saturday – 11:00
  {% endhint %}

#### Crywolf Event Rewards:

{% hint style="info" %}
Dark Elves can drop:

* Golden Sentence
* Miracle Coin
* Seal Mount

Balgass has a chance to drop:

* Holyangel Weapon (rare drop)

#### Final Tips

* Assign strong Muse Elves to altars early.
* Use high-DPS classes to clear Dark Elves quickly.
* Work as a team to protect the altars and deal burst damage to Balgass once he spawns.
  {% endhint %}


# Protector of Acheron

The Cursed Obelisk appears in the Ark War zone — one of the Debenter areas.

<figure><img src="/files/hnoZa8voXXKEPIzaLfxL" alt=""><figcaption></figcaption></figure>

> Illustrative image

## Event Start:

{% hint style="info" %}
An in-game notice will announce: "Destroy the obelisk cursed with corrupted spirits!"\
Travel to the Ark War zone via Sir Lesnar in Devias map.
{% endhint %}

<figure><img src="/files/nG8KeMmZr9RDrBwgUzpz" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
Select "Join as Archeron Protector Option 9" to participate.

### &#x20;Gameplay

Hunt cursed monsters and destroy the Cursed Obelisk they protect.

The event lasts 20 minutes. If the obelisk is not destroyed within this time, the event ends.

Boss monsters will summon additional monsters over time.
{% endhint %}

<figure><img src="/files/cYRCuBlhZ8wiCCXCyiD6" alt=""><figcaption></figcaption></figure>

> Illustrative image

## Event Schedule:

{% hint style="info" %}

* Duration: 30 minutes
* Tower Spawn Location: Debenter / Alkmaar / Ubaid
* Days & Times: Days Random — 12:00 & 21:00 (Server-timer)
  {% endhint %}

## Monster Waves:

{% hint style="info" %}

* First 10 minutes: Random mobs
* Last 10 minutes: Elemental mobs
  {% endhint %}

## Rewards:

{% hint style="info" %}

* Destroying the Tower: Reward Item Random (normal,rare,pr0)
* Random Mobs: 10% chance to drop Miracle Coin
* Elemental Mobs: chance May drop Uriel Feather, Ability Decision, Miracle Coin, Blessing of Light, Capsule Errtel, Capsule Seed
  {% endhint %}

## Drop Rates:

{% hint style="info" %}

* 100% — 1 item
* 50% — 2 items
* 25% — 3 items
* 10% — 4 items
  {% endhint %}


# Ruud

## 🔸Currency: Ruud

<figure><img src="/files/Z5UBag9VEycopd5Ea20v" alt="" width="250"><figcaption></figcaption></figure>

{% hint style="info" %}
The name 'Ruud' was derived from the name of God because it was refined by '<mark style="color:green;">Priest James</mark>', one of the 12 apostles who received power from the God of the MU continent, Lugard. This currency is used to purchase Angel's items.

It is known that Ruud can be obtained from events and raids on the OriginMU continent.
{% endhint %}

### ‣  How to get Ruud ❓

{% hint style="info" %}

* ▶Chaos Castle
* ▶ Blood Castle
* ▶ Devil Square
* ▶ Illusion Temple
* ▶ Doppelganger
* ▶Boss Battle Together
* ▶ Empire Guardians : Varka
* ▶Invasion and bosses
  {% endhint %}

## 🔸Where is Shop Ruud located ❓

<figure><img src="/files/anNCxVFM5lsMYDujJuhr" alt=""><figcaption><p>Lorencia 136,119</p></figcaption></figure>

{% hint style="info" %}

Use of Ruud:

* Use Ruud via 'Priest James' (Ruud Shop NPC) to purchase items.
* Ruud is linked to a character and cannot be discarded but can be traded between players.
* Ruud cannot be used in general stores and can only be used in the Ruud store. Priest James (NPC)
* Use 'Ruud' on Father James to buy items.
* You can purchase a sealed mastery set item, which is the combined material for a mastery set item.
* Priest James only sells items that fall into the buyer's class. (Items from other classes cannot be purchased)
* Items purchased by Father James cannot be sold to Ruud; can be sold to general NPCs for Zen and tradeable between players.
  {% endhint %}

## 🔸Ruud Shop UI:

<figure><img src="/files/rdvxfCJJQfGZSAZMxqbl" alt=""><figcaption><p>Window UI In-game</p></figcaption></figure>


# WCoin

## 🔸Currency: Wcoin

<figure><img src="/files/WvCLbaPrmgoQnSfijr8Y" alt="" width="250"><figcaption></figcaption></figure>

{% hint style="info" %}
'WCoin' is a currency usable in Loja-X. You can buy Shop-X exclusive items on Originmu.
{% endhint %}

### ‣ How to get WCoin ❓

{% hint style="info" %}
You can obtain 'WCoin' through invasions/Boss, it can be used to buy exclusive items from Shop-X.
{% endhint %}


# Goblin Points

## 🔸Currency: Goblin Points

<figure><img src="/files/BGMEp0evD3R49JU314ZC" alt="" width="250"><figcaption></figcaption></figure>

### ‣ How to get Goblin Points ❓

{% hint style="info" %}
You can get 'GoblinPoints' through invasions/Boss, participate in polls on our website and by going online on our server. can be used to purchase exclusive items from Shop-X.
{% endhint %}


# NPC Specials

{% content-ref url="/pages/Oicv5JiLQyvI0onsfIEQ" %}
[Moss the Gambler](/npcs/npc-specials/moss-the-gambler)
{% endcontent-ref %}

{% content-ref url="/pages/j05tXI5Lek3y0SLurgh2" %}
[Priest Jame (Ruud Shop)](/npcs/npc-specials/priest-jame-ruud-shop)
{% endcontent-ref %}

{% content-ref url="/pages/fut1ExBn1o8oHp4nqSce" %}
[NPC Detail](/npcs/npc-detail)
{% endcontent-ref %}


# Moss the Gambler

Who is NPC *Moss* the Gambler? *Moss* is a mysterious *merchant* who gives out items randomly.With a small percentage of chances he will give you a rare item.

## 🔸Drop list:

‣Characters: 2 Bless + 1 Soul

{% hint style="info" %}

* Excellent Item
  {% endhint %}

‣ Special Excellent: 5 Miracle + 3 Life

{% hint style="info" %}

* 380 Items
* Explosion Blade ...
* Excellent Rings
* Excellent Pendants
  {% endhint %}

‣ Ancient Itens: 10 Miracle + 5 Creation

{% hint style="info" %}

* Ancient Item
  {% endhint %}

‣ Special Mix: 10 Miracle + 5 Harmony

{% hint style="info" %}

* Conqueror Badge
* Ertell Capsule
* Seed Capsule
* Fragment of Radiance Slot
* Talisman of Elemental Change
* Wings 2.5 Ingredients
* Pentagram
* Earring
  {% endhint %}

‣ Mounts/Socket: 25 Miracle

{% hint style="info" %}

* 3rd Wing Relic
* Pentagram Emblem
* Ertell Emblem
* Seal of Ghost Horse
* Guardian Stone
* Guardian Change Option
* Steel of Heaven
* Pendant Socket
  {% endhint %}

<mark style="color:red;">**Maybe there's something more mysterious.**</mark>


# Priest Jame (Ruud Shop)

*Priest James owns an item shop with various Mastery items for sale like equipment, Skill Items, Boss Room items, and high level crafting ingredients. Everything in his shop is only sold in exchange for Ruud.*

## 🔸Equipaments:

<figure><img src="/files/k1Rq3xbbgDvbvnpmICGF" alt=""><figcaption></figcaption></figure>

## 🔸Skill Ruud:

<figure><img src="/files/gxsRtNb8lwD4W8wJjobL" alt=""><figcaption></figcaption></figure>

## 🔸Soul Converter - Quest:

<figure><img src="/files/IePFA5wYwB7iDuKXSYQN" alt=""><figcaption></figcaption></figure>

## 🔸Extras:

<figure><img src="/files/SiVAbK0U2DeIAuAWw7Xk" alt=""><figcaption></figcaption></figure>

## 🔸Mounts:

<figure><img src="/files/3C1eBW1SQYAr1PI5Ur1i" alt=""><figcaption></figcaption></figure>

## 🔸Upgrade equipaments:

<figure><img src="/files/s9FY4nNRjpkefj8U9qaS" alt=""><figcaption></figcaption></figure>


# NPC Detail

Meet the NPCs in OriginMU

## Information:

## 🔸Lorencia NPC List:

### ‣ Priest James - Ruud Shop:

{% hint style="info" %}
Use *Ruud* via 'Priest James' (*Ruud Shop NPC*) for purchasing items.
{% endhint %}

<figure><img src="/files/anNCxVFM5lsMYDujJuhr" alt="" width="102"><figcaption><p>Lorencia 136,119</p></figcaption></figure>

### ‣ Lumen the Barmaid:

{% hint style="info" %}
the waitress sells beer, potions and some items that can help you.
{% endhint %}

<figure><img src="/files/ergQ2UKn9F5QXaJlp897" alt="" width="101"><figcaption><p>Lorencia 123,135</p></figcaption></figure>

### ‣ Elpis:

{% hint style="info" %}
refine impure Gemstone into Jewel of Harmony!
{% endhint %}

<figure><img src="/files/vvc0ZM7jyhF71KWlCJll" alt="" width="96"><figcaption><p>Lorencia 149,112</p></figcaption></figure>

### ‣ Hanzo the Blacksmith:

{% hint style="info" %}
**Sells items to&#x20;**<mark style="color:green;">**\[BK,SL]**</mark>**&#x20;and fully repairs his items.**
{% endhint %}

<figure><img src="/files/nHfVoB4Ocpb92SRu9o8z" alt="" width="82"><figcaption><p>Lorencia 116,141</p></figcaption></figure>

### ‣ Alex Merchant:

{% hint style="info" %}
**Alex is a merchant who sells equipment to&#x20;**<mark style="color:green;">**(IK,GL)**</mark>**.**
{% endhint %}

<figure><img src="/files/UQLdweCopmVNwqKKaQbC" alt="" width="70"><figcaption><p>Lorencia 104,129</p></figcaption></figure>

### ‣ **Pasi Merchant:**

{% hint style="info" %}
**the Mage, sells basic equipment for&#x20;**<mark style="color:green;">**(DW,KM,LM)**</mark>**&#x20;who begin their journey.**
{% endhint %}

<figure><img src="/files/ioCTICqx2Fd4LZflIFdh" alt="" width="63"><figcaption><p>Lorencia 118,113</p></figcaption></figure>

### ‣ Wandering Merchant:

{% hint style="info" %}
Wandering merchants sell equipment to <mark style="color:green;">(DL,MG)</mark> and skills outside Lorencia's east gate.
{% endhint %}

<figure><img src="/files/maAgpDwei8KnRsPeWJjg" alt="" width="76"><figcaption><p>Lorencia 182,136</p></figcaption></figure>

### ‣ Wandering Merchant Martin:

{% hint style="info" %}
**Wandering merchants sell equipment to&#x20;**<mark style="color:green;">**(DL,MG)**</mark>**&#x20;and skills outside Lorencia's east gate.**
{% endhint %}

<figure><img src="/files/WB1iQC2C9aE4UNk8PFnA" alt="" width="79"><figcaption><p>Lorencia 132,96</p></figcaption></figure>

## 🔸Noria NPC List:

### ‣ Craftsman:

{% hint style="info" %}
**sells equipment to&#x20;**<mark style="color:green;">**(Elf,RW)**</mark>**&#x20;in Noria.**
{% endhint %}

<figure><img src="/files/d80a9UpMQcrvUpwurVj4" alt="" width="82"><figcaption><p>Noria 196,123</p></figcaption></figure>

### ‣ Elf Lala:

{% hint style="info" %}
**Elf Lala sells potions in the town of Noria.**
{% endhint %}

<figure><img src="/files/vgcLvYwTRMNa5zv9AqIp" alt="" width="101"><figcaption><p>Noria 173,124</p></figcaption></figure>

### ‣ Goblin Chaos:

{% hint style="info" %}
Can evolve and create items.
{% endhint %}

<figure><img src="/files/7gbeV1t3IBQo7yyjbKRJ" alt="" width="124"><figcaption><p>Noria 180,102</p></figcaption></figure>

## 🔸Elbeland NPC List:

### ‣ Rhea Merchant:

{% hint style="info" %}
**sells intermediate weapons and armor to&#x20;**<mark style="color:green;">**(SUM,GC,AL,CR)**</mark>**.**
{% endhint %}

<figure><img src="/files/ehOsCyygTdSCw11qxzTN" alt="" width="87"><figcaption><p>Elbeland 36,219</p></figcaption></figure>

### ‣ Moss Merchant:

{% hint style="info" %}
Moss is a mysterious merchant where you can obtain items.
{% endhint %}

<figure><img src="/files/G4N7ge3jZUC6TEf0ABAs" alt="" width="111"><figcaption><p>Elbeland 22, 225</p></figcaption></figure>

‣ **Rhea - NPC Seed:**

{% hint style="info" %}
Socket system combination.
{% endhint %}

<figure><img src="/files/SFFFuNkA6X3TRwAkIgzk" alt="" width="69"><figcaption><p>Elbeland 44,243</p></figcaption></figure>

## 🔸Devias NPC List:

### ‣ Zienna Merchant:

{% hint style="info" %}
Zienna sells advanced weapons and armor.
{% endhint %}

<figure><img src="/files/vI4RjM03tFHysjAG1feJ" alt="" width="128"><figcaption><p>Devias 186,47</p></figcaption></figure>

### ‣ Eunice NPC Quest:

{% hint style="info" %}
Eunice is the guardian of the entrance to do the 5th class quest.
{% endhint %}

<figure><img src="/files/Pb4MbfuyZQ2nSMY8ynpw" alt="" width="87"><figcaption><p>Devias 194,11</p></figcaption></figure>

### ‣ Guild Minister:

{% hint style="info" %}
NPC responsible for creating guilds.
{% endhint %}

<figure><img src="/files/rtUB4n5KNQ7L8mWORMUx" alt="" width="116"><figcaption><p>Devias 214,44</p></figcaption></figure>


